Commit Graph
100 Commits
Author SHA1 Message Date
tetrapod00 590de7eea8 Link to foveation settings from VRS page 2024-12-14 11:05:02 -08:00
tetrapod 19f5643c46 Merge pull request #10404 from dsnopek/gdextension-version-compatibility
Improve "Version Compatibility" section in "What is GDExtension"
2024-12-12 16:47:17 -08:00
tetrapod00 bfee908263 Update documentation changelog for Physics Interpolation 2024-12-10 15:24:48 -08:00
tetrapod00andHana - Piralein 19337ad628 Tweak wording in Creating the player scene
Co-authored-by: Hana - Piralein <48352564+Piralein@users.noreply.github.com>
2024-12-10 15:02:48 -08:00
tetrapod00 f8f683c1a2 Improve Physics Interpolation pages 2024-12-08 18:17:52 -08:00
tetrapod 314d341fe7 Update documentation changelog for new Output Panel page 2024-12-08 17:38:34 -08:00
tetrapod00 7dea53de2d Add introduction to Platform-specific index page 2024-12-08 17:30:12 -08:00
tetrapod00 d70fb53f2a Add introduction to 2D index page 2024-12-07 16:51:14 -08:00
tetrapod fbf6cc140d Use more idiomatic English in How to Contribute 2024-12-06 20:24:51 -08:00
tetrapod00 2cbe8488d4 Update broken link to RTD docs in comment 2024-12-06 00:01:46 -08:00
tetrapod00 55cd8723fc Improve Shader functions page 2024-12-05 13:09:40 -08:00
tetrapod 5589314bbf Merge pull request #10329 from esainane/pool-closed
Remove references to PoolVector
2024-12-04 18:06:40 -08:00
tetrapod00 0647ee7576 Update changelog for Introduction to 2D 2024-11-30 17:50:49 -08:00
tetrapod 518db5f6f2 Merge pull request #9621 from vgezer/intro2d
Add new Introduction to 2D page
2024-11-30 17:46:59 -08:00
tetrapod00 f40128b9ba Note that shader function descriptions are modified from OpenGL docs 2024-11-29 15:53:13 -08:00
tetrapod00 f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
tetrapod00 10842e24b5 Document shadow caster mask property 2024-11-27 09:20:46 -08:00
tetrapod00 55b08515b4 Update word counts and translation priorities in Localization contributing page 2024-11-25 10:41:00 -08:00
tetrapod00 d9bd76c66a Remove wiki reference in Introduction to 3D 2024-11-24 12:49:39 -08:00
tetrapod00 9bcc7524bc Remove link to Reddit list of tutorials 2024-11-23 22:55:15 -08:00
tetrapod00 26cd9d1c72 Add Shader functions page to documentation changelog 2024-11-21 16:17:13 -08:00
tetrapod 0ceba58667 Merge pull request #10299 from Chaosus/shader_new_uniform_type
Add `samplerExternalOES` type to variable types of shading language
2024-11-21 12:49:47 -08:00
c1310e6009 Add GDScript naming convention summary table
Co-Authored-By: Edwin <60202421+emarino135@users.noreply.github.com>
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-20 14:40:36 -08:00
6feb7b47c8 Add FAQ entry "Which programming language is fastest?"
Compares the performance of C#, GDScript, and C++.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: Andre Sacilotto <66838864+andresacilotto@users.noreply.github.com>
2024-11-20 09:05:25 -08:00
tetrapod00 7cfe4b82b1 Fix wrong editor setting in Overview of Debugging Tools 2024-11-19 11:58:55 -08:00
tetrapod00 77f3eb6b68 Remove performance comparison from C# Basics 2024-11-19 11:03:25 -08:00
tetrapod00andJohn Veness 93489bbefb Use "low-level" and "high-level" instead of "low level" and "high level"
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:47:58 -08:00
tetrapod00andJohn Veness d354f8cbc2 Add hyphens to some adjective phrases
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:34:22 -08:00
tetrapodandHugo Locurcio 5bad2a6282 Add back information about per-vertex shading (#10281)
* Add back information about per-vertex shading

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-18 20:06:54 +01:00
tetrapod00 991cea2fef Add diagram of shader compilation steps to Pipeline Compilations page 2024-11-17 14:04:35 -08:00
tetrapod00 09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
tetrapod00 dcbb136b58 Update link in Upgrading from Godot 3 to Godot 4 2024-11-13 19:39:45 -08:00
tetrapod00 9c52320183 Add comments about non-monospaced tables 2024-11-13 17:43:51 -08:00
tetrapod00 6919723ae2 Clarify VERTEX and other shader built-ins 2024-11-13 14:11:45 -08:00
tetrapod00 f2717085dc Change warnings to dangers if data loss can occur 2024-11-12 01:15:51 -08:00
tetrapod00 b7b3c5909d Mention web support in Choosing a renderer section 2024-11-11 09:45:25 -08:00
tetrapod00 389891b9bc Add multiple renderer support to Advanced Postprocessing 2024-11-10 20:02:55 -08:00
tetrapod00 8a7d0e991c Remove unneeded C# comment from First 2D Game 2024-11-08 20:04:28 -08:00
tetrapod00 76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 2024-11-08 17:28:29 -08:00
tetrapod00 6a11d113e7 Update list of debugging settings 2024-11-08 16:15:27 -08:00
tetrapod00 6afebce86f Document CURRENT_RENDERER built-in shader define 2024-11-08 12:40:19 -08:00
tetrapod00 9fe093108c Improve Bug triage guidelines 2024-11-07 15:47:17 -08:00
tetrapod00 d837593d9a Add custom codespell dictionary 2024-11-07 15:23:32 -08:00
tetrapod00 5606be5c75 Improve GDScript format strings tutorial
Remove usages of "integral".
