Commit Graph
3811 Commits
Author SHA1 Message Date
Max Hilbrunner 160034a4ac Merge pull request #9188 from allenwp/annotation-improvements
Improve description of annotations
2024-04-30 04:19:10 +02:00
Matthew 7446c0dd77 Merge pull request #9284 from NormPlum/patch-2
Update gdscript_basics.rst
2024-04-29 22:18:06 -04:00
47427a526c Update Resources tutorial to mention and use the GlobalClass annotation for C# (#9278)
* Updated Resources tutorial to mention and use the GlobalClass annotation for C#

The previous version of this page didn't mention using the `[GlobalClass]` annotation. Following this tutorial results in the user not finding their resource in the Create a new resource menu without any understanding as to why

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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-30 04:16:52 +02:00
Max Hilbrunner 63a9187c35 Merge pull request #9282 from clayjohn/light_vertex
Add documentation for new LIGHT_VERTEX shader builtin
2024-04-30 04:14:23 +02:00
Max Hilbrunner 800d867461 Merge pull request #9300 from Calinou/shading-language-doc-comments
Mention documentation comment support in Shading language
2024-04-30 04:13:22 +02:00
Matthew fe4d617920 Merge pull request #9302 from st-angelo/master
Fix a typo in node_alternatives.rst
2024-04-29 19:40:15 -04:00
Radiant 348be5b0e0 make mat4 consistent with vec4 (#9298) 2024-04-29 11:48:13 -07:00
Angelo Statescu e4bd774db3 Fixed a typo in node_alternatives.rst
Fixed a small typo in best_practices/node_alternatives
2024-04-29 21:30:58 +03:00
Hugo Locurcio 5d6dfe147d Mention documentation comment support in Shading language
This also updates the shaders style guide accordingly.
2024-04-29 20:08:37 +02:00
Allen Pestaluky 8dd09aa962 Improved description of annotations
Removes an unnecessary and potentially confusing comparison of annotations to keywords and generally improves wording in the GDScript Basics tutorial. A new page to the Contributing section has been added for scripting development guidelines. This new page hosts suggestions on when annotations should be implemented in GDScript.
2024-04-29 13:18:30 -04:00
Matthew e0eb9374bc Merge pull request #9262 from MajorMcDoom/patch-2
Fix ImmediateMesh being referred to as a node when it is not
2024-04-28 21:15:48 -04:00
Matthew a80b88d8c7 Merge pull request #9291 from austin226/patch-1
Fix typo in 2D transform tutorial
2024-04-28 21:13:26 -04:00
betalars 2627630b7a fixing typo 2024-04-28 19:00:17 +02:00
Austin Almond 10ccdbeabc Fix typo in 2D transform tutorial
Change `screenCord` to `screenCoord`
2024-04-27 23:28:04 -04:00
betalars e6c8e512a7 Provide instructions for resource change notifications in tools (#9283) 2024-04-27 18:27:24 +02:00
NormPlum 94b33fc106 Update gdscript_basics.rst
Fix grammar re. 'await/awaiting'.
2024-04-27 03:13:09 +00:00
clayjohn 34a89bb461 Add documentation for new LIGHT_VERTEX shader builtin 2024-04-26 16:01:38 -07:00
Max Hilbrunner eb9931594e Merge pull request #9271 from TheJP/patch-1
Fixed out of date binding syntax for `Signal.connect`
2024-04-23 21:08:53 +02:00
Benjiko99 47d13ae2a2 Fix typo in docs 2024-04-23 16:03:15 +02:00
JP 4ae3064699 Fixed out of date binding syntax for Signal.connect
fixes godotengine/godot-docs#9236
2024-04-23 13:33:09 +02:00
A Thousand Ships 29a8e104ec Merge pull request #9266 from markdibarry/default_details
Add links for overriding default export value in C#
2024-04-22 18:22:36 +02:00
Patrick Exner 1c49683ee8 Replace ClassDB calls with available macros in GDExtension docs 2024-04-22 11:33:54 +02:00
melquiadess dbe3a88377 Fix various minor typos 2024-04-20 16:41:23 +01:00
Zi Ye 15a0a4f4bd Fix ImmediateMesh being referred to as a node when it is not 2024-04-20 09:39:03 -05:00
Matthew 065664eabe Merge pull request #9113 from BastiaanOlij/openxr_add_vrs_startvr
Add VRS/Foveated rendering to XR start script
2024-04-20 08:01:36 -04:00
markdibarry 7aa096ec41 Add links for overriding default 2024-04-19 20:48:52 -04:00
skyace65 890e3899ea Fix dead link in shader style guide 2024-04-19 19:15:30 -04:00
skyace65 74098ee23c Remove link to outdated networking library 2024-04-18 19:14:45 -04:00
Hugo Locurcio 8fdd378fa3 Update asset library demo URLs to point to Godot 4.x demos 2024-04-18 03:34:54 +02:00
Mikael Hermansson 0b7843b211 Add new --import command-line option to Command line tutorial (#9242) 2024-04-18 00:40:19 +02:00
Greg CobbandA Thousand Ships 25b8b8f20f Add more information about VS and VS Code debugging (#9222)
* Added more information about VS and VS Code debugging

