Rémi Verschelde
498aba30e2
Merge pull request #4043 from aaronfranke/light-8
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Mention limit of 8 lights per mesh
2020-09-22 08:51:53 +02:00
Aaron Franke
c7f527c608
Mention limit of 8 lights per mesh
2020-09-20 17:33:59 -04:00
Rémi Verschelde
5f59c240b2
Sync classref with 3.2 branch
2020-09-18 14:50:35 +02:00
Rémi Verschelde
36659945b9
Merge branch 'master' into 3.2
2020-09-18 14:50:35 +02:00
Rémi Verschelde
7c1663642b
Merge pull request #4007 from Calinou/faq-why-vulkan-opengl
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Add a FAQ item about why Godot uses Vulkan/OpenGL instead of Direct3D
2020-09-18 14:37:50 +02:00
Marco
8a61d83dde
Update and simplify android custom build instructions ( #4001 )
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* fix instructions for .gdignore file in android folder
* add instructiond for JAVA_HOME variable on Windows
* simplify sdk installation and add warning for windows zip extraction
* fix command to navigate to andorid_sdk path
* update android editor settings screenshot for new Jarsigner path
* remove obsolete instructions for .gdignore file
2020-09-18 14:36:35 +02:00
Rémi Verschelde
b2e311e287
Merge pull request #4025 from skyace65/AudioBuses
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Improve audio buses page
2020-09-18 14:35:20 +02:00
Rémi Verschelde
92fd8f621d
Merge pull request #4032 from akien-mga/compiling-netbsd
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Compiling for Linux/*BSD: Add NetBSD one-liner
2020-09-18 14:34:33 +02:00
Rémi Verschelde
669e0c650f
Compiling for Linux/*BSD: Add NetBSD one-liner
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Fixes #4029 .
2020-09-18 13:10:41 +02:00
CDWimmer
3245853e78
Fix varying name in Your first spatial shader ( #4031 )
2020-09-18 12:53:12 +02:00
Wilson E. Alvarez and Hugo Locurcio
1c4eab3f50
Added shebang example to Command line tutorial ( #4028 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-17 23:53:54 +02:00
Clem
13b80b9faf
Fix typo in Cross-language scripting ( #4027 )
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Removed "your" in "The marshalling process will do its best to cast your the arguments to match function signatures"
2020-09-17 18:01:10 +02:00
Rémi Verschelde
e99ed437fb
Merge pull request #4026 from bruvzg/pck-encrypt-docs
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Update encryption key page according to the new PCK encryption feature.
2020-09-17 16:23:39 +02:00
bruvzg
3a8d5bc8b4
Update encryption key page according to the new PCK encryption feature.
2020-09-17 16:53:11 +03:00
skyace65
a580ebb99f
Improve audio buses page
2020-09-17 09:36:46 -04:00
Rémi Verschelde
9c28580f76
Merge pull request #4023 from Yetizone/qt_creator_file_extensions
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qt_creator.rst: Add .glsl to the file extensions step
2020-09-17 13:48:25 +02:00
Yetizone
adc616fed2
qt_creator.rst: Add .glsl to the file extensions step
2020-09-17 14:25:57 +03:00
Rémi Verschelde
bacd392153
doc: Sync classref with 3.2 branch
2020-09-15 15:09:00 +02:00
Hugo Locurcio
0f0695aaad
Add a FAQ item about why Godot uses Vulkan/OpenGL instead of Direct3D
2020-09-15 14:04:16 +02:00
Rémi Verschelde
58335901ab
Merge branch 'master' into 3.2
2020-09-15 10:44:12 +02:00
Rémi Verschelde
44f1b43445
Merge pull request #4016 from awkwardpolygons/fix-3.2-keywords-gdscript-basics
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Update Keywords to include class_name
2020-09-15 10:37:38 +02:00
Adrien
4fc9a12e11
Update Keywords to include class_name
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Includes `class_name` in the keywords list, and updates the definition of `class`.
2020-09-15 16:16:35 +08:00
Rémi Verschelde
8a503eb9ed
Merge pull request #4009 from aaronfranke/assetlib-license
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Clarify license requirement in Asset Library submitting instructions
2020-09-15 10:01:50 +02:00
Rémi Verschelde
47cda4b528
Merge pull request #4006 from Calinou/exporting-pck-vs-zip
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Document the upsides and downsides of PCK and ZIP pack formats
2020-09-15 09:57:09 +02:00
Rémi Verschelde
d14fa1b8c6
Merge pull request #4005 from Calinou/optimizing-for-size-remove-upx
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Remove UPX recommendation in Optimizing for size
2020-09-15 09:55:06 +02:00
Rémi Verschelde
a094c59239
Merge pull request #4004 from Calinou/rcedit-compile-templates
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Document a fallback method to change the application icon on Windows
2020-09-15 09:54:55 +02:00
Aaron Franke
a197de2b26
Clarify license requirement in AssetLib submitting instructions
2020-09-13 15:17:20 -04:00
Rémi Verschelde
c444c0bda7
Merge pull request #4008 from Calinou/faq-when-is-next-release-out
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Add a FAQ item about "When is the next release of Godot out?"
