Rémi Verschelde
4c3c39cc15
Sync AUTHORS.md to add top contributors from past years
2024-08-14 10:45:33 +02:00
Max Hilbrunner
c5a0776c64
Merge pull request #9739 from skyace65/Instancing-Message
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Add info for opening demo projects
2024-08-13 11:17:47 +02:00
Max Hilbrunner
c34eaebc6c
Merge pull request #9736 from smix8/tilemap_navwarn
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Add tip and warning about TileMap build-in navigation
2024-08-12 08:00:33 +02:00
skyace65
f15784d14b
Add info in instancing for opening the demo project
2024-08-11 22:45:27 -04:00
Matthew
e9f7c18f17
Merge pull request #9731 from smix8/nav_agent
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Add 2D versions of NavigationAgent script templates
2024-08-11 19:29:07 -04:00
smix8
48343bebde
Add tip and warning about TileMap build-in navigation
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Adds a tip to TileMap navigation section that informs users to prefer baking the TileMap navigation.
Also adds a warning that 2D navigation meshes can not overlap.
2024-08-11 22:52:31 +02:00
smix8
01103403c3
Add 2D versions of NavigationAgent script templates
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Adds 2D versions of the NavigationAgent script templates and condenses all the templates in a tab menu.
2024-08-10 18:23:03 +02:00
Matthew
f86bf70e1d
Merge pull request #9730 from smix8/navagent_simplify
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Update NavigationAgent doc with new simplify_path property
2024-08-10 10:32:20 -04:00
Max Hilbrunner
85ad1c838a
Merge pull request #9729 from Trinovantes/patch-1
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Fix other funding link
2024-08-10 14:30:19 +02:00
smix8
ea26ff9269
Update NavigationAgent doc with new simplify_path property
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Mentions the new simplify_path properties on the NavigationAgents.
2024-08-10 14:03:02 +02:00
Stephen Li
aa85a1b0c5
Fix other funding link
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This link also points to a 404
2024-08-10 00:33:23 -04:00
Max Hilbrunner
9b7d66e646
Merge pull request #9728 from godotengine/classref/sync-88f3b5f
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classref: Sync with current master branch (88f3b5f)
2024-08-10 06:08:49 +02:00
Godot Organization
0c571b9245
classref: Sync with current master branch (88f3b5f)
2024-08-10 03:21:01 +00:00
Matthew
6c312f011b
Merge pull request #9482 from arim97/master
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Add clarification for importing project in Your first 3D game tutorial
2024-08-09 18:04:58 -04:00
arim97
88baaa1a6e
Add a segment about converting the imported project to current version
2024-08-09 18:04:06 -04:00
Matthew
1a52f711b0
Merge pull request #9721 from backlands/patch-2
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Fix funding link to be an external link
2024-08-08 22:44:53 -04:00
Matthew
f30accbba6
Merge pull request #9711 from smix8/navmesh_chunk_demo_links
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Add links to navigation mesh chunks demos
2024-08-08 22:28:29 -04:00
Eric K.
e69daec15f
Fix funding link to be an external link
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The link on the live documentation was leading to a "Page not found" error.
2024-08-08 13:50:31 -06:00
smix8
9017929096
Add links to navigation mesh chunks demos
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Adds links to navigation mesh chunks demos.
2024-08-08 20:10:51 +02:00
Max Hilbrunner
0447cfc4a8
Merge pull request #9640 from dsnopek/xr-start-real-pause
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Truly pause game in XR start script tutorial
2024-08-08 02:30:00 +02:00
Max Hilbrunner
7503ecbc46
Merge pull request #9400 from skyace65/VisualShader
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Update VisualShader page for 4.3
2024-08-08 00:45:27 +02:00
Max Hilbrunner
083f7589b9
Merge pull request #9708 from thejacer87/patch-1
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Update gdscript_styleguide.rst
2024-08-06 05:58:39 +02:00
Max Hilbrunner
8cd8134acf
Merge pull request #9702 from TAGames/patch-1
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CSharp example missing return type
2024-08-05 17:07:23 +02:00
Max Hilbrunner
041ee1b510
Merge pull request #9709 from smix8/bordersize_y_warning
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Mention that the NavigationMesh border_size only works along xz-axis
2024-08-05 00:58:20 +02:00
smix8
04f9e34d04
Mention that the NavigationMesh border_size only works along xz-axis
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Adds a warning that the NavigationMesh border_size property only works along xz-axis as a limitation of the Recast third-party baking library.
