Edward
68a5e6d81f
Move GDScript text onto tip in 2D Getting started 03 chapter ( #5732 )
2022-04-08 01:45:12 +02:00
rossunger and Hugo Locurcio
ca2de3306b
Add explanation: why we use Node and not Node2D ( #5530 )
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* Add explanation: why we use Node and not Node2D
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-03-23 16:33:05 +01:00
David Jaquay
ebd831d6c0
Update theme overrides section for Godot 3.4 in Score and replay ( #5699 )
2022-03-19 16:34:05 +01:00
Ricardo Buring
56da3e1628
Your first 2D game: Remove old link ( #5687 )
2022-03-13 19:49:00 +01:00
Ricardo Buring
1e8ccb9b7a
Your first 2D game: Set the physics parameters of the mob before adding it to the scene tree ( #5688 )
2022-03-13 19:48:59 +01:00
Zazucki
e48d69a1f8
Update link to Harvard CS50 and fix book author name ( #5680 )
2022-03-13 01:08:26 +01:00
Zazucki
d7df95b163
Update Harvard CS50 link to latest version ( #5679 )
2022-03-13 01:08:25 +01:00
Zazucki
5357cbbfc0
Clarify the name of the menu action to add a node in Signals ( #5684 )
2022-03-12 23:31:12 +01:00
Leona 'leo' Gottfried
b0a50f1d0e
Fix non-unique Sphinx name in Getting Started ( #5597 )
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(cherry picked from commit 6a001297d9 )
2022-03-11 14:22:57 +01:00
skyace65
4253813fe9
update your first 2D game font information
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(cherry picked from commit a0d4f8473c )
2022-03-11 14:22:57 +01:00
Haoyu Qiu
e182d49332
Fix capitalization of macOS ( #5466 )
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(cherry picked from commit acd9c49405 )
2022-03-11 14:22:57 +01:00
Matthew
2fe68d0793
Add a ending to the scripting player input page ( #5469 )
2022-02-25 14:53:19 +01:00
Corey Maylone
c84ba42b91
Update main scene selection popup image for Godot 3.4 ( #5620 )
2022-02-17 01:12:01 +01:00
Connor Hillen
df86872661
Update wording to use DynamicFont theme overrides in Your first 2D game ( #5617 )
2022-02-16 18:42:57 +01:00
Matthew
af1135ea98
Fix shortcut info on signals page ( #5600 )
2022-02-12 01:19:03 +01:00
Matthew
b4e11ad2a8
Fix first 2D game image ( #5582 )
2022-02-05 21:25:41 +01:00
sarahmccuan
56f0c1e0e1
Update instructions for collision mask in Your first 2D game ( #5485 )
2022-01-28 19:07:13 +01:00
skyace65
57df3fb370
Remove merge from scene from your first 3D game
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(cherry picked from commit 16f06a9277 )
2021-12-21 16:44:03 +01:00
Sean Wall
e841f46494
Add input mapping to creeps tutorial ( #5383 )
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* Add input mapping to creeps tutorial
(cherry picked from commit ceffab3d03 )
2021-12-21 16:42:57 +01:00
Haoyu Qiu
da0be06753
Correct the name of Sprite2D and AnimatedSprite2D on 3.x
2021-12-18 12:14:55 +08:00
Nathan Lovato
8efde7f69f
address all reference errors after backporting changes to 3.4 branch
2021-11-25 18:29:49 -06:00
Nathan Lovato
501cbd41d4
Backport rewrite of the getting started series for Godot 3
2021-11-24 10:40:04 -06:00
Nathan Lovato
67808949a8
Update the reference to the your_first_game document
2021-11-24 10:35:21 -06:00
Nathan Lovato
e5197b493e
Move remaining files out of step_by_step/
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Moved those to scripting/:
- filesystem
- resources
- singletons_autoload
- scene_tree
export to export/
and godot_design_philosophy to introduction/
2021-11-24 10:34:31 -06:00
Nathan Lovato
5450fa236c
Write and edit overridable_functions.rst, remove scripting_continued.rst
2021-11-24 10:33:22 -06:00
Nathan Lovato
5a21563707
Merge class_name docs from scripting_continued.rst into gdscript docs
2021-11-24 10:33:18 -06:00
Nathan Lovato
47b0008cc0
