Hugo Locurcio
74ac839609
Use a separate GitHub Actions workflow to build offline documentation ( #4733 )
...
This is required to get a permalink using https://nightly.link
as we need the workflow containing the offline docs ZIP artifact
to always be the latest one. Creating a second workflow is a good
way to solve this.
This also makes it easier to distinguish between linting checks
and offline documentation builds in the repository's Actions tab.
2021-03-28 23:42:19 +02:00
Hugo Locurcio
a912322c60
Pin sphinx-tabs to 1.3.0 to workaround instant search regression
...
See https://github.com/godotengine/godot-docs/issues/4787 .
2021-03-28 19:11:03 +02:00
Hugo Locurcio
8c3d714b13
Document how to avoid light leaks in GI Probes ( #4784 )
2021-03-28 14:43:28 +02:00
31
cc59fa2d2c
Fix C# IntersectRay usage: 'exclude' is a Godot Array ( #4785 )
2021-03-28 03:05:47 +02:00
31
6e96d8d262
Update C# Connect method: binds is a Godot array ( #4777 )
2021-03-23 19:20:43 +01:00
Rémi Verschelde
6133f870c8
Merge pull request #4771 from Calinou/exporting-projects-zip-workaround
...
Document workaround for running a project with a ZIP data pack
2021-03-23 13:55:24 +01:00
Rémi Verschelde
0ea00dcabc
Merge pull request #4762 from Calinou/faq-binary-size
...
Add a FAQ item about why Godot aims to keep its core feature set small
2021-03-23 13:51:39 +01:00
TchnlgPsnt
a0916221b3
Fixed small mistake in example (Thread Safe APIs) ( #4778 )
...
Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
2021-03-22 19:04:12 +01:00
Hugo Locurcio
f850f03b2b
Add a FAQ item about why Godot aims to keep its core feature set small
2021-03-21 11:46:00 +01:00
Rémi Verschelde
6605468cb3
Merge pull request #4775 from 31/nupkg
...
Simplify C# NuGet package doc to match 3.2.3+
2021-03-21 08:52:45 +01:00
31
8c55f98736
Polish new sentence about restoring NuGet packages
2021-03-20 11:37:57 -05:00
31
eb10a49864
Simplify C# NuGet package doc to match 3.2.3+
2021-03-20 11:20:51 -05:00
Rémi Verschelde
305ec49b60
Merge pull request #4724 from paulloz/c#-first-3d-game
...
Add C# code tabs to pages under first_3d_game
2021-03-20 00:23:36 +01:00
Paul Joannon
b7e9a081fd
add C# code tabs to pages under first_3d_game
2021-03-19 18:19:45 +01:00
Hugo Locurcio
f3ae44e358
Document workaround for running a project with a ZIP data pack
...
This closes #4768 .
2021-03-19 16:15:36 +01:00
Rémi Verschelde
0a087e730f
Update copyrights to 2021
2021-03-19 14:02:00 +01:00
Rémi Verschelde
00d2298efe
Merge pull request #4458 from Calinou/improve-exporting-projects
...
Improve documentation around exporting projects
2021-03-19 13:58:39 +01:00
Hugo Locurcio
a1e010c03f
Improve documentation around exporting projects
...
- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.
2021-03-19 13:56:06 +01:00
Rémi Verschelde
ab9fd8f3cb
Merge pull request #4424 from paulloz/csharp-2d-sprite-animation
...
add c# code to 2d-sprite-animation page
2021-03-19 13:49:28 +01:00
Rémi Verschelde
2d710ef15e
Merge pull request #4462 from TechnoPorg/master
...
Add C# code examples for HTTPClient and HTTPRequest
2021-03-19 13:19:24 +01:00
Rémi Verschelde
ca41df2fd0
Merge pull request #4597 from skyace65/weakref
...
Add code example for weakref
2021-03-19 13:16:34 +01:00
Rémi Verschelde
2685ee270c
Merge pull request #4658 from m4gr3d/update_android_export_instructions_master
...
Add more details to the Android export instructions
2021-03-19 13:06:35 +01:00
Rémi Verschelde
802a7002b1
Merge pull request #4673 from m4gr3d/update_android_build_instructions_master
...
