Commit Graph
484 Commits
Author SHA1 Message Date
clayjohn 6beea8dc09 remove reference to texscreen 2018-08-02 19:09:19 -07:00
FeralBytes b0c75ee4ca Minor Grammar and Naming Fix (#1624)
* Minor Grammar and Naming Fix

Removed an extra "to" in comment.
Renamed var len to var length to avoid name conflict with len() and to make it more clear.

* Fix spelling error on my part

thanks @cbscribe
2018-07-30 21:16:11 -07:00
clayjohn 56fecdd858 fixed height variable typo in fbm function 2018-07-30 16:52:40 -07:00
Juan Linietsky 7b32fa3c8e Add a tutorial about which APIs are thread safe (please review!) 2018-07-30 16:04:11 -03:00
clayjohn acde1ab54e fixed typos in noise function 2018-07-25 16:50:26 -07:00
Max Hilbrunner 4b84ce3e07 Merge pull request #1604 from YeldhamDev/fps_six_fix
Fix code blocks in the sixth part of the FPS tutorial
2018-07-24 18:09:07 +02:00
Alex Roman 36f0c7aa82 Add recommendations to use the new shader feature with toon shaders 2018-07-23 22:41:21 +02:00
Michael Alexsander Silva Dias c7c102dff5 Fix code blocks in the sixth part of the FPS tutorial 2018-07-22 18:53:39 -03:00
Max Hilbrunner 26cc612925 Merge pull request #1595 from rcorre/master
Fix a few typos in part 1 of the FPS tutorial.
2018-07-22 16:37:33 +02:00
Max Hilbrunner 21390a011e Merge pull request #1590 from YeldhamDev/fps_tutorial_tabs_fix
Fixed controller tabs in the fourth part of the FPS tutorial
2018-07-22 16:36:58 +02:00
Max Hilbrunner 8d7bdddeea Merge pull request #1591 from Socterean/master
FPS Tutorial Part05-06 general phrase corrections
2018-07-22 16:35:57 +02:00
BARICHELLO 6c57f2967e Update background_loading.rst
Simple typo fix
2018-07-21 02:01:02 -03:00
Ryan Roden-Corrent 3a40ef5be7 Fix a few typos in part 1 of the FPS tutorial.
For "Let's look is ``process_movement`` next", the following text is
actually referring to "process_input", and even says "and now back to
process_input" later in the same section.
2018-07-20 07:57:26 -04:00
Socterean e68200236f FPS Tutorial Part05-06 general phrase corrections
Complete Part05 general phrase corrections

Updated the line 722 in Turret.gd script

Updated a line to be the same as in the current master branch in the Turret.gd script. Before I just pasted my code from the editor following the tutorial from the website witch has an outdated line of code

Removed an empty line inserted by mistake

Part06 partial phrase corrections

Part05 fixed a typo in the corrections

Complete Part06 general phrase corrections

Changed line 488 to be more clear for beginners

I changed the line 488 from "if ray_result:" to "if ray_result != null" so it should be more in line with the code standards and to be more easy to understand by the new users learning how to code.
2018-07-20 03:51:42 +03:00
Mads Ynddal 70abc39b59 Corrected function/variable cases for C# examples (#1583)
* Corrected function/variable cases for C# examples

This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.

The same mistake was found and fixed for some misc. arithmetical functions.

* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Michael Alexsander Silva Dias 5dbf3f2979 Fixed controller tabs in the fourth part of the FPS tutorial. 2018-07-13 16:33:55 -03:00
Noah Beard d3ab23348d Synced FPS tutorial zip files with the change from PR #1580 2018-07-12 14:17:50 -04:00
Max Hilbrunner 4156f776cb Merge pull request #1586 from Ertain/master
Fixed bullet points formatting
2018-07-12 04:57:53 +02:00
Socterean cebf813cd0 FPS Tutorial Part02-04 general phrase corrections (#1560)
* FPS Tutorial Part02 general phrase corrections

* FPS Tutorial Part03 minor phrase corrections

Also I have fixed the audio name convention so now the sound will play as intended.

* FPS Tutorial Part04 minor phrase corrections

* Changes to the joypad input handling  to include the PS controller

I have made some changes so the tutorial works for both the Xbox controller and the Playstation controller. However I have not managed to find a solution to include them in the same script so now it works just with one of them or the other.
2018-07-12 04:56:57 +02:00
Jason Anderson 65255f31e0 Fixed bullet points formattingi 2018-07-11 18:29:39 -05:00
Max Hilbrunner 549a9ed4a4 Merge pull request #1582 from NigelTicknor/patch-1
Improved the grammar in some places.
2018-07-10 14:11:21 +02:00
Max Hilbrunner 7088594429 Merge pull request #1580 from skyace65/FPSTutorialFix
Fix FPS Tutorial move_and_slide
2018-07-10 14:08:13 +02:00
Max Hilbrunner 4f4c6e1b86 Merge pull request #1570 from EIREXE/master
Add recommendation to disable sky contribution to spatial material doc toon diffuse mode explaination.
2018-07-10 14:06:11 +02:00
Thomas ten Cate 355a6c4454 Clarify the meaning of Stretch Mode/Aspect/Shrink (#1562)
* Clarify the meaning of Stretch Mode/Aspect/Shrink

... using some animated GIFs and more consistent terminology.
2018-07-10 14:04:09 +02:00
NateRiz bb839c644c Typos and Grammar fixes for 3D FPS Tutorial (#1565)
* typos in fps_tut part_one

* typos/grammar for 3d_fps part_two
2018-07-10 14:01:48 +02:00
TwistedTwigleg 5a4a4308f3 Added a starter VR tutorial. (#1545)
* Added a starter VR tutorial.

