Commit Graph
1496 Commits
Author SHA1 Message Date
Nathan Lovato d3118280a6 Merge pull request #4048 from puchik/shading-language-vocabulary-grammar
Formalize language and improve grammar in "Shading Language"
2020-09-22 09:16:53 -06:00
Nathan Lovato 42a06ee9b7 Update tutorials/shading/shading_reference/shading_language.rst
- Use US English instead of British English
- Add edit from PR review
- Tweak commas
2020-09-22 09:16:43 -06:00
Rémi Verschelde 973cf89f94 Merge branch 'master' into 3.2 2020-09-22 08:59:08 +02:00
Rémi Verschelde 77c4edbe34 Merge pull request #4038 from Calinou/multiple-resolutions-no-modesetting-rationale
Document why Godot doesn't support changing the monitor resolution
2020-09-22 08:49:50 +02:00
Rémi Verschelde 19c9e9f88b Merge pull request #4053 from akien-mga/update-locales
Update locales to match current engine core/translation.cpp
2020-09-22 08:41:39 +02:00
Rémi Verschelde e8033a60ee Update locales to match current engine core/translation.cpp
Fixes https://github.com/godotengine/godot/issues/42236.

Make codespell skip the Telugu line, otherwise it wants to change `te` to `the`
(I don't want to put it as a global word ignore as it's a common typo.)
2020-09-22 08:36:56 +02:00
Yuri Roubinsky a67a8813ca Fix visual shader plugin example 2020-09-22 09:14:30 +03:00
Arman 2817e712c7 Formalize language and improve grammar in "Shading Language"
- Remove second set of parentheses by restructuring the sentence
- Rewrite "In all honesty, mobile drivers are buggy..." with more formal language
2020-09-20 19:33:36 -07:00
Aaron Franke c7f527c608 Mention limit of 8 lights per mesh 2020-09-20 17:33:59 -04:00
Hugo Locurcio 1e203d2378 Add a page about 3D collision shapes 2020-09-19 22:04:06 +02:00
Hugo Locurcio 79c771de19 Document why Godot doesn't support changing the monitor resolution
This closes https://github.com/godotengine/godot/issues/14542.
2020-09-18 23:36:32 +02:00
Rémi Verschelde 36659945b9 Merge branch 'master' into 3.2 2020-09-18 14:50:35 +02:00
Rémi Verschelde b2e311e287 Merge pull request #4025 from skyace65/AudioBuses
Improve audio buses page
2020-09-18 14:35:20 +02:00
CDWimmer 3245853e78 Fix varying name in Your first spatial shader (#4031) 2020-09-18 12:53:12 +02:00
skyace65 a580ebb99f Improve audio buses page 2020-09-17 09:36:46 -04:00
Rémi Verschelde 58335901ab Merge branch 'master' into 3.2 2020-09-15 10:44:12 +02:00
Aaron Franke a197de2b26 Clarify license requirement in AssetLib submitting instructions 2020-09-13 15:17:20 -04:00
Nathan Lovato c0156f55b5 Merge pull request #4000 from clayjohn/Optimization
Initial port of optimization tutorials to master
2020-09-12 08:12:26 -06:00
clayjohn 55b1a4fb03 Initial port of optimization tutorials to master 2020-09-11 23:02:27 -07:00
Rémi Verschelde 6d8c7b1d1a Merge branch 'master' into 3.2 2020-09-11 09:15:57 +02:00
Rémi Verschelde a95c173ae9 Merge pull request #3693 from Calinou/matrices-transforms-shear
Mention the Node2D shearing property in Matrices and transforms
2020-09-11 09:12:18 +02:00
Hugo Locurcio 59c686d04d Improve the BBCode tags description, mention lack of vertical centering
This was suggested by someone on Twitter.
2020-09-10 19:01:22 +02:00
Sam 2056817404 Add an 'unsupported on android' warning to 2d skeleton documentation 2020-09-10 15:39:17 +01:00
Hubert Ekvall ad95164095 Fix of a grammatical error. 2020-09-09 20:26:24 +02:00
Hugo Locurcio 8b40561866 Proofread and improve the optimization guides 2020-09-09 15:01:45 +02:00
Rémi Verschelde 1fec4eacfc Merge pull request #3785 from Calinou/add-autotile-templates
Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
2020-09-09 14:17:17 +02:00
Hugo Locurcio 747af9b3c7 Mention the Node2D shearing property in Matrices and transforms
This closes #3604.
2020-09-09 14:15:06 +02:00
Rémi Verschelde 1740baf9de Merge pull request #3898 from faintdeception/patch-1
Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00
Hugo Locurcio 93679aa6c9 Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
Thanks to @golddotasksquestions for providing these autotile templates :)