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-15 13:57:27 +02:00
Max Hilbrunner ce8f5aede3 Merge pull request #9218 from clayjohn/reverse-z
Add note about reverse z and update post processing doc to work with reverse z
2024-04-13 14:33:32 +02:00
Mudkipze 5114103e23 Update PhysicsServer2D naming for C# in ray-casting.rst
Current documentation refers to "Physics2DServer" exclusively in C# code snippet, when the actual name should be PhysicsServer2D.
2024-04-12 15:57:47 +00:00
clayjohn a6a976b648 Add note about reverse z and update post processing doc to work with reverse z 2024-04-11 15:44:03 -07:00
Max Hilbrunner 3c83856d2b Merge pull request #9212 from TranquilMarmot/blender-skeleton-grammar
Fix grammar in Blender skeleton.rst
2024-04-11 18:18:03 +02:00
Nate Moore b3bf72c0ad Fix grammar in Blender skeleton.rst 2024-04-10 23:22:16 -07:00
dawei-wang 1677faab23 Update Connect method example (#9202)
Update Connect method example
2024-04-10 14:04:35 +02:00
Danil Alexeev 60befd7527 GDScript: Clarify raw string literals documentation 2024-04-09 16:25:03 +03:00
Max Hilbrunner 836fddb7ec Merge pull request #9049 from skyace65/MultipleResolutions
Update multiple resolutions page
2024-04-08 15:45:40 +02:00
Max Hilbrunner 82d44dbe82 Merge pull request #9092 from Calinou/add-video-support
Add support for embedding videos in documentation pages
2024-04-08 15:21:25 +02:00
4e6366ee69 Add tip for zooming in the bezier curve editor (#9152)
* Add tip for zooming in the bezier navigator

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-04-08 15:05:01 +02:00
Matthew fce88a8d7a Merge pull request #9022 from PaulUlanovskij/master
Update TileMapEditor keymaps in documentation
2024-04-07 21:25:48 -04:00
Jeff Magill 32981dc4e6 Android export: special chars in passwords caveat
See for more info about this: https://stackoverflow.com/questions/10338543/what-causes-keytool-error-failed-to-decrypt-safe-contents-entry
2024-04-07 08:19:48 +02:00
lena 2925c83390 docs: Clarify associativity of operators. (#9170)
* docs: Clarify associativity of operators.
2024-04-06 19:28:25 +02:00
Max Hilbrunner 208bd8f46e Merge pull request #9176 from BSChad/patch-1
Fix outdated _CLASS_ script template description.
2024-04-06 15:53:59 +02:00
dawei-wang ec274eb46a Complete the example for "skip_vertex_transform"
Fix godotengine/godot-docs#9108
2024-04-05 13:18:47 -07:00
Ricardo Buring 60e05c8ef4 Clarify per-instance uniforms are not supported in the Compatibility renderer 2024-04-05 18:20:49 +02:00
Max Hilbrunner 3a577ea37b Merge pull request #9174 from Skyefre/patch-1
Update docs page introduction_to_3d to accurately explain Transform3D
2024-04-05 16:00:57 +02:00
Hugo Locurcio 331484e9f6 Document decal sorting behavior in Using decals 2024-04-04 22:21:07 +02:00
Billy Guzik 9fdfe11004 More accurately describes what a Transform3D is
As pointed out in Issue #8904, a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
2024-04-04 16:12:47 -04:00