Max Hilbrunner
160034a4ac
Merge pull request #9188 from allenwp/annotation-improvements
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Improve description of annotations
2024-04-30 04:19:10 +02:00
Matthew
7446c0dd77
Merge pull request #9284 from NormPlum/patch-2
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Update gdscript_basics.rst
2024-04-29 22:18:06 -04:00
47427a526c
Update Resources tutorial to mention and use the GlobalClass annotation for C# ( #9278 )
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* Updated Resources tutorial to mention and use the GlobalClass annotation for C#
The previous version of this page didn't mention using the `[GlobalClass]` annotation. Following this tutorial results in the user not finding their resource in the Create a new resource menu without any understanding as to why
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-04-30 04:16:52 +02:00
Max Hilbrunner
63a9187c35
Merge pull request #9282 from clayjohn/light_vertex
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Add documentation for new LIGHT_VERTEX shader builtin
2024-04-30 04:14:23 +02:00
Max Hilbrunner
800d867461
Merge pull request #9300 from Calinou/shading-language-doc-comments
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Mention documentation comment support in Shading language
2024-04-30 04:13:22 +02:00
Matthew
fe4d617920
Merge pull request #9302 from st-angelo/master
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Fix a typo in node_alternatives.rst
2024-04-29 19:40:15 -04:00
Radiant
348be5b0e0
make mat4 consistent with vec4 ( #9298 )
2024-04-29 11:48:13 -07:00
Angelo Statescu
e4bd774db3
Fixed a typo in node_alternatives.rst
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Fixed a small typo in best_practices/node_alternatives
2024-04-29 21:30:58 +03:00
Hugo Locurcio
5d6dfe147d
Mention documentation comment support in Shading language
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This also updates the shaders style guide accordingly.
2024-04-29 20:08:37 +02:00
Allen Pestaluky
8dd09aa962
Improved description of annotations
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Removes an unnecessary and potentially confusing comparison of annotations to keywords and generally improves wording in the GDScript Basics tutorial. A new page to the Contributing section has been added for scripting development guidelines. This new page hosts suggestions on when annotations should be implemented in GDScript.
2024-04-29 13:18:30 -04:00
Matthew
e0eb9374bc
Merge pull request #9262 from MajorMcDoom/patch-2
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Fix ImmediateMesh being referred to as a node when it is not
2024-04-28 21:15:48 -04:00
Matthew
a80b88d8c7
Merge pull request #9291 from austin226/patch-1
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Fix typo in 2D transform tutorial
2024-04-28 21:13:26 -04:00
betalars
2627630b7a
fixing typo
2024-04-28 19:00:17 +02:00
Austin Almond
10ccdbeabc
Fix typo in 2D transform tutorial
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Change `screenCord` to `screenCoord`
2024-04-27 23:28:04 -04:00
betalars
e6c8e512a7
Provide instructions for resource change notifications in tools ( #9283 )
2024-04-27 18:27:24 +02:00
NormPlum
94b33fc106
Update gdscript_basics.rst
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Fix grammar re. 'await/awaiting'.
2024-04-27 03:13:09 +00:00
clayjohn
34a89bb461
Add documentation for new LIGHT_VERTEX shader builtin
2024-04-26 16:01:38 -07:00
Max Hilbrunner
eb9931594e
Merge pull request #9271 from TheJP/patch-1
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Fixed out of date binding syntax for `Signal.connect`
2024-04-23 21:08:53 +02:00
Benjiko99
47d13ae2a2
Fix typo in docs
2024-04-23 16:03:15 +02:00
JP
4ae3064699
Fixed out of date binding syntax for Signal.connect
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fixes godotengine/godot-docs#9236
2024-04-23 13:33:09 +02:00
A Thousand Ships
29a8e104ec
Merge pull request #9266 from markdibarry/default_details
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Add links for overriding default export value in C#
2024-04-22 18:22:36 +02:00
Patrick Exner
1c49683ee8
Replace ClassDB calls with available macros in GDExtension docs
2024-04-22 11:33:54 +02:00
melquiadess
dbe3a88377
Fix various minor typos
2024-04-20 16:41:23 +01:00
Zi Ye
15a0a4f4bd
Fix ImmediateMesh being referred to as a node when it is not
2024-04-20 09:39:03 -05:00
Matthew
065664eabe
Merge pull request #9113 from BastiaanOlij/openxr_add_vrs_startvr
