Commit Graph
4456 Commits
Author SHA1 Message Date
Rémi Verschelde 498aba30e2 Merge pull request #4043 from aaronfranke/light-8
Mention limit of 8 lights per mesh
2020-09-22 08:51:53 +02:00
Aaron Franke c7f527c608 Mention limit of 8 lights per mesh 2020-09-20 17:33:59 -04:00
Rémi Verschelde 5f59c240b2 Sync classref with 3.2 branch 2020-09-18 14:50:35 +02:00
Rémi Verschelde 36659945b9 Merge branch 'master' into 3.2 2020-09-18 14:50:35 +02:00
Rémi Verschelde 7c1663642b Merge pull request #4007 from Calinou/faq-why-vulkan-opengl
Add a FAQ item about why Godot uses Vulkan/OpenGL instead of Direct3D
2020-09-18 14:37:50 +02:00
Marco 8a61d83dde Update and simplify android custom build instructions (#4001)
* fix instructions for .gdignore file in android folder

* add instructiond for JAVA_HOME variable on Windows

* simplify sdk installation and add warning for windows zip extraction

* fix command to navigate to andorid_sdk path

* update android editor settings screenshot for new Jarsigner path

* remove obsolete instructions for .gdignore file
2020-09-18 14:36:35 +02:00
Rémi Verschelde b2e311e287 Merge pull request #4025 from skyace65/AudioBuses
Improve audio buses page
2020-09-18 14:35:20 +02:00
Rémi Verschelde 92fd8f621d Merge pull request #4032 from akien-mga/compiling-netbsd
Compiling for Linux/*BSD: Add NetBSD one-liner
2020-09-18 14:34:33 +02:00
Rémi Verschelde 669e0c650f Compiling for Linux/*BSD: Add NetBSD one-liner
Fixes #4029.
2020-09-18 13:10:41 +02:00
CDWimmer 3245853e78 Fix varying name in Your first spatial shader (#4031) 2020-09-18 12:53:12 +02:00
Wilson E. AlvarezandHugo Locurcio 1c4eab3f50 Added shebang example to Command line tutorial (#4028)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-17 23:53:54 +02:00
Clem 13b80b9faf Fix typo in Cross-language scripting (#4027)
Removed "your" in "The marshalling process will do its best to cast your the arguments to match function signatures"
2020-09-17 18:01:10 +02:00
Rémi Verschelde e99ed437fb Merge pull request #4026 from bruvzg/pck-encrypt-docs
Update encryption key page according to the new PCK encryption feature.
2020-09-17 16:23:39 +02:00
bruvzg 3a8d5bc8b4 Update encryption key page according to the new PCK encryption feature. 2020-09-17 16:53:11 +03:00
skyace65 a580ebb99f Improve audio buses page 2020-09-17 09:36:46 -04:00
Rémi Verschelde 9c28580f76 Merge pull request #4023 from Yetizone/qt_creator_file_extensions
qt_creator.rst: Add .glsl to the file extensions step
2020-09-17 13:48:25 +02:00
Yetizone adc616fed2 qt_creator.rst: Add .glsl to the file extensions step 2020-09-17 14:25:57 +03:00
Rémi Verschelde bacd392153 doc: Sync classref with 3.2 branch 2020-09-15 15:09:00 +02:00
Hugo Locurcio 0f0695aaad Add a FAQ item about why Godot uses Vulkan/OpenGL instead of Direct3D 2020-09-15 14:04:16 +02:00
Rémi Verschelde 58335901ab Merge branch 'master' into 3.2 2020-09-15 10:44:12 +02:00
Rémi Verschelde 44f1b43445 Merge pull request #4016 from awkwardpolygons/fix-3.2-keywords-gdscript-basics
Update Keywords to include class_name
2020-09-15 10:37:38 +02:00
Adrien 4fc9a12e11 Update Keywords to include class_name
Includes `class_name` in the keywords list, and updates the definition of `class`.
2020-09-15 16:16:35 +08:00
Rémi Verschelde 8a503eb9ed Merge pull request #4009 from aaronfranke/assetlib-license
Clarify license requirement in Asset Library submitting instructions
2020-09-15 10:01:50 +02:00
Rémi Verschelde 47cda4b528 Merge pull request #4006 from Calinou/exporting-pck-vs-zip
Document the upsides and downsides of PCK and ZIP pack formats
2020-09-15 09:57:09 +02:00
Rémi Verschelde d14fa1b8c6 Merge pull request #4005 from Calinou/optimizing-for-size-remove-upx
Remove UPX recommendation in Optimizing for size
2020-09-15 09:55:06 +02:00
Rémi Verschelde a094c59239 Merge pull request #4004 from Calinou/rcedit-compile-templates
Document a fallback method to change the application icon on Windows
2020-09-15 09:54:55 +02:00
Aaron Franke a197de2b26 Clarify license requirement in AssetLib submitting instructions 2020-09-13 15:17:20 -04:00
Rémi Verschelde c444c0bda7 Merge pull request #4008 from Calinou/faq-when-is-next-release-out
Add a FAQ item about "When is the next release of Godot out?"
2020-09-13 19:52:47 +02:00
Hugo Locurcio b0097a4b95 Add a FAQ item about "When is the next release of Godot out?" 2020-09-13 18:12:18 +02:00
Hugo Locurcio b677d7d8de Document the upsides and downsides of PCK and ZIP pack formats 2020-09-13 15:29:58 +02:00
Hugo Locurcio ab4995c050 Remove UPX recommendation in Optimizing for size
The downsides (such as false positives in antivirus programs)
are usually not worth the upsides.

