blurrred
3550d1fd7d
Grammar fix + clarity improvements
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Added proper article before "background" and put the type of node in parenthesis.
(cherry picked from commit 36bd2bbd93 )
2018-11-20 11:41:36 +01:00
Andy Alt
5f3870e6f0
fix typo within ui_main_menu.rst (had->have)
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(cherry picked from commit 39adfad322 )
2018-11-20 11:10:32 +01:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017
Fix mixed use of tabs and spaces in indented blocks
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4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Rémi Verschelde
2b6f6756f2
Merge pull request #1891 from aaronfranke/mul-div-rem
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Simplify GDScript mul/div/remainder operator text
2018-11-20 09:56:30 +01:00
Rémi Verschelde
3a6fa1507c
Merge pull request #1892 from Calinou/capitalize-godot
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Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Vallentin
cd4353790f
Fixed typos ( #1906 )
2018-11-20 09:44:00 +01:00
Rémi Verschelde
8a7a151522
Merge pull request #1917 from Calinou/improve-exporting-projects
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Improve the "Exporting projects" page
2018-11-20 09:38:38 +01:00
janvanhoudt
161b2b0653
Prefabs are a Unity concept.
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Since not all readers have Unity experience and thus know what prefabs are, it seems better to clarify it here.
2018-11-18 14:56:44 +01:00
Hugo Locurcio
75de736a2e
Improve the "Exporting projects" page
2018-11-13 20:02:48 +01:00
Chris Bradfield
e2785c3bb9
Merge pull request #1902 from RoloDMonkey/master
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#1901 - Wrong button is highlighted in Scenes and Nodes
2018-11-11 23:25:14 -08:00
Aaron Franke
35235a1d28
Simplify mul/div/remainder operator text
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IMO this is a much better description. It's to the point, and if anyone has further questions, they can look up how the C++ operators work.
2018-11-08 23:08:53 -05:00
Andrew Predmore
f8cee7c160
#1901 - replaced playscene.png with a new image that highlights the correct button; highlighted where to put the filename in save_scene.png; changed the doc text so that the name of the file, "Hello.tscn" has the same capitalization as the screenshot
2018-11-02 16:19:43 -04:00
jerry
1727be33b8
Fix typo 'an weapon'->'a weapon'
2018-11-01 15:46:46 +09:00
Hugo Locurcio
adf3cb915a
Capitalize all instances of Godot (except the binary name)
2018-10-27 21:01:11 +02:00
Rémi Verschelde
e3b9e56516
Fix capitalization of some headers
2018-10-25 15:52:04 +02:00
Max Hilbrunner
ea9f3ea049
Merge pull request #1830 from ZX-WT/editor_3d
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added link to intro_to_3d in 3d workspace section of intro to the editor's interface
2018-10-21 22:12:32 +02:00
Max Hilbrunner
dfd036327a
Merge pull request #1833 from YeldhamDev/resources_update
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Update "External vs built-in" section in "Resources" page to 3.*
2018-10-21 22:00:26 +02:00
Joe Sweeney
fe76bef199
British to American spelling ( #1837 )
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* British to American spelling
2018-10-21 21:51:57 +02:00
Vikram1323
bb8fa1d842
Editing pass ( #1874 )
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* Update faq.rst
* Update c_sharp_basics.rst
* Update external_editor.rst
* Update unity_to_godot.rst
* Update unity_to_godot.rst
2018-10-21 21:42:47 +02:00
M. Huri
034bb63e84
Repaired mistyped of 'its'.
