Commit Graph
9171 Commits
Author SHA1 Message Date
Rémi Verschelde 4c3c39cc15 Sync AUTHORS.md to add top contributors from past years 2024-08-14 10:45:33 +02:00
Max Hilbrunner c5a0776c64 Merge pull request #9739 from skyace65/Instancing-Message
Add info for opening demo projects
2024-08-13 11:17:47 +02:00
Max Hilbrunner c34eaebc6c Merge pull request #9736 from smix8/tilemap_navwarn
Add tip and warning about TileMap build-in navigation
2024-08-12 08:00:33 +02:00
skyace65 f15784d14b Add info in instancing for opening the demo project 2024-08-11 22:45:27 -04:00
Matthew e9f7c18f17 Merge pull request #9731 from smix8/nav_agent
Add 2D versions of NavigationAgent script templates
2024-08-11 19:29:07 -04:00
smix8 48343bebde Add tip and warning about TileMap build-in navigation
Adds a tip to TileMap navigation section that informs users to prefer baking the TileMap navigation.
Also adds a warning that 2D navigation meshes can not overlap.
2024-08-11 22:52:31 +02:00
smix8 01103403c3 Add 2D versions of NavigationAgent script templates
Adds 2D versions of the NavigationAgent script templates and condenses all the templates in a tab menu.
2024-08-10 18:23:03 +02:00
Matthew f86bf70e1d Merge pull request #9730 from smix8/navagent_simplify
Update NavigationAgent doc with new simplify_path property
2024-08-10 10:32:20 -04:00
Max Hilbrunner 85ad1c838a Merge pull request #9729 from Trinovantes/patch-1
Fix other funding link
2024-08-10 14:30:19 +02:00
smix8 ea26ff9269 Update NavigationAgent doc with new simplify_path property
Mentions the new simplify_path  properties on the NavigationAgents.
2024-08-10 14:03:02 +02:00
Stephen Li aa85a1b0c5 Fix other funding link
This link also points to a 404
2024-08-10 00:33:23 -04:00
Max Hilbrunner 9b7d66e646 Merge pull request #9728 from godotengine/classref/sync-88f3b5f
classref: Sync with current master branch (88f3b5f)
2024-08-10 06:08:49 +02:00
Godot Organization 0c571b9245 classref: Sync with current master branch (88f3b5f) 2024-08-10 03:21:01 +00:00
Matthew 6c312f011b Merge pull request #9482 from arim97/master
Add clarification for importing project in Your first 3D game tutorial
2024-08-09 18:04:58 -04:00
arim97 88baaa1a6e Add a segment about converting the imported project to current version 2024-08-09 18:04:06 -04:00
Matthew 1a52f711b0 Merge pull request #9721 from backlands/patch-2
Fix funding link to be an external link
2024-08-08 22:44:53 -04:00
Matthew f30accbba6 Merge pull request #9711 from smix8/navmesh_chunk_demo_links
Add links to navigation mesh chunks demos
2024-08-08 22:28:29 -04:00
Eric K. e69daec15f Fix funding link to be an external link
The link on the live documentation was leading to a "Page not found" error.
2024-08-08 13:50:31 -06:00
smix8 9017929096 Add links to navigation mesh chunks demos
Adds links to navigation mesh chunks demos.
2024-08-08 20:10:51 +02:00
Max Hilbrunner 0447cfc4a8 Merge pull request #9640 from dsnopek/xr-start-real-pause
Truly pause game in XR start script tutorial
2024-08-08 02:30:00 +02:00
Max Hilbrunner 7503ecbc46 Merge pull request #9400 from skyace65/VisualShader
Update VisualShader page for 4.3
2024-08-08 00:45:27 +02:00
Max Hilbrunner 083f7589b9 Merge pull request #9708 from thejacer87/patch-1
Update gdscript_styleguide.rst
2024-08-06 05:58:39 +02:00
Max Hilbrunner 8cd8134acf Merge pull request #9702 from TAGames/patch-1
CSharp example missing return type
2024-08-05 17:07:23 +02:00
Max Hilbrunner 041ee1b510 Merge pull request #9709 from smix8/bordersize_y_warning
Mention that the NavigationMesh border_size only works along xz-axis
2024-08-05 00:58:20 +02:00
smix8 04f9e34d04 Mention that the NavigationMesh border_size only works along xz-axis
Adds a warning that the NavigationMesh border_size property only works along xz-axis as a limitation of the Recast third-party baking library.