Add section on string concatenation.
Improve organization.
Fix incorrect examples.
2024-11-07 14:45:21 -08:00
tetrapod00 5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapod00 53ea9b6965 Fix codespell not running on some files 2024-11-06 21:56:26 -08:00
tetrapod00 a8667ffddf Add links to project setting mentions 2024-11-05 11:55:14 -08:00
tetrapod00andaXu-AP 012f0b8a19 Improve interpolation smoothing example
Improves explanation of interpolation ("lerp") smoothing.
Adds a note about framerate-independent version, with off-site links to
full explanations.

Co-Authored-By: aXu-AP <1621768+aXu-AP@users.noreply.github.com>
2024-11-05 11:36:45 -08:00
tetrapod00 e7c07d2908 Add section on manual style to Writing Guidelines
Specifies when to link to the class reference.
Specifies how to style various kinds of text.
2024-11-05 01:21:55 -08:00
tetrapodandHugo Locurcio f0b5879b85 Link to Getting Started Input tutorial from Input examples page (#10200)
* Link to Getting Started Input tutorial from Input examples page

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-05 00:38:49 +01:00
tetrapod00 9418837787 Add new Spring arm page to documentation changelog 2024-11-04 14:12:30 -08:00
tetrapodandHugo Locurcio 1523dcdc09 Update Editor icons page to reflect usage of svgo (#10195)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-04 22:09:06 +01:00
tetrapod00 c2262e286f Improve Customizing the mouse cursor
Link to project settings and enum.
Fix C# example script so it works when pasted.
Improve grammar and formatting.
2024-11-03 13:26:39 -08:00
tetrapod00 5128ef53da Replace broken link to official discord 2024-11-02 12:29:29 -07:00
tetrapod00 9cbe1084bd Update documentation changelog for 4.4 2024-11-02 11:52:21 -07:00
tetrapod00 2f634c7acb Improve display of rubric fake headers with heading-level option 2024-11-02 09:42:55 -07:00
tetrapod00 387f478e5a Update documentation changelog for 4.3 2024-11-02 00:06:55 -07:00
tetrapod00 ed8b4c8099 Fix inaccurate note about shader global arrays 2024-10-30 02:17:08 -07:00
tetrapod00 99722f2d78 Add Antialiasing comparison table, remove redundant MSAA limitations section 2024-10-29 16:09:23 -07:00
tetrapod00 26f7d81d00 Remove usages of "LTS" 2024-10-29 12:54:28 -07:00
tetrapod00 58867df52b Add note about uniform buffer size limit to Shading Language 2024-10-28 09:14:09 -07:00
tetrapod00 04a986db73 Add new Renderers page
Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
tetrapod00 9a5507829e Fix unreachable pages in sidebar under C# Diagnostics 2024-10-27 12:46:48 -07:00
tetrapod00 2f176dc20e Clarify cherry-picking workflow in Contributing to the Documentation 2024-10-27 12:00:03 -07:00
tetrapod00 e4d395de48 Note limitation of shader world coordinates with large world coordinates 2024-10-25 11:03:58 -07:00
tetrapod00 7303e5733e Clarify use of source_color in Shading Language
Rewrite section on using the source_color uniform hint. Content is mostly the same,
but is more clear.
Rename one instance of "shader hint" to "uniform hint".
Adds a section header for Uniform hints.
2024-10-24 21:03:17 -07:00
tetrapod00 658717b80a Remove references to Phong and Blinn specular 2024-10-22 10:45:38 -07:00
tetrapod00 49a6517ef4 Update Release Policy for release of 3.6 2024-10-20 17:45:23 -07:00
tetrapod00 10e07f08f5 Fix HDR 2D mention in Upgrading to Godot 4 page
Since Godot 4.2, rendering 2D in HDR is once again possible.