The VR tutorial covers the basics of making a VR game, along with making a teleportation system,
a RigidBody pick-up/drop system, and a few different special RigidBody nodes.
2018-07-10 14:00:19 +02:00
Nigel Ticknor d07a497efb Improved the grammar in some places. 2018-07-10 20:06:48 +09:00
Matthew Ehrenhofler fad1c8397b Fix FPS Tutorial move_and_slide 2018-07-08 21:44:44 -04:00
Alex Roman 63ad3f5d4f Add recommendation to disable sky contribution to spatial material doc. 2018-07-05 23:02:08 +02:00
Allan Nordhøy eb6bdf40e1 Spelling: Various fixes 2018-07-02 14:55:47 +02:00
Yuri Chornoivan be6ef615b1 Fix minor typos 2018-07-01 15:50:18 +02:00
Răzvan C. Rădulescu 48247c4e38 Clarify TEXTURE_PIXEL_SIZE with example 2018-06-30 08:12:12 +02:00
Max Hilbrunner 6252edce6b Merge pull request #1540 from clayjohn/heightmap_tutorial
Rewrote Mesh Generation Tutorial
2018-06-28 20:27:52 +02:00
Daniel Marshall 650be08213 Added LIBPATH to fix linux build (#1536)
* Added LIBPATH to fix linux build

* added -std=c++14 to osx
2018-06-28 17:10:24 +02:00
clayjohn 69441fb5c6 rewrote mesh generation tutorial 2018-06-24 19:48:33 -07:00
Hugo Locurcio 830394f747 Improve Data paths page and mention feature tags 2018-06-20 18:30:25 +02:00
Michael Alexsander Silva Dias 3606562c15 Fix bullet point in 'Reflection Probes' page 2018-06-19 03:51:27 -03:00
Rémi Verschelde 90ffb6a6fa Remove tutorial on linear algebra for rotations
Though it covers an interesting topic in a way that can be beneficial
to many Godot users, after discussion with doc team members and reduz
we feel that its current scope is too out of phase with the target
readership of the Godot docs.

This tutorial would work better hosted out of the Godot docs, and
referenced with a `.. seealso::` link for those who want to dig further
into the math meat.

Thanks a lot to tagcup for this contribution though (as well as the
many contributions to the engine's math and rendering), and sorry for
not better describing what kind of "advanced" math tutorial would be
fitting for the Godot docs.

Sphinx: Also reverted from mathjax to imgmath, as the former implied
running JS code on every single page (regardless of their use of LaTeX
formulas to renderer), so for now imgmath is simpler and good enough.
2018-06-18 08:39:44 +02:00
Max Hilbrunner 95e0b3674f Merge pull request #1506 from clayjohn/viewports
Updated Viewport tutorial
2018-06-18 05:24:59 +02:00
Jason Maa d110f7bd88 Grammar and readability fixes for "Step by step", "2D", and "3D" (#1518)
* Minor changes to UI control doc

* Step by step minor grammar fixes

* Editor readability and grammar tweaks

* 2D readability and grammar tweaks

* 3D readibility and grammar tweaks, rewrite part of IK

* Fix bad merge

* Add requested changes, update lifebar UI screenshot
2018-06-18 05:22:32 +02:00
Max Hilbrunner 8dcb570b74 Audio Buses: Fix TODOs 2018-06-18 04:18:13 +02:00
Daniel Marshall e73ef7511f Added clarity and fixed typo 2018-06-16 19:19:56 +01:00
Max Hilbrunner 6914ab3505 Merge pull request #1504 from BastiaanOlij/fix_gdnative_cpp_mistakes
Just fixed some small things
2018-06-09 20:00:32 +02:00
Max Hilbrunner a11a2bddb6 Merge pull request #1505 from willnationsdev/simplify-scons
Used hardcoded, downloadable scons for C++ tut
2018-06-09 19:55:56 +02:00
Allan Nordhøy e90d655995 Menu path updated 2018-06-08 23:53:45 +02:00
clayjohn 482ba1b5d5 updated Viewport tutorial 2018-06-07 23:31:09 -07:00
Will Nations 7c7832fcf3 Used hardcoded, downloadable scons for C++ tut 2018-06-07 21:49:07 -05:00
Bastiaan Olij acb07b3123 Just fixed some small things 2018-06-08 10:28:36 +10:00
TwistedTwigleg af8de6f73f FPS RigidBody Fix (#1500)
* Changed the wording in the first three parts of the FPS tutorial to
not use "we" when refering to the player.

Changed the name of variables outside of a function to "class variables"
(instead of "global variables", which was less accurate and can be confusing)

Changed the code in RigidBody_hit_test.gd to take bullet rotation into account.

* Changed part 4 and part 5 of the FPS tutorial to not use "we" as often, and not to use "we" for referring to scripts
and other objects.

Changed some of the code to reflect changes in RigidBody_hit_test.gd.

Fixed typos and other small changes.

* Changed part 6 of the FPS tutorial to not use "we" when referring to scripts and other objects.
Fixed a couple minor things in part 2.
Updated all of the zip files to reflect the changed code in RigidBody_hit_test.gd.
2018-06-07 01:37:01 +02:00
Max Hilbrunner 985ec8f7ea Merge pull request #1488 from BastiaanOlij/gdnative_cpp_example
Tutorial for a very basic C++ GDNative plugin
2018-06-07 01:13:56 +02:00