Merge pull request #9686 from Jordyfel/patch-1

Document Windows Defender causing slow startup in large projects
This commit is contained in:
Max Hilbrunner
2024-08-01 19:05:42 +02:00
committed by GitHub
+7
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@@ -81,6 +81,13 @@ output). You can work this around by changing the debug port used by the project
in the Editor Settings (**Network > Debug > Remote Port**). The default is
``6007``; try another value that is greater than ``1024``, such as ``7007``.
On Windows, when loading the project for the first time after the PC is turned on,
Windows Defender will cause the filesystem cache validation on project startup
to take significantly longer. This is especially noticable in projects with a
large number of files. Consinder adding the project folder to the list of exclusions
by going to Virus & threat protection > Virus & threat protection settings >
Add or remove exclusions.
The Godot editor appears frozen after clicking the system console
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