Commit Graph
319 Commits
Author SHA1 Message Date
blurrred 3550d1fd7d Grammar fix + clarity improvements
Added proper article before "background" and put the type of node in parenthesis.

(cherry picked from commit 36bd2bbd93)
2018-11-20 11:41:36 +01:00
Andy Alt 5f3870e6f0 fix typo within ui_main_menu.rst (had->have)
(cherry picked from commit 39adfad322)
2018-11-20 11:10:32 +01:00
Rémi Verschelde 4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Rémi Verschelde 2b6f6756f2 Merge pull request #1891 from aaronfranke/mul-div-rem
Simplify GDScript mul/div/remainder operator text
2018-11-20 09:56:30 +01:00
Rémi Verschelde 3a6fa1507c Merge pull request #1892 from Calinou/capitalize-godot
Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Vallentin cd4353790f Fixed typos (#1906) 2018-11-20 09:44:00 +01:00
Rémi Verschelde 8a7a151522 Merge pull request #1917 from Calinou/improve-exporting-projects
Improve the "Exporting projects" page
2018-11-20 09:38:38 +01:00
janvanhoudt 161b2b0653 Prefabs are a Unity concept.
Since not all readers have Unity experience and thus know what prefabs are, it seems better to clarify it here.
2018-11-18 14:56:44 +01:00
Hugo Locurcio 75de736a2e Improve the "Exporting projects" page 2018-11-13 20:02:48 +01:00
Chris Bradfield e2785c3bb9 Merge pull request #1902 from RoloDMonkey/master
#1901 - Wrong button is highlighted in Scenes and Nodes
2018-11-11 23:25:14 -08:00
Aaron Franke 35235a1d28 Simplify mul/div/remainder operator text
IMO this is a much better description. It's to the point, and if anyone has further questions, they can look up how the C++ operators work.
2018-11-08 23:08:53 -05:00
Andrew Predmore f8cee7c160 #1901 - replaced playscene.png with a new image that highlights the correct button; highlighted where to put the filename in save_scene.png; changed the doc text so that the name of the file, "Hello.tscn" has the same capitalization as the screenshot 2018-11-02 16:19:43 -04:00
jerry 1727be33b8 Fix typo 'an weapon'->'a weapon' 2018-11-01 15:46:46 +09:00
Hugo Locurcio adf3cb915a Capitalize all instances of Godot (except the binary name) 2018-10-27 21:01:11 +02:00
Rémi Verschelde e3b9e56516 Fix capitalization of some headers 2018-10-25 15:52:04 +02:00
Max Hilbrunner ea9f3ea049 Merge pull request #1830 from ZX-WT/editor_3d
added link to intro_to_3d in 3d workspace section of intro to the editor's interface
2018-10-21 22:12:32 +02:00
Max Hilbrunner dfd036327a Merge pull request #1833 from YeldhamDev/resources_update
Update "External vs built-in" section in "Resources" page to 3.*
2018-10-21 22:00:26 +02:00
Joe Sweeney fe76bef199 British to American spelling (#1837)
* British to American spelling
2018-10-21 21:51:57 +02:00
Vikram1323 bb8fa1d842 Editing pass (#1874)
* Update faq.rst

* Update c_sharp_basics.rst

* Update external_editor.rst

* Update unity_to_godot.rst

* Update unity_to_godot.rst
2018-10-21 21:42:47 +02:00
M. Huri 034bb63e84 Repaired mistyped of 'its'. 2018-10-19 19:39:49 +07:00
Andy Alt ca7dff7133 Update project_organization.rst:(importing section)fix typo, improve grammar (#1824)
* Update project_organization.rst

various grammar, spelling corrections

* gitignore->gdignore
2018-10-17 07:47:42 +02:00
Nathan Lovato a6c5956da6 Merge pull request #1860 from mega-bit/godot-docs/exporting-uwp
Fixed typo in "Exporting for Universal Windows Platform"
2018-10-17 08:08:21 +09:00
Nathan Lovato 59fd04b049 Merge pull request #1858 from mega-bit/godot-docs/file-system-typo
Fixed typo in "File system"
2018-10-17 08:06:10 +09:00
mega-bit e3e98030e7 Fixed typo in "Customizing the Web export HTML page" (#1859) 2018-10-17 08:05:23 +09:00
mega-bit fcc308e043 Fixed a few typos in "Godot-Blender-Exporter" (#1861)
* Fixed a few typos in "Godot-Blender-Exporter"