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Add VRS/Foveated rendering to XR start script
2024-04-20 08:01:36 -04:00
markdibarry
7aa096ec41
Add links for overriding default
2024-04-19 20:48:52 -04:00
skyace65
890e3899ea
Fix dead link in shader style guide
2024-04-19 19:15:30 -04:00
skyace65
74098ee23c
Remove link to outdated networking library
2024-04-18 19:14:45 -04:00
Hugo Locurcio
8fdd378fa3
Update asset library demo URLs to point to Godot 4.x demos
2024-04-18 03:34:54 +02:00
Mikael Hermansson
0b7843b211
Add new --import command-line option to Command line tutorial ( #9242 )
2024-04-18 00:40:19 +02:00
Greg Cobb and A Thousand Ships
25b8b8f20f
Add more information about VS and VS Code debugging ( #9222 )
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* Added more information about VS and VS Code debugging
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-04-15 13:57:27 +02:00
Max Hilbrunner
ce8f5aede3
Merge pull request #9218 from clayjohn/reverse-z
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Add note about reverse z and update post processing doc to work with reverse z
2024-04-13 14:33:32 +02:00
Mudkipze
5114103e23
Update PhysicsServer2D naming for C# in ray-casting.rst
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Current documentation refers to "Physics2DServer" exclusively in C# code snippet, when the actual name should be PhysicsServer2D.
2024-04-12 15:57:47 +00:00
clayjohn
a6a976b648
Add note about reverse z and update post processing doc to work with reverse z
2024-04-11 15:44:03 -07:00
Max Hilbrunner
3c83856d2b
Merge pull request #9212 from TranquilMarmot/blender-skeleton-grammar
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Fix grammar in Blender skeleton.rst
2024-04-11 18:18:03 +02:00
Nate Moore
b3bf72c0ad
Fix grammar in Blender skeleton.rst
2024-04-10 23:22:16 -07:00
dawei-wang
1677faab23
Update Connect method example ( #9202 )
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Update Connect method example
2024-04-10 14:04:35 +02:00
Danil Alexeev
60befd7527
GDScript: Clarify raw string literals documentation
2024-04-09 16:25:03 +03:00
Max Hilbrunner
836fddb7ec
Merge pull request #9049 from skyace65/MultipleResolutions
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Update multiple resolutions page
2024-04-08 15:45:40 +02:00
Max Hilbrunner
82d44dbe82
Merge pull request #9092 from Calinou/add-video-support
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Add support for embedding videos in documentation pages
2024-04-08 15:21:25 +02:00
4e6366ee69
Add tip for zooming in the bezier curve editor ( #9152 )
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* Add tip for zooming in the bezier navigator
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2024-04-08 15:05:01 +02:00
Matthew
fce88a8d7a
Merge pull request #9022 from PaulUlanovskij/master
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Update TileMapEditor keymaps in documentation
2024-04-07 21:25:48 -04:00
Jeff Magill
32981dc4e6
Android export: special chars in passwords caveat
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See for more info about this: https://stackoverflow.com/questions/10338543/what-causes-keytool-error-failed-to-decrypt-safe-contents-entry
2024-04-07 08:19:48 +02:00
lena
2925c83390
docs: Clarify associativity of operators. ( #9170 )
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* docs: Clarify associativity of operators.
2024-04-06 19:28:25 +02:00
Max Hilbrunner
208bd8f46e
Merge pull request #9176 from BSChad/patch-1
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Fix outdated _CLASS_ script template description.
2024-04-06 15:53:59 +02:00
dawei-wang
ec274eb46a
Complete the example for "skip_vertex_transform"
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Fix godotengine/godot-docs#9108
2024-04-05 13:18:47 -07:00
Ricardo Buring
60e05c8ef4
Clarify per-instance uniforms are not supported in the Compatibility renderer
2024-04-05 18:20:49 +02:00
Max Hilbrunner
3a577ea37b
Merge pull request #9174 from Skyefre/patch-1
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Update docs page introduction_to_3d to accurately explain Transform3D
2024-04-05 16:00:57 +02:00
Hugo Locurcio
331484e9f6
Document decal sorting behavior in Using decals
2024-04-04 22:21:07 +02:00
Billy Guzik
9fdfe11004
More accurately describes what a Transform3D is
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As pointed out in Issue #8904 , a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
2024-04-04 16:12:47 -04:00