Nathan Lovato
d3118280a6
Merge pull request #4048 from puchik/shading-language-vocabulary-grammar
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Formalize language and improve grammar in "Shading Language"
2020-09-22 09:16:53 -06:00
Nathan Lovato
42a06ee9b7
Update tutorials/shading/shading_reference/shading_language.rst
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- Use US English instead of British English
- Add edit from PR review
- Tweak commas
2020-09-22 09:16:43 -06:00
Rémi Verschelde
973cf89f94
Merge branch 'master' into 3.2
2020-09-22 08:59:08 +02:00
Rémi Verschelde
77c4edbe34
Merge pull request #4038 from Calinou/multiple-resolutions-no-modesetting-rationale
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Document why Godot doesn't support changing the monitor resolution
2020-09-22 08:49:50 +02:00
Rémi Verschelde
19c9e9f88b
Merge pull request #4053 from akien-mga/update-locales
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Update locales to match current engine core/translation.cpp
2020-09-22 08:41:39 +02:00
Rémi Verschelde
e8033a60ee
Update locales to match current engine core/translation.cpp
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Fixes https://github.com/godotengine/godot/issues/42236 .
Make codespell skip the Telugu line, otherwise it wants to change `te` to `the`
(I don't want to put it as a global word ignore as it's a common typo.)
2020-09-22 08:36:56 +02:00
Yuri Roubinsky
a67a8813ca
Fix visual shader plugin example
2020-09-22 09:14:30 +03:00
Arman
2817e712c7
Formalize language and improve grammar in "Shading Language"
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- Remove second set of parentheses by restructuring the sentence
- Rewrite "In all honesty, mobile drivers are buggy..." with more formal language
2020-09-20 19:33:36 -07:00
Aaron Franke
c7f527c608
Mention limit of 8 lights per mesh
2020-09-20 17:33:59 -04:00
Hugo Locurcio
1e203d2378
Add a page about 3D collision shapes
2020-09-19 22:04:06 +02:00
Hugo Locurcio
79c771de19
Document why Godot doesn't support changing the monitor resolution
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This closes https://github.com/godotengine/godot/issues/14542 .
2020-09-18 23:36:32 +02:00
Rémi Verschelde
36659945b9
Merge branch 'master' into 3.2
2020-09-18 14:50:35 +02:00
Rémi Verschelde
b2e311e287
Merge pull request #4025 from skyace65/AudioBuses
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Improve audio buses page
2020-09-18 14:35:20 +02:00
CDWimmer
3245853e78
Fix varying name in Your first spatial shader ( #4031 )
2020-09-18 12:53:12 +02:00
skyace65
a580ebb99f
Improve audio buses page
2020-09-17 09:36:46 -04:00
Rémi Verschelde
58335901ab
Merge branch 'master' into 3.2
2020-09-15 10:44:12 +02:00
Aaron Franke
a197de2b26
Clarify license requirement in AssetLib submitting instructions
2020-09-13 15:17:20 -04:00
Nathan Lovato
c0156f55b5
Merge pull request #4000 from clayjohn/Optimization
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Initial port of optimization tutorials to master
2020-09-12 08:12:26 -06:00
clayjohn
55b1a4fb03
Initial port of optimization tutorials to master
2020-09-11 23:02:27 -07:00
Rémi Verschelde
6d8c7b1d1a
Merge branch 'master' into 3.2
2020-09-11 09:15:57 +02:00
Rémi Verschelde
a95c173ae9
Merge pull request #3693 from Calinou/matrices-transforms-shear
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Mention the Node2D shearing property in Matrices and transforms
2020-09-11 09:12:18 +02:00
Hugo Locurcio
59c686d04d
Improve the BBCode tags description, mention lack of vertical centering
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This was suggested by someone on Twitter.
2020-09-10 19:01:22 +02:00
Sam
2056817404
Add an 'unsupported on android' warning to 2d skeleton documentation
2020-09-10 15:39:17 +01:00
Hubert Ekvall
ad95164095
Fix of a grammatical error.
2020-09-09 20:26:24 +02:00
Hugo Locurcio
8b40561866
Proofread and improve the optimization guides
2020-09-09 15:01:45 +02:00
Rémi Verschelde
1fec4eacfc
Merge pull request #3785 from Calinou/add-autotile-templates
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Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
2020-09-09 14:17:17 +02:00
Hugo Locurcio
747af9b3c7
Mention the Node2D shearing property in Matrices and transforms
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This closes #3604 .