Update setup instructions to accept the Android SDK licenses
2021-03-19 13:05:45 +01:00
Rémi Verschelde
96416c5571
Merge pull request #4718 from paulloz/c#-tutorials/audio
...
add C# code tabs to pages under tutorials/audio
2021-03-19 13:04:33 +01:00
Pierre Ellul
f26bdbbcd4
Update first_2d_game C# variables capitalization ( #4723 )
2021-03-19 13:02:45 +01:00
Emily
4a987385df
Add a 16-tile template to the 3x3 minimal section of the Using tilemaps page ( #4746 )
2021-03-19 12:56:57 +01:00
Matthew
2a4dcc40d6
Add information on onready annotation to C# differences page ( #4565 )
2021-03-19 12:46:23 +01:00
CssTeja
836f8490f1
Fix typo in Soft Body tutorial ( #4767 )
2021-03-19 12:30:43 +01:00
CssTeja
3d8e3c90c4
Fix typo in audio streams tutorial ( #4766 )
2021-03-19 12:30:28 +01:00
CssTeja
6cacd11cac
Fix typo in custom resource format loaders tutorial ( #4765 )
2021-03-19 12:29:56 +01:00
Rémi Verschelde
d90e818cfe
Merge pull request #4763 from Calinou/add-opengraph-tags
...
Add Open Graph tags for better link preview on social media
2021-03-18 20:42:30 +01:00
Hugo Locurcio
9becaa5480
Add Open Graph tags for better link preview on social media
...
This is provided by the sphinxext-opengraph extension.
This also adds a theme color property in the HTML layout file.
2021-03-18 20:34:06 +01:00
bogdasar1985 and Hugo Locurcio
e3b46eae6a
Use "code editor" instead of "IDE" to refer to Visual Studio Code ( #4760 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-18 14:36:35 +01:00
Johannes Witt and Hugo Locurcio
6de6863a4c
Update Sphinx to 3.5.2, sphinx_rtd_theme to 0.5.1 and sphinx-tabs to 2.1.0 ( #4572 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-17 20:32:29 +01:00
Rémi Verschelde
5407b9d7fe
Merge pull request #4757 from akien-mga/release-policy-3.3
...
Rewrite release policy to clarify versioning and include 3.3
2021-03-17 15:47:10 +01:00
zacryol
1fc21c57ec
Fix description of randfn() in Random number generation ( #4759 )
2021-03-16 22:05:06 +01:00
Rémi Verschelde
6ab33ddabb
Rewrite release policy to clarify versioning and include 3.3
...
We are often asked if Godot follows SemVer, so I rewrote the relevant section
to clarify that our versioning is based on SemVer but takes some liberties to
accommodate the complexity of versioning so many interconnected components with
a single version number. Examples should help make the rationale clear.
Additionally, with the upcoming 3.3 release we're aiming at increasing the
release pace for future 3.x minor releases, and keep patch releases better
focused on actually being maintenance releases (with 3.2.2 being a significant
exception to that rule).
2021-03-16 15:09:36 +01:00
Hugo Locurcio
f712655e61
Recommend adding Godot folder to AV exceptions in Compiling for Windows ( #4736 )
2021-03-13 19:39:13 +01:00
Hugo Locurcio
8ef314ad12
Fix code samples in VR starter tutorial part 1 ( #4740 )
...
This closes #4739 .
2021-03-13 19:33:49 +01:00
Hugo Locurcio
31b9515fa6
Recommend triangulating and applying transforms in Importing 3D scenes ( #4742 )
...
This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 18:52:50 +01:00
Nat Quayle Nelson
168e56843b
Add missing "use" in "use as" in Nodes and scene instances ( #4749 )
2021-03-13 18:52:16 +01:00
Hugo Locurcio
f7c0192802
Document disabling the NVIDIA text overlay in the Troubleshooting page ( #4753 )
2021-03-13 18:51:21 +01:00
Fabio Alessandrelli and Hugo Locurcio
d47b8617c4
Update the "Customizing the HTML5 Shell" page ( #4748 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-12 18:59:17 +01:00
Divided by Zer0
36c9302533
Adjust HTTPClient example code to not break in HTML5 exports ( #4738 )
...
Fixes godotengine/godot#46857
Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:14:44 +01:00
Samuel Laferriere
9458eec42b
Fix GDScript code sample in Matrices and transforms ( #4731 )
2021-03-09 02:51:29 +01:00
Hugo Locurcio
4bfc0e74a4
Clarify that built-in animation changes are lost if not saved to files ( #4725 )
...
This closes https://github.com/godotengine/godot/issues/28275 .
2021-03-08 16:17:48 +01:00
follower
e7d98c7af2
Fix typo "turn of" -> "turn off" in Using tilemaps ( #4728 )
2021-03-08 00:20:55 +01:00
Nathan Lovato
5e802fb549
Merge pull request #4687 from NathanLovato/split-your-first-2d-game
...
Move your_first_game to a dedicated section, write index.rst
2021-03-04 14:56:24 -06:00
Nathan Lovato
e2e55eff9a
Add outros and transition text at the end of first_2d_game lessons
2021-03-04 13:47:54 -06:00
Nathan Lovato
4e72e67792
Split your_first_2d_game into seven lessons
2021-03-04 13:47:52 -06:00