Matthew
55ca145bcd
Merge pull request #6628 from adamscott/move-icon-to-top
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Update icon annotation references in the documentation
2023-01-18 21:02:37 -05:00
Pedro Pais
232f359d05
Update Pause Mode documentation ( #6624 )
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changed reference to "process" pause mode to "when paused"
2023-01-18 19:58:20 -05:00
Adam Scott
9ab272f94b
Update icon annotation references in the documentation
2023-01-18 08:12:59 -05:00
Matthew
f89da783ec
Merge pull request #6528 from denicolas/patch-5
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Character animation - change "you" to "you've"
2023-01-17 21:12:14 -05:00
Matthew
ad31850c36
Merge pull request #6617 from jmdejong/patch-6
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link to appropriate Object._get() and Object._set() sections
2023-01-17 20:14:41 -05:00
Max Hilbrunner
2e94fef710
Merge pull request #6623 from DeadlyEssence01/update-csharp-scene-tree-doc
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Fix C# ChangeScene Method Name in Scene Tree tutorial.
2023-01-17 14:03:57 +01:00
DeadlyEssence01
9bc011a1df
Fix C# ChangeScene Method Name in Scene Tree tutorial.
2023-01-16 21:02:22 -05:00
Dramion
c869897350
Fix missing signal connection in code sample in Making HTTP requests ( #6620 )
2023-01-17 02:46:49 +01:00
Paul Joannon and Hugo Locurcio
d70bc1b691
Document export grouping in C# ( #6621 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-01-17 02:45:47 +01:00
J.M. de Jong
2147f64d08
Update particle shader format in Controlling thousands of fish ( #6604 )
2023-01-17 02:30:02 +01:00
Yuri Sizov
1aa2809284
Merge pull request #6619 from Acrosicious/patch-1
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Fix spelling error in a Navigation tutorial
2023-01-16 19:49:36 +03:00
Sebastian Rings
28ab4d2b9e
Fix spelling error
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"procedual" -> "procedural"
2023-01-16 12:05:44 +01:00
Chris Bradfield
4034965c7a
Update CharacterBody2D tutorial, code and descriptions ( #6614 )
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* Update CharacterBody2D tutorial, code and descriptions
2023-01-16 08:15:05 +01:00
J.M. de Jong
6485c97491
link to appropriate Object._get() and Object._set() sections
2023-01-15 11:12:30 +01:00
Max Hilbrunner
4944be969a
Merge pull request #6609 from YuriSizov/random-formatting-fixes
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Fix formatting issues reported by the builder
2023-01-15 02:54:12 +01:00
Max Hilbrunner
c7930cd384
Merge pull request #6611 from YuriSizov/pin-build-requirements
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Pin additional build requirements to avoid syntax highlighting issues
2023-01-15 02:36:06 +01:00
Max Hilbrunner
7f24365694
Merge pull request #6612 from YuriSizov/style-kbd-not-in-kbd-not-in-kbd-not-in-dt
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Update <kbd> style overrides
2023-01-15 02:34:43 +01:00
Yuri Sizov
d1b3edacf7
Merge pull request #6606 from paulloz/csharp/fix-code-blocks-getting-started
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Update & fix C# blocks under getting_started/
2023-01-14 19:53:14 +03:00
Yuri Sizov
3b4328fb52
Update <kbd> style overrides
2023-01-14 19:07:41 +03:00
AeioMuch
32d9970205
Update get_world() to get_world_3d() in using_servers.rst ( #6449 )
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get_world() with get_world_3d() on the using servers page
2023-01-14 11:05:04 -05:00
Yuri Sizov
64a60696bf
Pin additional build requirements to avoid syntax highlighting issues
2023-01-14 18:49:07 +03:00
Yuri Sizov
c337204562
Fix formatting issues reported by the builder
2023-01-14 17:40:27 +03:00
Paul Joannon
293c3455bb
Update & fix C# blocks under getting_started/
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- `_Process` take its delta argument as a double
- Node classes need to be partial
- Use `SignalName.*` instead of `nameof(*)` for signals
- Add a note about how `delta` arguments are doubles
2023-01-14 11:11:52 +01:00
Max Hilbrunner
93b6e0977b
Merge pull request #6600 from ctwobosius/compute-shader-renderer-note
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Add note that Compute Shaders only work with a Vulkan renderer
2023-01-14 08:26:41 +01:00
Calvin Wong
0f75624f34
Add note about Compute Shader renderer
2023-01-13 21:46:30 -08:00
Hugo Locurcio
7430b081ea
Fix typo in Mesh level of detail (LOD) ( #6587 )
2023-01-13 17:36:14 -08:00
Winston
11ffa4bf33
Explain LOD arguments in Shading language ( #6593 )
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Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Anthony Cossins
