Commit Graph
4969 Commits
Author SHA1 Message Date
Hugo Locurcio 74ac839609 Use a separate GitHub Actions workflow to build offline documentation (#4733)
This is required to get a permalink using https://nightly.link
as we need the workflow containing the offline docs ZIP artifact
to always be the latest one. Creating a second workflow is a good
way to solve this.

This also makes it easier to distinguish between linting checks
and offline documentation builds in the repository's Actions tab.
2021-03-28 23:42:19 +02:00
Hugo Locurcio a912322c60 Pin sphinx-tabs to 1.3.0 to workaround instant search regression
See https://github.com/godotengine/godot-docs/issues/4787.
2021-03-28 19:11:03 +02:00
Hugo Locurcio 8c3d714b13 Document how to avoid light leaks in GI Probes (#4784) 2021-03-28 14:43:28 +02:00
31 cc59fa2d2c Fix C# IntersectRay usage: 'exclude' is a Godot Array (#4785) 2021-03-28 03:05:47 +02:00
31 6e96d8d262 Update C# Connect method: binds is a Godot array (#4777) 2021-03-23 19:20:43 +01:00
Rémi Verschelde 6133f870c8 Merge pull request #4771 from Calinou/exporting-projects-zip-workaround
Document workaround for running a project with a ZIP data pack
2021-03-23 13:55:24 +01:00
Rémi Verschelde 0ea00dcabc Merge pull request #4762 from Calinou/faq-binary-size
Add a FAQ item about why Godot aims to keep its core feature set small
2021-03-23 13:51:39 +01:00
TchnlgPsnt a0916221b3 Fixed small mistake in example (Thread Safe APIs) (#4778)
Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
2021-03-22 19:04:12 +01:00
Hugo Locurcio f850f03b2b Add a FAQ item about why Godot aims to keep its core feature set small 2021-03-21 11:46:00 +01:00
Rémi Verschelde 6605468cb3 Merge pull request #4775 from 31/nupkg
Simplify C# NuGet package doc to match 3.2.3+
2021-03-21 08:52:45 +01:00
31 8c55f98736 Polish new sentence about restoring NuGet packages 2021-03-20 11:37:57 -05:00
31 eb10a49864 Simplify C# NuGet package doc to match 3.2.3+ 2021-03-20 11:20:51 -05:00
Rémi Verschelde 305ec49b60 Merge pull request #4724 from paulloz/c#-first-3d-game
Add C# code tabs to pages under first_3d_game
2021-03-20 00:23:36 +01:00
Paul Joannon b7e9a081fd add C# code tabs to pages under first_3d_game 2021-03-19 18:19:45 +01:00
Hugo Locurcio f3ae44e358 Document workaround for running a project with a ZIP data pack
This closes #4768.
2021-03-19 16:15:36 +01:00
Rémi Verschelde 0a087e730f Update copyrights to 2021 2021-03-19 14:02:00 +01:00
Rémi Verschelde 00d2298efe Merge pull request #4458 from Calinou/improve-exporting-projects
Improve documentation around exporting projects
2021-03-19 13:58:39 +01:00
Hugo Locurcio a1e010c03f Improve documentation around exporting projects
- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.
2021-03-19 13:56:06 +01:00
Rémi Verschelde ab9fd8f3cb Merge pull request #4424 from paulloz/csharp-2d-sprite-animation
add c# code to 2d-sprite-animation page
2021-03-19 13:49:28 +01:00
Rémi Verschelde 2d710ef15e Merge pull request #4462 from TechnoPorg/master
Add C# code examples for HTTPClient and HTTPRequest
2021-03-19 13:19:24 +01:00
Rémi Verschelde ca41df2fd0 Merge pull request #4597 from skyace65/weakref
Add code example for weakref
2021-03-19 13:16:34 +01:00
Rémi Verschelde 2685ee270c Merge pull request #4658 from m4gr3d/update_android_export_instructions_master
Add more details to the Android export instructions
2021-03-19 13:06:35 +01:00
Rémi Verschelde 802a7002b1 Merge pull request #4673 from m4gr3d/update_android_build_instructions_master
Update setup instructions to accept the Android SDK licenses
2021-03-19 13:05:45 +01:00
Rémi Verschelde 96416c5571 Merge pull request #4718 from paulloz/c#-tutorials/audio
add C# code tabs to pages under tutorials/audio
2021-03-19 13:04:33 +01:00
Pierre Ellul f26bdbbcd4 Update first_2d_game C# variables capitalization (#4723) 2021-03-19 13:02:45 +01:00
Emily 4a987385df Add a 16-tile template to the 3x3 minimal section of the Using tilemaps page (#4746) 2021-03-19 12:56:57 +01:00
Matthew 2a4dcc40d6 Add information on onready annotation to C# differences page (#4565) 2021-03-19 12:46:23 +01:00
CssTeja 836f8490f1 Fix typo in Soft Body tutorial (#4767) 2021-03-19 12:30:43 +01:00
CssTeja 3d8e3c90c4 Fix typo in audio streams tutorial (#4766) 2021-03-19 12:30:28 +01:00
CssTeja 6cacd11cac Fix typo in custom resource format loaders tutorial (#4765) 2021-03-19 12:29:56 +01:00
Rémi Verschelde d90e818cfe Merge pull request #4763 from Calinou/add-opengraph-tags
Add Open Graph tags for better link preview on social media
2021-03-18 20:42:30 +01:00
Hugo Locurcio 9becaa5480 Add Open Graph tags for better link preview on social media
This is provided by the sphinxext-opengraph extension.