* Another typo in "Godot-Blender-Exporter"

* More typos in "Godot-Blender-Exporter"
2018-10-17 08:05:05 +09:00
Frido 03f0c69dc2 Fixed typo in "Exporting for Universal Windows Platform" 2018-10-16 21:40:49 +02:00
Frido a7fb1dc3f8 Fixed typo in "File system" 2018-10-16 21:15:19 +02:00
Nathan Lovato 12d589e0c7 Merge pull request #1848 from Vikram1323/patch-4
Update gdscript_advanced.rst
2018-10-16 13:10:46 +09:00
Nathan Lovato 0b1214e710 Merge pull request #1844 from Vikram1323/patch-1
Update gdscript_basics.rst
2018-10-16 09:00:43 +09:00
Nathan Lovato 3af2c11c37 Merge pull request #1852 from Vikram1323/patch-7
Update filesystem.rst
2018-10-16 08:59:14 +09:00
Vikram1323 13a4b6ee9d Update godot_design_philosophy.rst 2018-10-15 23:19:41 +05:30
Vikram1323 9879bd023e Update filesystem.rst 2018-10-15 23:07:10 +05:30
Vikram1323 3d9f98318d Update gdscript_advanced.rst 2018-10-15 20:03:38 +05:30
Vikram1323 5838266e00 Update gdscript_basics.rst 2018-10-15 13:52:06 +05:30
Max Hilbrunner 98b39adf8f Merge pull request #1841 from triptych/patch-1
Typo fix
2018-10-14 19:20:44 +02:00
Andrew Wooldridge 10feca1ab4 typo fix
noticed a typo while reading the docs
2018-10-13 22:31:17 -07:00
Will Nations 21faf38343 tidying up proj-org and assetlib tuts 2018-10-13 23:54:38 -05:00
Nathan LovatoandSimon Crawford 1408c2548c Clarify two paragraphs in Game User Interface tut, closes #1835
Co-authored-by: Simon Crawford <>
2018-10-13 13:52:34 +09:00
Michael Alexsander Silva Dias 1ef063ff0b Update "External vs built-in" section in "Resources" page to 3.* 2018-10-12 03:43:41 -03:00
ZX-WT 102cec7b18 added link to intro_to_3d in 3d workspace section of editor_intro 2018-10-11 22:47:06 +08:00
Nathan Lovato e3a5cdcfc8 Merge pull request #1823 from andy5995/as_possible
workflow/.../project_org.rst:grammar
2018-10-10 19:29:17 +09:00
andy5995 8c800de852 workflow/.../project_org.rst:grammar
* Filling in some missing words here

"group assets as close to scenes as possible"

* Also changing a comma to a semicolon
2018-10-10 00:01:59 -05:00
andy5995 7ab348b9c9 workflow/proj_org.rst:scene-based (hyphenate) 2018-10-09 23:29:51 -05:00
Max Hilbrunner 472815321b Merge pull request #1810 from Warlaan/patch-3
Added a clarification about the Godot-Blender-Exporter
2018-10-07 16:16:27 +02:00
Antonio Torres Moríñigo f37cf48d13 Update screenshots from old build 2018-10-07 15:01:20 +02:00
Warlaan ced9a69212 Added a clarification
After I had spent several hours trying to get the physics export to work using the method described in this chapter combined with the "better collada exporter" I finally understood that there is a plugin that is called Godot-Blender-Exporter.
Since it used to be the default to use the "better collada exporter" I didn't understand that the title of the page is a name, not a description. After all the better collada exporter is kind of a godot to blender exporter.
2018-10-07 08:57:10 +02:00
Max Hilbrunner 051e4f5d5a Merge pull request #1806 from Calinou/rename-osx-to-macos
Rename all occurrences of Mac OS X to macOS
2018-10-06 23:09:15 +02:00
Max Hilbrunner 0f2e55654e Merge pull request #1794 from GDquest/resources-page-proof
Proof the first half of the resources page
2018-10-06 22:40:47 +02:00
Max Hilbrunner b497654c69 Merge pull request #1791 from williamd1k0/script-serialization
Add Script Serialization info in Unity to Godot page
2018-10-06 22:35:40 +02:00