Commit Graph
6485 Commits
Author SHA1 Message Date
Matthew 55ca145bcd Merge pull request #6628 from adamscott/move-icon-to-top
Update icon annotation references in the documentation
2023-01-18 21:02:37 -05:00
Pedro Pais 232f359d05 Update Pause Mode documentation (#6624)
changed reference to "process" pause mode to "when paused"
2023-01-18 19:58:20 -05:00
Adam Scott 9ab272f94b Update icon annotation references in the documentation 2023-01-18 08:12:59 -05:00
Matthew f89da783ec Merge pull request #6528 from denicolas/patch-5
Character animation - change "you" to "you've"
2023-01-17 21:12:14 -05:00
Matthew ad31850c36 Merge pull request #6617 from jmdejong/patch-6
link to appropriate Object._get() and Object._set() sections
2023-01-17 20:14:41 -05:00
Max Hilbrunner 2e94fef710 Merge pull request #6623 from DeadlyEssence01/update-csharp-scene-tree-doc
Fix C# ChangeScene Method Name in Scene Tree tutorial.
2023-01-17 14:03:57 +01:00
DeadlyEssence01 9bc011a1df Fix C# ChangeScene Method Name in Scene Tree tutorial. 2023-01-16 21:02:22 -05:00
Dramion c869897350 Fix missing signal connection in code sample in Making HTTP requests (#6620) 2023-01-17 02:46:49 +01:00
Paul JoannonandHugo Locurcio d70bc1b691 Document export grouping in C# (#6621)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-17 02:45:47 +01:00
J.M. de Jong 2147f64d08 Update particle shader format in Controlling thousands of fish (#6604) 2023-01-17 02:30:02 +01:00
Yuri Sizov 1aa2809284 Merge pull request #6619 from Acrosicious/patch-1
Fix spelling error in a Navigation tutorial
2023-01-16 19:49:36 +03:00
Sebastian Rings 28ab4d2b9e Fix spelling error
"procedual" -> "procedural"
2023-01-16 12:05:44 +01:00
Chris Bradfield 4034965c7a Update CharacterBody2D tutorial, code and descriptions (#6614)
* Update CharacterBody2D tutorial, code and descriptions
2023-01-16 08:15:05 +01:00
J.M. de Jong 6485c97491 link to appropriate Object._get() and Object._set() sections 2023-01-15 11:12:30 +01:00
Max Hilbrunner 4944be969a Merge pull request #6609 from YuriSizov/random-formatting-fixes
Fix formatting issues reported by the builder
2023-01-15 02:54:12 +01:00
Max Hilbrunner c7930cd384 Merge pull request #6611 from YuriSizov/pin-build-requirements
Pin additional build requirements to avoid syntax highlighting issues
2023-01-15 02:36:06 +01:00
Max Hilbrunner 7f24365694 Merge pull request #6612 from YuriSizov/style-kbd-not-in-kbd-not-in-kbd-not-in-dt
Update <kbd> style overrides
2023-01-15 02:34:43 +01:00
Yuri Sizov d1b3edacf7 Merge pull request #6606 from paulloz/csharp/fix-code-blocks-getting-started
Update & fix C# blocks under getting_started/
2023-01-14 19:53:14 +03:00
Yuri Sizov 3b4328fb52 Update <kbd> style overrides 2023-01-14 19:07:41 +03:00
AeioMuch 32d9970205 Update get_world() to get_world_3d() in using_servers.rst (#6449)
get_world() with get_world_3d() on the using servers page
2023-01-14 11:05:04 -05:00
Yuri Sizov 64a60696bf Pin additional build requirements to avoid syntax highlighting issues 2023-01-14 18:49:07 +03:00
Yuri Sizov c337204562 Fix formatting issues reported by the builder 2023-01-14 17:40:27 +03:00
Paul Joannon 293c3455bb Update & fix C# blocks under getting_started/
- `_Process` take its delta argument as a double
- Node classes need to be partial
- Use `SignalName.*` instead of `nameof(*)` for signals
- Add a note about how `delta` arguments are doubles
2023-01-14 11:11:52 +01:00
Max Hilbrunner 93b6e0977b Merge pull request #6600 from ctwobosius/compute-shader-renderer-note
Add note that Compute Shaders only work with a Vulkan renderer
2023-01-14 08:26:41 +01:00
Calvin Wong 0f75624f34 Add note about Compute Shader renderer 2023-01-13 21:46:30 -08:00
Hugo Locurcio 7430b081ea Fix typo in Mesh level of detail (LOD) (#6587) 2023-01-13 17:36:14 -08:00
Winston 11ffa4bf33 Explain LOD arguments in Shading language (#6593)
Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Anthony Cossins f994d270f8 Update references to Color constants for Godot 4 (#6602) 2023-01-14 00:19:09 +01:00
Hugo Locurcio e2313a8395 Improve Shader preprocessor documentation (#6563) 2023-01-13 21:33:07 +01:00
Yuri Sizov a09f44bea7 Merge pull request #6601 from paulloz/csharp/fix-code-blocks-tutorials-scripting
Update & fix C# blocks under tutorials/scripting/
2023-01-13 23:29:34 +03:00
Paul Joannon ac22d6e537 Update & fix C# blocks under tutorials/scripting/
- `_Process` and `_PhysicsProcess` take their delta argument as a `double`
- Use string interpolation instead of concatenating strings
- Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR)
- Use `System.Array.Empty<T>()` to init empty arrays
- Use `SignalName.*` instead of `nameof(*)` for signals
- Do not use `event` as an argument name (that's a keyword)
- Match node paths to screenshots when retrieving nodes from the tree
- Add a C# example for scene unique nodes
- Update the "Cross language scripting" page
- Add a note about using `is` against `null`
2023-01-13 20:41:23 +01:00
Yuri Sizov c5f066b27e Merge pull request #6343 from alcomposer/patch-1
Replace the hint_albedo hint with source_color in the shading reference
2023-01-13 16:52:33 +03:00
Yuri Sizov f59ef9dfd3 Merge pull request #6580 from Piralein/update-first-2d
Update code samples in The Main Game Scene tutorial, remove randomize calls
2023-01-13 16:31:20 +03:00
Yuri Sizov 821b2e8d9e Merge pull request #6597 from Piralein/first-3d
Update more C# code samples in Getting Started
2023-01-13 16:00:15 +03:00
Yuri Sizov a20c7f494e Merge pull request #6581 from Piralein/partial🔑
Update C# code samples in Getting Started and Tutorials
2023-01-13 15:59:11 +03:00
Hana 9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Hana f726757663 update c# examples and fix ref links 2023-01-12 18:57:52 +01:00
Hana 108796d8ee update c# code example and remove randomize call 2023-01-12 17:59:58 +01:00
Patrick Gelvin 0500f4df7c Update links in README to fix broken URLs (#6589) 2023-01-12 17:29:40 +01:00
Max Hilbrunner bbfc8ac054 Merge pull request #6584 from smix8/doc_navregion_choice_paralysis_4.x
Fix NavigationRegion choice paralysis
2023-01-11 23:50:13 +01:00
smix8 ba40296563 Fix NavigationRegion choice paralysis
Users were clearly overwhelmed with this choice what to pick.
2023-01-11 22:36:24 +01:00
Amaral Krichman 0ac2031972 tutorials/physics/ray-casting: Update missing v4 fixes (#6439) 2023-01-11 22:02:16 +01:00
Max Hilbrunner 322e0f5802 Merge pull request #6466 from kkoang/patch-4
Update physics_introduction.rst
2023-01-11 21:59:17 +01:00
Max Hilbrunner 74080ae210 Merge pull request #6473 from kkoang/patch-7
Modify code adaptation 4.0 physics_introduction
2023-01-11 21:57:28 +01:00
TheYellowArchitectandJohannes Loepelmann 41252827ca Update "Your first 3D game" tutorial for Godot 4 (#6243)
* FULLY REMADE FOR 4.0

Co-authored-by: Johannes Loepelmann <johannes@loepelmann.de>
2023-01-11 21:52:51 +01:00
Max Hilbrunner 7c194d9d7b Merge pull request #6582 from smix8/doc_fix_missing_navgent_var_4.x
Fix missing var in NavigationAgent script example
2023-01-11 21:42:58 +01:00
smix8 0443713ca1 Fix missing var in NavigationAgent script example
Fixes missing var for CharacterBody3D NavigationAgent script example.
2023-01-11 21:20:06 +01:00
Rémi Verschelde 33c61914b4 classref: Sync with current master branch (2ac2db8de) 2023-01-11 14:54:24 +01:00
JoNax97andHugo Locurcio fc52ca81f7 Update Pausing Games tutorial to match the 4.0 API (#6518)
* Update Pausing Games tutorial to match the 4.0 API

Some parts of the page were referring to the 3.x API, I've updated them following the observed behavior and API of 4.0beta9

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-11 14:45:50 +01:00
Max Hilbrunner a688b04edd Merge pull request #6579 from thiagola92/patch-1
Update URL from "Learn how to contribute!"
2023-01-11 14:31:31 +01:00