Commit Graph
1496 Commits
Author SHA1 Message Date
Hugo Locurcio 3ff89a545d Document how to avoid light leaks in GI Probes (#4784) 2021-03-28 15:07:38 +02:00
31 2d9771d76b Fix C# IntersectRay usage: 'exclude' is a Godot Array (#4785) 2021-03-28 03:05:59 +02:00
skyace65 470f83e9d4 Rename intro to 2D animation page (3.3) 2021-03-19 22:28:42 -04:00
Rémi Verschelde c52286a42a Remove 3.2.x notes not needed in the 3.3 branch 2021-03-19 14:11:10 +01:00
Paul Joannon efb87c31fb add c# code to 2d-sprite-animation page
also, do not teach people to `get_node` every frame

(cherry picked from commit ba38d9dbc5)
2021-03-19 13:49:47 +01:00
TechnoPorg d87fa5e941 Add C# code examples for HTTPClient and HTTPRequest
Ported the existing GDScript code examples to C# for both HTTPClient and HTTPRequest.

(cherry picked from commit 8d78a46f0d)
2021-03-19 13:19:36 +01:00
Paul Joannon 29b6d82e4f add C# code tabs to pages under tutorials/audio
(cherry picked from commit 7e27d6a0fa)
2021-03-19 13:04:59 +01:00
Emily 8a3fa1daee Add a 16-tile template to the 3x3 minimal section of the Using tilemaps page (#4746)
(cherry picked from commit 4a987385df)
2021-03-19 12:57:12 +01:00
CssTeja 5f37360f38 Fix three typos
Fix typo in custom resource format loaders tutorial (#4765)

(cherry picked from commit 6cacd11cac)

Fix typo in audio streams tutorial (#4766)

(cherry picked from commit 3d8e3c90c4)

Fix typo in Soft Body tutorial (#4767)

(cherry picked from commit 836f8490f1)
2021-03-19 12:43:30 +01:00
zacryol b9160ec39e Fix description of randfn() in Random number generation (#4759) 2021-03-16 22:11:05 +01:00
Hugo Locurcio d1ecbbc3fb Fix syntax error in the randi_range() example in the RNG tutorial 2021-03-16 22:11:01 +01:00
Nathan Lovato be239920ea Edit random_numbers.rst
Remove parens, passive voice -> direct voice, fix some typos, simplify some of the language, and add a short intro listing what the reader will learn
2021-03-16 22:10:57 +01:00
Hugo Locurcio d475a4b4de Add a random number generation tutorial
This closes #2436.
2021-03-16 22:10:50 +01:00
Hugo Locurcio 0c44238adf Update copyright statements in Complying with licenses
- Improve formatting and writing.
2021-03-13 19:38:10 +01:00
Hugo Locurcio 2edaff745f Fix code samples in VR starter tutorial part 1 (#4740)
This closes #4739.
2021-03-13 19:36:05 +01:00
Divided by Zer0 2875c009fa Adjust HTTPClient example code to not break in HTML5 exports (#4738)
Fixes godotengine/godot#46857

Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:15:06 +01:00
Samuel Laferriere c4a56adc06 Fix GDScript code sample in Matrices and transforms (#4731) 2021-03-09 02:53:21 +01:00
follower 47564a0f1e Fix typo "turn of" -> "turn off" in Using tilemaps (#4728) 2021-03-08 00:21:08 +01:00
Bengt Söderström 4718fbced0 Renamed directory godot_headers to godot-headers in GDNative SConstruct (#4714)
Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-04 00:28:10 +01:00
Bengt Söderström e2edc04ba6 Add missing C++17 flag for Windows build in GDNative SConstruct (#4709)
This matches macOS and Linux.
2021-03-03 15:15:46 +01:00
Rémi Verschelde f73f012e8e Remove controversial satirical piece 🔥
This piece was written back in 2014 before open sourcing Godot, and while its
intent is to be sarcastic, it leaves ample room for misinterpretation.

The intended meaning of this piece was, and always has been, the following:

Exploitative game mechanics suck. Games are a beautiful and artful medium
which can provide players with a wide range of experiences: entertainment,
enlightenment, joy, sadness... Games can be just for fun or they can bear
a message. They can connect people with each other or open the player's mind.