This also adds a theme color property in the HTML layout file.
2021-03-18 20:34:06 +01:00
bogdasar1985andHugo Locurcio e3b46eae6a Use "code editor" instead of "IDE" to refer to Visual Studio Code (#4760)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-18 14:36:35 +01:00
Johannes WittandHugo Locurcio 6de6863a4c Update Sphinx to 3.5.2, sphinx_rtd_theme to 0.5.1 and sphinx-tabs to 2.1.0 (#4572)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-17 20:32:29 +01:00
Rémi Verschelde 5407b9d7fe Merge pull request #4757 from akien-mga/release-policy-3.3
Rewrite release policy to clarify versioning and include 3.3
2021-03-17 15:47:10 +01:00
zacryol 1fc21c57ec Fix description of randfn() in Random number generation (#4759) 2021-03-16 22:05:06 +01:00
Rémi Verschelde 6ab33ddabb Rewrite release policy to clarify versioning and include 3.3
We are often asked if Godot follows SemVer, so I rewrote the relevant section
to clarify that our versioning is based on SemVer but takes some liberties to
accommodate the complexity of versioning so many interconnected components with
a single version number. Examples should help make the rationale clear.

Additionally, with the upcoming 3.3 release we're aiming at increasing the
release pace for future 3.x minor releases, and keep patch releases better
focused on actually being maintenance releases (with 3.2.2 being a significant
exception to that rule).
2021-03-16 15:09:36 +01:00
Hugo Locurcio f712655e61 Recommend adding Godot folder to AV exceptions in Compiling for Windows (#4736) 2021-03-13 19:39:13 +01:00
Hugo Locurcio 8ef314ad12 Fix code samples in VR starter tutorial part 1 (#4740)
This closes #4739.
2021-03-13 19:33:49 +01:00
Hugo Locurcio 31b9515fa6 Recommend triangulating and applying transforms in Importing 3D scenes (#4742)
This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 18:52:50 +01:00
Nat Quayle Nelson 168e56843b Add missing "use" in "use as" in Nodes and scene instances (#4749) 2021-03-13 18:52:16 +01:00
Hugo Locurcio f7c0192802 Document disabling the NVIDIA text overlay in the Troubleshooting page (#4753) 2021-03-13 18:51:21 +01:00
Fabio AlessandrelliandHugo Locurcio d47b8617c4 Update the "Customizing the HTML5 Shell" page (#4748)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-12 18:59:17 +01:00
Divided by Zer0 36c9302533 Adjust HTTPClient example code to not break in HTML5 exports (#4738)
Fixes godotengine/godot#46857

Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:14:44 +01:00
Samuel Laferriere 9458eec42b Fix GDScript code sample in Matrices and transforms (#4731) 2021-03-09 02:51:29 +01:00
Hugo Locurcio 4bfc0e74a4 Clarify that built-in animation changes are lost if not saved to files (#4725)
This closes https://github.com/godotengine/godot/issues/28275.
2021-03-08 16:17:48 +01:00
follower e7d98c7af2 Fix typo "turn of" -> "turn off" in Using tilemaps (#4728) 2021-03-08 00:20:55 +01:00
Nathan Lovato 5e802fb549 Merge pull request #4687 from NathanLovato/split-your-first-2d-game
Move your_first_game to a dedicated section, write index.rst
2021-03-04 14:56:24 -06:00
Nathan Lovato e2e55eff9a Add outros and transition text at the end of first_2d_game lessons 2021-03-04 13:47:54 -06:00
Nathan Lovato 4e72e67792 Split your_first_2d_game into seven lessons 2021-03-04 13:47:52 -06:00