This closes #3316.
2020-09-09 14:13:59 +02:00
Rémi Verschelde e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Rémi Verschelde 7312a542f5 Merge pull request #3964 from madmiraal/fix-lgtm-alerts
Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Rémi Verschelde e5835248af Merge pull request #3901 from raulsntos/csharp-running_code_in_the_editor
Add C# examples to running_code_in_the_editor.rst
2020-09-09 12:41:43 +02:00
TheTrainDoctor b9072edace fixed incorrect variable in C# code example
save_game is not the variable used in the C# tab
2020-09-09 12:09:07 +02:00
Hugo Locurcio 1875ceb8b8 Document that 2D batching currently only works with the GLES2 renderer 2020-09-09 01:00:07 +02:00
MrCelticFox 237491a6d8 Fix RichTextEffects not loading correctly in BBCode in RichTextLabel (#3975)
Added class names to all three of the custom RichText examples, as without these the effects did not load correctly in the "Custom Effect Array" property of the RichTextLabel. (Godot v3.2.2.stable)
2020-09-08 15:36:03 +02:00
TooniisandHugo Locurcio 2e5e28be1a Update GLES2 restrictions in Environment and post-processing (#3978)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-07 14:39:59 +02:00
Nathan Lovato d76bc93c2f Merge pull request #3970 from Calinou/rename-using-assetlib
Rename "Using the AssetLib" to "Using the Asset Library"
2020-09-06 12:44:27 -06:00
Nathan Lovato bd7b52ba77 Merge pull request #3971 from Calinou/rename-hdr-page
Rename the high dynamic range page, add a note about HDR output
2020-09-06 08:52:07 -06:00
Nathan Lovato b575bf5c61 Merge pull request #3972 from Calinou/rename-csg-page
Rename the CSG page to give it a more descriptive title
2020-09-06 08:51:32 -06:00
Yuri Roubinsky 9f9efbff56 Fix tool keyword in visual shader plugins tutorial 2020-09-06 12:42:29 +03:00
Hugo Locurcio 3d0f2ce395 Rename the CSG page to give it a more descriptive title
See #3969.
2020-09-05 14:12:19 +02:00
Hugo Locurcio 0c6c09538a Rename the high dynamic range page, add a note about HDR output
See #3969.
2020-09-05 14:09:22 +02:00
Hugo Locurcio e24580e912 Rename "Using the AssetLib" to "Using the Asset Library"
See #3969.
2020-09-05 13:49:53 +02:00
Marcel Admiraal 4e5393150a Remove unused import from GDNative cpp example SConstruct file. 2020-09-03 14:38:15 +01:00
Beuc f648f7bc09 Fix texture mapping in Custom post-processing (#3957)
When the viewport is not fullscreen, the view is cropped and distorted after applying a shader.
This is due to using SCREEN_UV (meant for SCREEN_TEXTURE) instead of UV (meant for TEXTURE).
2020-09-03 00:15:01 +02:00
Nathan Lovato f710e61562 Merge pull request #3945 from Calinou/3d-transforms-euler-image-background
Fix Euler angles image being unreadable on a dark background
2020-09-01 16:30:41 -06:00
Nathan Lovato f753c83d7a Merge pull request #3942 from skyace65/KinematicCollision
Add information on how get_slide_count counts collisions
2020-09-01 16:28:55 -06:00
skyace65 51f9b61b39 Add information on how get_slide_count counts collisions 2020-08-30 21:56:51 -04:00
Hugo Locurcio 9267a602ca Fix Euler angles image being unreadable on a dark background
- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Hugo Locurcio 73919fe092 Document the GDScript debugger not supporting threads yet
The notice is duplicated to make it harder to miss.

See https://github.com/godotengine/godot/issues/2446.
2020-08-29 02:23:46 +02:00