Moreover, when distributing a game using a platform like Steam,
SteamPipe will compress the data that will be sent to the player
downloading the game, even if the original game data is uncompressed.
2020-09-13 15:17:50 +02:00
Hugo Locurcio 53aa9829bc Document a fallback method to change the application icon on Windows
This method isn't as convenient as using rcedit, but it should be much
more reliable.
2020-09-13 14:26:51 +02:00
Nathan Lovato c0156f55b5 Merge pull request #4000 from clayjohn/Optimization
Initial port of optimization tutorials to master
2020-09-12 08:12:26 -06:00
clayjohn 55b1a4fb03 Initial port of optimization tutorials to master 2020-09-11 23:02:27 -07:00
Rémi Verschelde 6d8c7b1d1a Merge branch 'master' into 3.2 2020-09-11 09:15:57 +02:00
Rémi Verschelde ef45052cae Scripting: Fix wrong merge of 4.0 connect syntax
Fixes #3984.
2020-09-11 09:14:34 +02:00
Rémi Verschelde 08fcc85422 Fix title case 2020-09-11 09:13:16 +02:00
Rémi Verschelde a95c173ae9 Merge pull request #3693 from Calinou/matrices-transforms-shear
Mention the Node2D shearing property in Matrices and transforms
2020-09-11 09:12:18 +02:00
Rémi Verschelde 24d58f3dc4 Merge pull request #3991 from Calinou/improve-bbcode-tags-description
Improve the BBCode tags description, mention lack of vertical centering
2020-09-10 19:24:54 +02:00
Hugo Locurcio 59c686d04d Improve the BBCode tags description, mention lack of vertical centering
This was suggested by someone on Twitter.
2020-09-10 19:01:22 +02:00
Rémi Verschelde bf00d41fdf Merge pull request #3986 from pyacier/master
Fix quote marks
2020-09-10 14:45:41 +02:00
Pierre Caye eb52c7330f Fix quote marks 2020-09-10 13:34:16 +02:00
Nathan Leiby 97384fd5ee styleguide: clarify "static typing" syntax (#3687)
* styleguide: clarify "static typing" syntax

I first explored making an update here because I felt the current docs were confusing:

1. I could not tell if everything below "bad" was actually bad... It seemed like some of it was "good".
2. The examples involving ` var health := 0  # The compiler will use the int type.` seemed redundant, and re: (1) it was confusing to see one in "good" and one in "bad".

Do you agree whether a change is merited or did I misunderstand the docs as written?

---

While writing this proposed update, I realize that my explanation is less focused on style, but instead also explaining how declared and inferred types work. Is that what we expect in the style guide, or is the intent to be laser-focused it on syntax and code clarity? If so, perhaps we should avoid explanation and use the linked static typing guide as the source of truth for a rich explanation: https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/static_typing.html#doc-gdscript-static-typing).

Thanks for the awesome game engine!

* clarify why it doesn't work in the get_node() case
2020-09-09 19:05:35 -06:00
Rémi Verschelde eff98682dc Merge pull request #3983 from hubertekvall/patch-1
Fix of a grammatical error.
2020-09-09 21:25:24 +02:00
Hubert Ekvall ad95164095 Fix of a grammatical error. 2020-09-09 20:26:24 +02:00
Rémi Verschelde 9c92e2fb71 Merge pull request #3852 from Calinou/improve-optimization-3.2
Proofread and improve the optimization guides
2020-09-09 15:07:13 +02:00
Hugo Locurcio 8b40561866 Proofread and improve the optimization guides 2020-09-09 15:01:45 +02:00
Rémi Verschelde 1fec4eacfc Merge pull request #3785 from Calinou/add-autotile-templates
Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
2020-09-09 14:17:17 +02:00
Hugo Locurcio 747af9b3c7 Mention the Node2D shearing property in Matrices and transforms
This closes #3604.
2020-09-09 14:15:06 +02:00
Rémi Verschelde 1740baf9de Merge pull request #3898 from faintdeception/patch-1
Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00