2024-10-20 17:36:39 -07:00
tetrapod00 fba304815b Add writing guidelines for when to specify a Godot version 2024-10-20 16:50:47 -07:00
tetrapod00 3bc5ea85af Remove references to 3.x minor versions
Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
tetrapod00 451649ddb6 Remove reference to 3.1 as a minimum version 2024-10-19 21:32:16 -07:00
tetrapod00 a6484f9841 Fix docstring written as comment 2024-10-19 11:31:59 -07:00
tetrapod00 12e83c4949 Add link from Rendering to 2D and 3D rendering sections 2024-10-18 17:51:00 -07:00
tetrapod00 118ad194a9 Fix unreachable pages under 3D Particles by using fake headers
Converts all headers in tutorials\3d\particles\index.rst to fake rubric headers.
Note that in this case we can't have any real subheaders on the page due to
the order of the sections.
2024-10-18 14:13:04 -07:00
tetrapod00 e55dffb11c Add note about flat shading and Grow in Standard Material page 2024-10-18 12:55:08 -07:00
tetrapod00 be84df8210 Clarify COLOR and TEXTURE in CanvasItem shaders 2024-10-18 10:55:46 -07:00
tetrapod00 71dce39cd8 Clarify section on using the file browser
Add additional context on where the Browse button is located.
Mention the Browse button in the instructions for creating a new project.
2024-10-17 19:34:28 -07:00
tetrapod00 b757d4019d Add warning about uninitialized variables in shaders
Adds a warning note to shading_language.rst. GDShader does not
initialize local variables to 0, and an uninitialized local variable can
contain an arbitrary value.
2024-10-17 12:51:38 -07:00
tetrapod00 31723d8fcf Remove note in Submitting to Asset Library 2024-10-15 19:16:39 -07:00
tetrapod00 4a24e7553b Improve GDScript Basics sidebar navigation by changing header levels
Promotes many headers up one level, so they appear in the sidebar.
Removes the redundant Language header, since the whole page is about the language.
2024-10-13 13:30:41 -07:00
tetrapod00 dfbca82779 Clarify that the Better Collada addon is unmaintained in 4.x 2024-10-11 12:26:10 -07:00
tetrapod00 d8af389550 Remove Blender ESCN exporter pages. 2024-10-08 17:26:01 -07:00
tetrapod00 77756c9ad0 Add disambiguation to Export, linking to GDScript/C# exports 2024-09-23 10:58:51 -07:00
tetrapod00 283fe11715 Improve sidebar navigation by removing headers
- Ensure most pages are reachable through the sidebar, by removing headers on pages that are mostly indexes.
- This also means that some pages now have navigable headers again.
2024-09-23 01:32:56 -07:00
tetrapod00 eb4ab3a78e Clarify requirements in Compiling for Windows 2024-09-21 21:48:59 -07:00
tetrapod00 4e02ee375a Standardize style within spatial_shader.rst, etc 2024-09-20 12:36:09 -07:00
tetrapod00 4cda78bd3b Add 3->4 upgrading information about NDC, light(), and reverse-z 2024-09-11 10:55:12 -07:00
tetrapod00 de7537a116 Fix comments in chroma key example shader 2024-09-10 16:32:39 -07:00
tetrapod00 443d5e9be5 Add documentation for GDScript when statement 2024-08-26 09:39:41 -07:00
tetrapod00 f5fcba79e3 Fix make html with filelist command in building_the_manual.rst 2024-08-19 17:57:02 -07:00
tetrapod00 d49dfae4c7 Add example to advanced_postprocessing.rst
Adds a complete example. Also removes an unneeded varying.
2024-08-18 00:16:05 -07:00
tetrapod00 f48748a05c Fix compile error in advanced_postprocessing.rst 2024-08-16 12:11:21 -07:00
tetrapod00 387d5f8145 Fix glTF capitalization in manual 2024-08-15 10:46:51 -07:00
tetrapod00 27a205a9cc Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions. 2024-08-14 11:24:46 -07:00
tetrapod00 19dc2ff818 Add description of TIME to shader pages, add label to global uniform header
Added/changed description of TIME in CanvasItem, Fog, Particle, Sky, and Spatial shader pages. Description now links to other relevant docs pages. Added a label to the global uniform header of shading_languge.rst, so it can be cross referenced from elsewhere.
2024-08-10 17:39:44 -07:00
tetrapod ab5bba9dfe Removed specular_phong and specular_blinn from spatial_shader.rst 2023-11-19 22:29:25 -08:00
tetrapod 5e16b58e79 Use uint for layers in c_sharp_exports.rst 2023-11-09 13:38:08 -08:00
tetrapod bbb9f3efb8 Add link to "Environment and Post-Processing" from "Custom Post-Processing" 2023-10-08 20:47:30 -07:00
tetrapod 94c606058b Move "Advanced Postprocessing" to follow "Custom Postprocessing" 2023-10-08 19:19:51 -07:00