2018-10-19 19:39:49 +07:00
Andy Alt
ca7dff7133
Update project_organization.rst:(importing section)fix typo, improve grammar ( #1824 )
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* Update project_organization.rst
various grammar, spelling corrections
* gitignore->gdignore
2018-10-17 07:47:42 +02:00
Nathan Lovato
a6c5956da6
Merge pull request #1860 from mega-bit/godot-docs/exporting-uwp
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Fixed typo in "Exporting for Universal Windows Platform"
2018-10-17 08:08:21 +09:00
Nathan Lovato
59fd04b049
Merge pull request #1858 from mega-bit/godot-docs/file-system-typo
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Fixed typo in "File system"
2018-10-17 08:06:10 +09:00
mega-bit
e3e98030e7
Fixed typo in "Customizing the Web export HTML page" ( #1859 )
2018-10-17 08:05:23 +09:00
mega-bit
fcc308e043
Fixed a few typos in "Godot-Blender-Exporter" ( #1861 )
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* Fixed a few typos in "Godot-Blender-Exporter"
* Another typo in "Godot-Blender-Exporter"
* More typos in "Godot-Blender-Exporter"
2018-10-17 08:05:05 +09:00
Frido
03f0c69dc2
Fixed typo in "Exporting for Universal Windows Platform"
2018-10-16 21:40:49 +02:00
Frido
a7fb1dc3f8
Fixed typo in "File system"
2018-10-16 21:15:19 +02:00
Nathan Lovato
12d589e0c7
Merge pull request #1848 from Vikram1323/patch-4
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Update gdscript_advanced.rst
2018-10-16 13:10:46 +09:00
Nathan Lovato
0b1214e710
Merge pull request #1844 from Vikram1323/patch-1
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Update gdscript_basics.rst
2018-10-16 09:00:43 +09:00
Nathan Lovato
3af2c11c37
Merge pull request #1852 from Vikram1323/patch-7
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Update filesystem.rst
2018-10-16 08:59:14 +09:00
Vikram1323
13a4b6ee9d
Update godot_design_philosophy.rst
2018-10-15 23:19:41 +05:30
Vikram1323
9879bd023e
Update filesystem.rst
2018-10-15 23:07:10 +05:30
Vikram1323
3d9f98318d
Update gdscript_advanced.rst
2018-10-15 20:03:38 +05:30
Vikram1323
5838266e00
Update gdscript_basics.rst
2018-10-15 13:52:06 +05:30
Max Hilbrunner
98b39adf8f
Merge pull request #1841 from triptych/patch-1
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Typo fix
2018-10-14 19:20:44 +02:00
Andrew Wooldridge
10feca1ab4
typo fix
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noticed a typo while reading the docs
2018-10-13 22:31:17 -07:00
Will Nations
21faf38343
tidying up proj-org and assetlib tuts
2018-10-13 23:54:38 -05:00
Nathan Lovato and Simon Crawford
1408c2548c
Clarify two paragraphs in Game User Interface tut, closes #1835
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Co-authored-by: Simon Crawford <>
2018-10-13 13:52:34 +09:00
Michael Alexsander Silva Dias
1ef063ff0b
Update "External vs built-in" section in "Resources" page to 3.*
2018-10-12 03:43:41 -03:00
ZX-WT
102cec7b18
added link to intro_to_3d in 3d workspace section of editor_intro
2018-10-11 22:47:06 +08:00
Nathan Lovato
e3a5cdcfc8
Merge pull request #1823 from andy5995/as_possible
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workflow/.../project_org.rst:grammar
2018-10-10 19:29:17 +09:00
andy5995
8c800de852
workflow/.../project_org.rst:grammar
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* Filling in some missing words here
"group assets as close to scenes as possible"
* Also changing a comma to a semicolon
2018-10-10 00:01:59 -05:00
andy5995
7ab348b9c9
workflow/proj_org.rst:scene-based (hyphenate)
2018-10-09 23:29:51 -05:00
Max Hilbrunner
472815321b
Merge pull request #1810 from Warlaan/patch-3
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Added a clarification about the Godot-Blender-Exporter
2018-10-07 16:16:27 +02:00
Antonio Torres Moríñigo
f37cf48d13
Update screenshots from old build
2018-10-07 15:01:20 +02:00
Warlaan
ced9a69212
Added a clarification
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After I had spent several hours trying to get the physics export to work using the method described in this chapter combined with the "better collada exporter" I finally understood that there is a plugin that is called Godot-Blender-Exporter.
Since it used to be the default to use the "better collada exporter" I didn't understand that the title of the page is a name, not a description. After all the better collada exporter is kind of a godot to blender exporter.
2018-10-07 08:57:10 +02:00
Max Hilbrunner
051e4f5d5a
Merge pull request #1806 from Calinou/rename-osx-to-macos
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Rename all occurrences of Mac OS X to macOS
2018-10-06 23:09:15 +02:00
Max Hilbrunner
0f2e55654e
Merge pull request #1794 from GDquest/resources-page-proof
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Proof the first half of the resources page
2018-10-06 22:40:47 +02:00
Max Hilbrunner
b497654c69
Merge pull request #1791 from williamd1k0/script-serialization
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Add Script Serialization info in Unity to Godot page
2018-10-06 22:35:40 +02:00