2024-08-04 21:33:14 +02:00
Jace Bennest d71c24c699 Update gdscript_styleguide.rst
fixes typo
2024-08-04 10:48:19 -07:00
Rémi VerscheldeandMax Hilbrunner d74dc49db1 Upgrade to 4.3: Add note about Multiplayer protocol compat breakage (#9685)
* Upgrade to 4.3: Add note about Multiplayer protocol compat breakage

Closes https://github.com/godotengine/godot/issues/94769.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-08-04 16:52:09 +02:00
Max Hilbrunner 95eb1ba85e Merge pull request #9701 from Geometror/tests-add-special-tags-section
Add section about special tags to the unit testing guide
2024-08-04 16:50:31 +02:00
Max Hilbrunner 1b974d5535 Merge pull request #9700 from Geometror/tests-add-subcases-section
Add section about subcases to the unit testing guide
2024-08-04 16:49:22 +02:00
Hendrik Brucker b85d63c69c Add section about special tags to the unit testing guide 2024-08-03 12:47:29 +02:00
Max Hilbrunner 5f7da097c5 Merge pull request #9704 from godotengine/classref/sync-3978628
classref: Sync with current master branch (3978628)
2024-08-03 08:12:04 +02:00
Godot Organization 12846af678 classref: Sync with current master branch (3978628) 2024-08-03 03:20:15 +00:00
Tristan A. a2d29557ed CSharp example missing return type 2024-08-02 22:34:28 +02:00
Hendrik Brucker 012805ba82 Add section about subcases to the unit testing guide 2024-08-02 20:51:38 +02:00
Max Hilbrunner 2886f9b8b6 Merge pull request #9642 from Incognito357/Incognito357-update-docs-scene_organization
Update scene_organization.rst
2024-08-02 03:29:57 +02:00
Matthew e7ba9ce9c0 Merge pull request #9693 from Giganzo/patch-1
Add Duplicate Lines shortcut to Text Editor
2024-08-01 21:17:16 -04:00
leanneluandHugo Locurcio cdf9895ec9 Add instructions for opening a scene in Creating instances (#9143)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-02 02:38:33 +02:00
Muller-Castro a36ff907f9 Add typed loop variable example in GDScript reference (#9388) 2024-08-02 02:30:20 +02:00
Mateus EliasandHugo Locurcio b389d1d6ed Finish incomplete setence in High-level multiplayer tutorial (#9421)
Added clarification regarding the matching of function arguments in RPC signatures between server and client code.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-02 02:28:03 +02:00
theowiik 1586144704 Improve color constants cheat sheet (#8569)
* Improve color sorting of color constants
* Use Godot 4 constant names for color cheat sheet
2024-08-02 02:17:58 +02:00
The-Cyber-Captain a293204d03 Fix outdated method name in code sample in 3D gizmo plugins (#9695)
Addresses "Unnamed Gizmo" error when following example code;
now overriding `_get_gizmo_name` function, not `get_name`.
2024-08-02 01:41:45 +02:00
cakepie f9f9b69313 Update standard_material_3d.rst to Godot 4 (#9641)
* Depth renamed to Height in Standard Material 3D
2024-08-01 18:11:09 -04:00
Max Hilbrunner 25e2ae64aa Merge pull request #9690 from Calinou/advanced-postprocessing-unshaded-render-mode
Recommend `unshaded` render mode for quad in Advanced post-processing
2024-08-01 19:09:20 +02:00
Max Hilbrunner fc8df8692c Merge pull request #9689 from Calinou/using-fonts-add-variable-font-weight-table
Add variable font weight table to Using fonts
2024-08-01 19:07:30 +02:00
Max Hilbrunner e5bb07f420 Merge pull request #9686 from Jordyfel/patch-1
Document Windows Defender causing slow startup in large projects
2024-08-01 19:05:42 +02:00
Max Hilbrunner ea0c079daf Merge pull request #9681 from skyace65/TileMapLayer
Update docs for new TileMapLayer node
2024-08-01 19:03:50 +02:00
Giganzo 8b7377681d Add Duplicate Lines shortcut to Text Editor
Added Duplicate Lines shortcut to Text Editor section
2024-08-01 14:15:43 +02:00
skyace65 9050e076e7 Update docs for new TileMapLayer node 2024-08-01 07:06:12 -04:00
Hugo Locurcio fdf310da93 Recommend unshaded render mode for quad in Advanced post-processing
This prevents the quad from being affected by lighting, while also
improving performance.
2024-08-01 03:37:28 +02:00
Hugo Locurcio 709fe6aab2 Add variable font weight table to Using fonts 2024-08-01 03:17:07 +02:00