2024-08-04 21:33:14 +02:00
Jace Bennest
d71c24c699
Update gdscript_styleguide.rst
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fixes typo
2024-08-04 10:48:19 -07:00
Rémi Verschelde and Max Hilbrunner
d74dc49db1
Upgrade to 4.3: Add note about Multiplayer protocol compat breakage ( #9685 )
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* Upgrade to 4.3: Add note about Multiplayer protocol compat breakage
Closes https://github.com/godotengine/godot/issues/94769 .
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-08-04 16:52:09 +02:00
Max Hilbrunner
95eb1ba85e
Merge pull request #9701 from Geometror/tests-add-special-tags-section
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Add section about special tags to the unit testing guide
2024-08-04 16:50:31 +02:00
Max Hilbrunner
1b974d5535
Merge pull request #9700 from Geometror/tests-add-subcases-section
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Add section about subcases to the unit testing guide
2024-08-04 16:49:22 +02:00
Hendrik Brucker
b85d63c69c
Add section about special tags to the unit testing guide
2024-08-03 12:47:29 +02:00
Max Hilbrunner
5f7da097c5
Merge pull request #9704 from godotengine/classref/sync-3978628
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classref: Sync with current master branch (3978628)
2024-08-03 08:12:04 +02:00
Godot Organization
12846af678
classref: Sync with current master branch (3978628)
2024-08-03 03:20:15 +00:00
Tristan A.
a2d29557ed
CSharp example missing return type
2024-08-02 22:34:28 +02:00
Hendrik Brucker
012805ba82
Add section about subcases to the unit testing guide
2024-08-02 20:51:38 +02:00
Max Hilbrunner
2886f9b8b6
Merge pull request #9642 from Incognito357/Incognito357-update-docs-scene_organization
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Update scene_organization.rst
2024-08-02 03:29:57 +02:00
Matthew
e7ba9ce9c0
Merge pull request #9693 from Giganzo/patch-1
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Add Duplicate Lines shortcut to Text Editor
2024-08-01 21:17:16 -04:00
leannelu and Hugo Locurcio
cdf9895ec9
Add instructions for opening a scene in Creating instances ( #9143 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-08-02 02:38:33 +02:00
Muller-Castro
a36ff907f9
Add typed loop variable example in GDScript reference ( #9388 )
2024-08-02 02:30:20 +02:00
Mateus Elias and Hugo Locurcio
b389d1d6ed
Finish incomplete setence in High-level multiplayer tutorial ( #9421 )
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Added clarification regarding the matching of function arguments in RPC signatures between server and client code.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-08-02 02:28:03 +02:00
theowiik
1586144704
Improve color constants cheat sheet ( #8569 )
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* Improve color sorting of color constants
* Use Godot 4 constant names for color cheat sheet
2024-08-02 02:17:58 +02:00
The-Cyber-Captain
a293204d03
Fix outdated method name in code sample in 3D gizmo plugins ( #9695 )
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Addresses "Unnamed Gizmo" error when following example code;
now overriding `_get_gizmo_name` function, not `get_name`.
2024-08-02 01:41:45 +02:00
cakepie
f9f9b69313
Update standard_material_3d.rst to Godot 4 ( #9641 )
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* Depth renamed to Height in Standard Material 3D
2024-08-01 18:11:09 -04:00
Max Hilbrunner
25e2ae64aa
Merge pull request #9690 from Calinou/advanced-postprocessing-unshaded-render-mode
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Recommend `unshaded` render mode for quad in Advanced post-processing
2024-08-01 19:09:20 +02:00
Max Hilbrunner
fc8df8692c
Merge pull request #9689 from Calinou/using-fonts-add-variable-font-weight-table
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Add variable font weight table to Using fonts
2024-08-01 19:07:30 +02:00
Max Hilbrunner
e5bb07f420
Merge pull request #9686 from Jordyfel/patch-1
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Document Windows Defender causing slow startup in large projects
2024-08-01 19:05:42 +02:00
Max Hilbrunner
ea0c079daf
Merge pull request #9681 from skyace65/TileMapLayer
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Update docs for new TileMapLayer node
2024-08-01 19:03:50 +02:00
Giganzo
8b7377681d
Add Duplicate Lines shortcut to Text Editor
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Added Duplicate Lines shortcut to Text Editor section
2024-08-01 14:15:43 +02:00
skyace65
9050e076e7
Update docs for new TileMapLayer node
2024-08-01 07:06:12 -04:00
Hugo Locurcio
fdf310da93
Recommend unshaded render mode for quad in Advanced post-processing
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This prevents the quad from being affected by lighting, while also
improving performance.
2024-08-01 03:37:28 +02:00
Hugo Locurcio
709fe6aab2
Add variable font weight table to Using fonts
2024-08-01 03:17:07 +02:00