2020-09-09 14:15:06 +02:00
Rémi Verschelde
1740baf9de
Merge pull request #3898 from faintdeception/patch-1
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Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00
Hugo Locurcio
93679aa6c9
Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
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Thanks to @golddotasksquestions for providing these autotile templates :)
This closes #3316 .
2020-09-09 14:13:59 +02:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
Rémi Verschelde
7312a542f5
Merge pull request #3964 from madmiraal/fix-lgtm-alerts
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Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Rémi Verschelde
e5835248af
Merge pull request #3901 from raulsntos/csharp-running_code_in_the_editor
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Add C# examples to running_code_in_the_editor.rst
2020-09-09 12:41:43 +02:00
TheTrainDoctor
b9072edace
fixed incorrect variable in C# code example
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save_game is not the variable used in the C# tab
2020-09-09 12:09:07 +02:00
Hugo Locurcio
1875ceb8b8
Document that 2D batching currently only works with the GLES2 renderer
2020-09-09 01:00:07 +02:00
MrCelticFox
237491a6d8
Fix RichTextEffects not loading correctly in BBCode in RichTextLabel ( #3975 )
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Added class names to all three of the custom RichText examples, as without these the effects did not load correctly in the "Custom Effect Array" property of the RichTextLabel. (Godot v3.2.2.stable)
2020-09-08 15:36:03 +02:00
Tooniis and Hugo Locurcio
2e5e28be1a
Update GLES2 restrictions in Environment and post-processing ( #3978 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-07 14:39:59 +02:00
Nathan Lovato
d76bc93c2f
Merge pull request #3970 from Calinou/rename-using-assetlib
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Rename "Using the AssetLib" to "Using the Asset Library"
2020-09-06 12:44:27 -06:00
Nathan Lovato
bd7b52ba77
Merge pull request #3971 from Calinou/rename-hdr-page
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Rename the high dynamic range page, add a note about HDR output
2020-09-06 08:52:07 -06:00
Nathan Lovato
b575bf5c61
Merge pull request #3972 from Calinou/rename-csg-page
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Rename the CSG page to give it a more descriptive title
2020-09-06 08:51:32 -06:00
Yuri Roubinsky
9f9efbff56
Fix tool keyword in visual shader plugins tutorial
2020-09-06 12:42:29 +03:00
Hugo Locurcio
3d0f2ce395
Rename the CSG page to give it a more descriptive title
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See #3969 .
2020-09-05 14:12:19 +02:00
Hugo Locurcio
0c6c09538a
Rename the high dynamic range page, add a note about HDR output
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See #3969 .
2020-09-05 14:09:22 +02:00
Hugo Locurcio
e24580e912
Rename "Using the AssetLib" to "Using the Asset Library"
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See #3969 .
2020-09-05 13:49:53 +02:00
Marcel Admiraal
4e5393150a
Remove unused import from GDNative cpp example SConstruct file.
2020-09-03 14:38:15 +01:00
Beuc
f648f7bc09
Fix texture mapping in Custom post-processing ( #3957 )
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When the viewport is not fullscreen, the view is cropped and distorted after applying a shader.
This is due to using SCREEN_UV (meant for SCREEN_TEXTURE) instead of UV (meant for TEXTURE).
2020-09-03 00:15:01 +02:00
Nathan Lovato
f710e61562
Merge pull request #3945 from Calinou/3d-transforms-euler-image-background
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Fix Euler angles image being unreadable on a dark background
2020-09-01 16:30:41 -06:00
Nathan Lovato
f753c83d7a
Merge pull request #3942 from skyace65/KinematicCollision
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Add information on how get_slide_count counts collisions
2020-09-01 16:28:55 -06:00
skyace65
51f9b61b39
Add information on how get_slide_count counts collisions
2020-08-30 21:56:51 -04:00
Hugo Locurcio
9267a602ca
Fix Euler angles image being unreadable on a dark background
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- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Hugo Locurcio
73919fe092
Document the GDScript debugger not supporting threads yet
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The notice is duplicated to make it harder to miss.
See https://github.com/godotengine/godot/issues/2446 .
2020-08-29 02:23:46 +02:00