2020-09-13 19:52:47 +02:00
Hugo Locurcio
b0097a4b95
Add a FAQ item about "When is the next release of Godot out?"
2020-09-13 18:12:18 +02:00
Hugo Locurcio
b677d7d8de
Document the upsides and downsides of PCK and ZIP pack formats
2020-09-13 15:29:58 +02:00
Hugo Locurcio
ab4995c050
Remove UPX recommendation in Optimizing for size
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The downsides (such as false positives in antivirus programs)
are usually not worth the upsides.
Moreover, when distributing a game using a platform like Steam,
SteamPipe will compress the data that will be sent to the player
downloading the game, even if the original game data is uncompressed.
2020-09-13 15:17:50 +02:00
Hugo Locurcio
53aa9829bc
Document a fallback method to change the application icon on Windows
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This method isn't as convenient as using rcedit, but it should be much
more reliable.
2020-09-13 14:26:51 +02:00
Nathan Lovato
c0156f55b5
Merge pull request #4000 from clayjohn/Optimization
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Initial port of optimization tutorials to master
2020-09-12 08:12:26 -06:00
clayjohn
55b1a4fb03
Initial port of optimization tutorials to master
2020-09-11 23:02:27 -07:00
Rémi Verschelde
6d8c7b1d1a
Merge branch 'master' into 3.2
2020-09-11 09:15:57 +02:00
Rémi Verschelde
ef45052cae
Scripting: Fix wrong merge of 4.0 connect syntax
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Fixes #3984 .
2020-09-11 09:14:34 +02:00
Rémi Verschelde
08fcc85422
Fix title case
2020-09-11 09:13:16 +02:00
Rémi Verschelde
a95c173ae9
Merge pull request #3693 from Calinou/matrices-transforms-shear
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Mention the Node2D shearing property in Matrices and transforms
2020-09-11 09:12:18 +02:00
Rémi Verschelde
24d58f3dc4
Merge pull request #3991 from Calinou/improve-bbcode-tags-description
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Improve the BBCode tags description, mention lack of vertical centering
2020-09-10 19:24:54 +02:00
Hugo Locurcio
59c686d04d
Improve the BBCode tags description, mention lack of vertical centering
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This was suggested by someone on Twitter.
2020-09-10 19:01:22 +02:00
Rémi Verschelde
bf00d41fdf
Merge pull request #3986 from pyacier/master
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Fix quote marks
2020-09-10 14:45:41 +02:00
Pierre Caye
eb52c7330f
Fix quote marks
2020-09-10 13:34:16 +02:00
Nathan Leiby
97384fd5ee
styleguide: clarify "static typing" syntax ( #3687 )
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* styleguide: clarify "static typing" syntax
I first explored making an update here because I felt the current docs were confusing:
1. I could not tell if everything below "bad" was actually bad... It seemed like some of it was "good".
2. The examples involving ` var health := 0 # The compiler will use the int type.` seemed redundant, and re: (1) it was confusing to see one in "good" and one in "bad".
Do you agree whether a change is merited or did I misunderstand the docs as written?
---
While writing this proposed update, I realize that my explanation is less focused on style, but instead also explaining how declared and inferred types work. Is that what we expect in the style guide, or is the intent to be laser-focused it on syntax and code clarity? If so, perhaps we should avoid explanation and use the linked static typing guide as the source of truth for a rich explanation: https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/static_typing.html#doc-gdscript-static-typing ).
Thanks for the awesome game engine!
* clarify why it doesn't work in the get_node() case
2020-09-09 19:05:35 -06:00
Rémi Verschelde
eff98682dc
Merge pull request #3983 from hubertekvall/patch-1
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Fix of a grammatical error.
2020-09-09 21:25:24 +02:00
Hubert Ekvall
ad95164095
Fix of a grammatical error.
2020-09-09 20:26:24 +02:00
Rémi Verschelde
9c92e2fb71
Merge pull request #3852 from Calinou/improve-optimization-3.2
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Proofread and improve the optimization guides
2020-09-09 15:07:13 +02:00
Hugo Locurcio
8b40561866
Proofread and improve the optimization guides
2020-09-09 15:01:45 +02:00
Rémi Verschelde
1fec4eacfc
Merge pull request #3785 from Calinou/add-autotile-templates
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Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
2020-09-09 14:17:17 +02:00
Hugo Locurcio
747af9b3c7
Mention the Node2D shearing property in Matrices and transforms
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This closes #3604 .
2020-09-09 14:15:06 +02:00
Rémi Verschelde
1740baf9de
Merge pull request #3898 from faintdeception/patch-1
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Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00