From 81e6a38ae5fd12ae149f253d750719ab34862d73 Mon Sep 17 00:00:00 2001 From: Yordan Dolchinkov Date: Wed, 31 Jul 2024 14:55:23 +0300 Subject: [PATCH] Update troubleshooting.rst --- tutorials/troubleshooting.rst | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/tutorials/troubleshooting.rst b/tutorials/troubleshooting.rst index 804194946..0cc7a44a8 100644 --- a/tutorials/troubleshooting.rst +++ b/tutorials/troubleshooting.rst @@ -81,6 +81,13 @@ output). You can work this around by changing the debug port used by the project in the Editor Settings (**Network > Debug > Remote Port**). The default is ``6007``; try another value that is greater than ``1024``, such as ``7007``. +On Windows, when loading the project for the first time after the PC is turned on, +Windows Defender will cause the filesystem cache validation on project startup +to take significantly longer. This is especially noticable in projects with a +large number of files. Consinder adding the project folder to the list of exclusions +by going to Virus & threat protection > Virus & threat protection settings > +Add or remove exclusions. + The Godot editor appears frozen after clicking the system console -----------------------------------------------------------------