Make games worth your players' time and their money, and do your best to do so
while running a successful and respectful business. Hugs <3

(cherry picked from commit b872229427)
2021-03-03 14:02:53 +01:00
Jayman2000 e9a70c42b9 Make example code less misleading in Optimization using Servers (#4707)
The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
2021-03-02 23:07:44 +01:00
Hugo Locurcio 78d451e925 Remove Xbox One from the platforms provided by Lone Wolf Technology (#4690)
This closes https://github.com/godotengine/godot-docs/issues/4688.
2021-02-27 19:19:06 +01:00
Fabio Alessandrelli 58690b4c0a Update HTML5 classref with autogenerated jsdoc.
(cherry picked from commit 6d02c860e3)
2021-02-26 15:33:02 +01:00
Charles 83d27aad19 Add suggestion to start state machine in animation tree tutorial (#4652) 2021-02-16 17:21:14 +01:00
Hugo Locurcio 21eae38598 Clarify the 2 editor assetlib browsers displaying different categories (#4633)
This closes #4630.
2021-02-13 02:11:35 +01:00
Ryan Roden-CorrentandHugo Locurcio 74106c2870 Fix GDNative demo projects repository link (#4637)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-10 01:14:28 +01:00
Beuc 9c4b9fb3f3 inputevent: Fix/update default signal name (#4634)
See
https://github.com/godotengine/godot/blob/5260b6e046c244ed6376c47c7af5a0f27d934c12/scene/gui/control.cpp#L3038
https://github.com/godotengine/godot/blob/5260b6e046c244ed6376c47c7af5a0f27d934c12/scene/main/viewport.cpp#L2373
2021-02-08 13:19:26 +01:00
Hugo Locurcio b7f52574f5 Fix height() functions missing return in Your second Spatial shader 2021-02-08 11:45:48 +01:00
Hugo Locurcio 9e48634865 Fix confusing writing in Your first Spatial shader 2021-02-07 16:56:04 +01:00
MatthewandHugo Locurcio 2918ee8f03 Update audio stream and audio import pages, document MP3 support (#4606)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-31 01:36:05 +01:00
Beuc 7abf5d608e Fix typo in Audio streams (#4571)
AudioStreamRandomPitch is an AudioStream, not an AudioStreamPlayer
2021-01-29 01:53:54 +01:00
Yuri Sizov 0f3fff42ee Merge pull request #4543 from toolness/patch-2
Fix minor typos in part_two.rst
2021-01-17 13:41:21 +03:00
Atul Varma bf32b02183 Fix typos in FPS Tutorial Part 2 (#4548)
This removes a few unneeded semicolons, and fixes a misspelled variable name.
2021-01-17 03:14:08 +01:00
Atul Varma 347c5f4ff7 Fix minor typos in part_two.rst 2021-01-14 20:51:29 -05:00
Atul Varma 0baae20b65 Add missing punctuation to FPS tutorial part 1 (#4536) 2021-01-13 02:42:52 +01:00
Rémi Verschelde 1b5a4f2a80 Merge pull request #4449 from Calinou/remove-skeleton-android-notice
Remove known bugs notice about 2D skeletons on Android
2021-01-04 17:01:31 +01:00
daveTheOldCoderandHugo Locurcio 68155916c7 Mention required steps for Godot 3.2+ in part 3 of FPS tutorial (#4510)
Explanation from TwistedTwigleg:

Something changed with GridMaps since Godot 3.0 and that caused the GridMap nodes to lose their reference to the library of GridMap tiles, which makes 98% of the level missing! Reassigning the GridMap libraries should be all that is required and once assigned the level should function like expected.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-01 03:34:23 +01:00
Hugo Locurcio 3e46797dfc Remove known bugs notice about 2D skeletons on Android
The 2D skeleton skinning path has been rewritten in 3.2.4 and should
now correctly work on Android.
2020-12-09 22:14:48 +01:00
Mike Goodman 13b5fddaec Fix code samples on 3.2's State design pattern page (#4372) 2020-11-14 22:17:08 +01:00
Nathan Lovato 02072f9095 Merge pull request #4330 from Calinou/update-gdnative-urls
Update GDNative repository and demo URLs
2020-11-01 18:39:14 -06:00
Hugo Locurcio f5779082d4 Update GDNative repository and demo URLs
This closes #4329.
2020-10-31 13:57:44 +01:00
Hugo Locurcio 0cbfd6fcd0 Fix shader TIME description to match how it actually works 2020-10-24 13:32:13 +02:00
Hugo Locurcio 8b65e6d4f5 Improve explanations around shader language's TIME variable 2020-10-17 15:29:27 +02:00
Rémi Verschelde a16e10538f Merge branch 'master' into 3.2 2020-09-28 15:43:06 +02:00
Rémi Verschelde 8438f07650 Merge pull request #4073 from NathanLovato/edit/3d-collision-shapes
Edit 3D collision shapes
2020-09-28 15:37:05 +02:00
Nathan Lovato 22c6fdbc15 Merge pull request #3989 from kjav/patch-2
Add an 'unsupported on android' warning to 2d skeleton documentation
2020-09-26 11:51:08 -06:00
Nathan Lovato a84012e4e2 Rephrase note about known skeleton issue with GLES2 2020-09-26 11:48:18 -06:00
Nathan Lovato 557135297f Edit 3D collision shapes
- Passive -> direct voice
- Remove parens in sentences
- Tweak some sentences' wording
- Fix typos
- Add missing Oxford commas
2020-09-26 11:22:14 -06:00
Nathan Lovato 18d88b443e Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00