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Merge pull request #9686 from Jordyfel/patch-1
Document Windows Defender causing slow startup in large projects
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@@ -81,6 +81,13 @@ output). You can work this around by changing the debug port used by the project
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in the Editor Settings (**Network > Debug > Remote Port**). The default is
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``6007``; try another value that is greater than ``1024``, such as ``7007``.
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On Windows, when loading the project for the first time after the PC is turned on,
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Windows Defender will cause the filesystem cache validation on project startup
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to take significantly longer. This is especially noticable in projects with a
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large number of files. Consinder adding the project folder to the list of exclusions
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by going to Virus & threat protection > Virus & threat protection settings >
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Add or remove exclusions.
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The Godot editor appears frozen after clicking the system console
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