f994d270f8
Update references to Color constants for Godot 4 ( #6602 )
2023-01-14 00:19:09 +01:00
Hugo Locurcio
e2313a8395
Improve Shader preprocessor documentation ( #6563 )
2023-01-13 21:33:07 +01:00
Yuri Sizov
a09f44bea7
Merge pull request #6601 from paulloz/csharp/fix-code-blocks-tutorials-scripting
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Update & fix C# blocks under tutorials/scripting/
2023-01-13 23:29:34 +03:00
Paul Joannon
ac22d6e537
Update & fix C# blocks under tutorials/scripting/
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- `_Process` and `_PhysicsProcess` take their delta argument as a `double`
- Use string interpolation instead of concatenating strings
- Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR)
- Use `System.Array.Empty<T>()` to init empty arrays
- Use `SignalName.*` instead of `nameof(*)` for signals
- Do not use `event` as an argument name (that's a keyword)
- Match node paths to screenshots when retrieving nodes from the tree
- Add a C# example for scene unique nodes
- Update the "Cross language scripting" page
- Add a note about using `is` against `null`
2023-01-13 20:41:23 +01:00
Yuri Sizov
c5f066b27e
Merge pull request #6343 from alcomposer/patch-1
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Replace the hint_albedo hint with source_color in the shading reference
2023-01-13 16:52:33 +03:00
Yuri Sizov
f59ef9dfd3
Merge pull request #6580 from Piralein/update-first-2d
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Update code samples in The Main Game Scene tutorial, remove randomize calls
2023-01-13 16:31:20 +03:00
Yuri Sizov
821b2e8d9e
Merge pull request #6597 from Piralein/first-3d
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Update more C# code samples in Getting Started
2023-01-13 16:00:15 +03:00
Yuri Sizov
a20c7f494e
Merge pull request #6581 from Piralein/partial 🔑
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Update C# code samples in Getting Started and Tutorials
2023-01-13 15:59:11 +03:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Hana
f726757663
update c# examples and fix ref links
2023-01-12 18:57:52 +01:00
Hana
108796d8ee
update c# code example and remove randomize call
2023-01-12 17:59:58 +01:00
Patrick Gelvin
0500f4df7c
Update links in README to fix broken URLs ( #6589 )
2023-01-12 17:29:40 +01:00
Max Hilbrunner
bbfc8ac054
Merge pull request #6584 from smix8/doc_navregion_choice_paralysis_4.x
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Fix NavigationRegion choice paralysis
2023-01-11 23:50:13 +01:00
smix8
ba40296563
Fix NavigationRegion choice paralysis
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Users were clearly overwhelmed with this choice what to pick.
2023-01-11 22:36:24 +01:00
Amaral Krichman
0ac2031972
tutorials/physics/ray-casting: Update missing v4 fixes ( #6439 )
2023-01-11 22:02:16 +01:00
Max Hilbrunner
322e0f5802
Merge pull request #6466 from kkoang/patch-4
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Update physics_introduction.rst
2023-01-11 21:59:17 +01:00
Max Hilbrunner
74080ae210
Merge pull request #6473 from kkoang/patch-7
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Modify code adaptation 4.0 physics_introduction
2023-01-11 21:57:28 +01:00
TheYellowArchitect and Johannes Loepelmann
41252827ca
Update "Your first 3D game" tutorial for Godot 4 ( #6243 )
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* FULLY REMADE FOR 4.0
Co-authored-by: Johannes Loepelmann <johannes@loepelmann.de >
2023-01-11 21:52:51 +01:00
Max Hilbrunner
7c194d9d7b
Merge pull request #6582 from smix8/doc_fix_missing_navgent_var_4.x
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Fix missing var in NavigationAgent script example
2023-01-11 21:42:58 +01:00
smix8
0443713ca1
Fix missing var in NavigationAgent script example
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Fixes missing var for CharacterBody3D NavigationAgent script example.
2023-01-11 21:20:06 +01:00
Rémi Verschelde
33c61914b4
classref: Sync with current master branch (2ac2db8de)
2023-01-11 14:54:24 +01:00
JoNax97 and Hugo Locurcio
fc52ca81f7
Update Pausing Games tutorial to match the 4.0 API ( #6518 )
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* Update Pausing Games tutorial to match the 4.0 API
Some parts of the page were referring to the 3.x API, I've updated them following the observed behavior and API of 4.0beta9
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-01-11 14:45:50 +01:00
Max Hilbrunner
a688b04edd
Merge pull request #6579 from thiagola92/patch-1
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Update URL from "Learn how to contribute!"
2023-01-11 14:31:31 +01:00