Merge pull request #1823 from andy5995/as_possible

workflow/.../project_org.rst:grammar
This commit is contained in:
Nathan Lovato
2018-10-10 19:29:17 +09:00
committed by GitHub
@@ -25,8 +25,9 @@ without metadata or an asset database.
Unlike other engines, a lot of resource are contained within the scene
itself, so the amount of files in the filesystem is considerably lower.
Considering that, the most common approach is to group assets close to scenes as,
when a project grows, it makes it more maintainable.
Considering that, the most common approach is to group assets as close
to scenes as possible; when a project grows, it makes it more
maintainable.
As example, base sprite images, 3D model scenes or meshes, materials, etc.
can usually be organized in a place, while a separate folder is used