Write nodes_and_scene_instances.rst from scripting_continued.rst
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Rewrote the docs
Added an intro section about getting nodes and syntactic sugar
2021-11-24 10:33:14 -06:00
Nathan Lovato
b88d9da9a3
Move and rewrite groups.rst from sripting_continued.rst
2021-11-24 10:33:10 -06:00
Nathan Lovato
cc55022886
Add idle_and_physics_processing.rst, write scripting/index.rst
2021-11-24 10:33:04 -06:00
Nathan Lovato
356079cb38
Move assets section to a new assets pipeline section
2021-11-24 10:32:53 -06:00
Nathan Lovato
dcb772f19c
Move project_setup documents to best_practices
2021-11-24 10:32:37 -06:00
Nathan Lovato
70fac762dc
Move the best practices section to tutorials/
2021-11-24 10:32:29 -06:00
Nathan Lovato
5da94fcf78
Move the export section to tutorials/
2021-11-24 10:32:24 -06:00
Nathan Lovato
cb50a226c2
Move editor manual
2021-11-24 10:31:50 -06:00
Nathan Lovato
9785bff959
Move remaining pages in getting_started/scripting after rebase
2021-11-24 10:27:33 -06:00
Nathan Lovato
bed21dbc1a
Move three pages from misc/ to scripting/
2021-11-24 10:26:57 -06:00
Nathan Lovato
6d8fbe38ea
Move scripting section to tutorials/
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Closes #4113
2021-11-24 10:25:06 -06:00
Paul
6f10b0ca33
Remove redundant line in Version control systems ( #5398 )
2021-11-17 00:24:16 +01:00
Arpit Srivastava
fb6aa689eb
Fix missing word in When and how to avoid using nodes for everything ( #5386 )
2021-11-11 18:09:32 +01:00
Max Hilbrunner
3573f8d3b7
Merge pull request #5239 from skyace65/Add-C#-Export-page-(3.4)
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Add C# Export page for 3.4 branch
2021-11-03 19:24:20 +01:00
zacryol
c418ab579c
Show example of casting get_node() for inferred static typing in style guide
2021-11-03 16:15:17 +01:00
skyace65
56af1bcf23
Remove warning about PCK files larger than 2GB (3.4)
2021-10-18 18:29:19 -04:00
zacryol
b3b765b87f
Rename var "character_dir" to "character_dict" in GDScript style guide ( #5325 )
2021-10-16 01:12:26 +02:00
Marcel Admiraal
458fe750da
Update Exporting for Android JDK version specification
2021-10-15 15:34:30 +02:00
zacryol
ea480fb090
Remove reference to non-existing NOTIFICATION constants.
2021-10-15 15:32:14 +02:00
Matthew
4bed6c1a99
Add note that C# tools plugin requires the mono SDK on Linux ( #5228 )
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* Add note that C# tools plugin requires mono SDK
2021-10-15 15:24:35 +02:00
Kevin Conner
c6534ad6e5
Remove an incorrect distinction drawn with Objective-C ( #5224 )
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An Objective-C method call will not be ignored when the object doesn't
define the method. It will crash with a runtime exception.
The author may have been thinking of the way an Objective-C method call
will be ignored when the object is nil. But that's not the case when the
object is there and lacks the method. In that case, the runtime will
call -doesNotRecognizeSelector:. The default behavior in the root class
NSObject is to raise an exception (not the try/catch kind; a similar
case is array bounds checks) and deliberately crash.
https://developer.apple.com/documentation/objectivec/nsobject/1418637-doesnotrecognizeselector?language=objc
2021-10-15 15:15:53 +02:00
Hugo Locurcio
ca5e884d58
Add workaround for using the same texture in both 2D and 3D
2021-10-15 15:08:26 +02:00
Hugo Locurcio
db84d5d046
Add a GDScript style guide recommendation for multiline wrapping
2021-10-15 15:07:31 +02:00
DeeJayLSP
4d3e37ad98
Scene tree: Show functions as code ( #5113 )
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* Scene tree: Show functions as code
These function callbacks should be shown as code for better readability.
2021-10-15 14:58:46 +02:00