Unai Martinez-Corral
31204023b6
Makefile: use sphinx-build -M
2023-03-28 19:34:39 +02:00
Unai Martinez-Corral
d37aceedeb
Makefile: fix check condition
2023-03-28 17:44:54 +02:00
Max Hilbrunner
17936f75aa
Merge pull request #7056 from Calinou/exporting-for-web-macos-ios-broken
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Document missing macOS/iOS support for HTML5 due to upstream bugs
2023-03-28 08:22:00 +02:00
Unai Martinez-Corral
08f2c7ce44
[contributing/development/compiling/compiling_for_linuxbsd] update style; use directives ( #7059 )
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* [contributing/development/compiling/compiling_for_linuxbsd] use tabs to show distro-specific one-liners
2023-03-28 07:50:21 +02:00
Max Hilbrunner
9f0e93722f
Merge pull request #7052 from NickCheng0921/master
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Update high_level_multiplayer.rst
2023-03-27 10:42:07 +02:00
Matthew
8a85f656b6
Merge pull request #7035 from The-Briel-Deal/patch-1
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Fix incorrect auto-generated signal names
2023-03-25 15:16:27 -04:00
Hugo Locurcio
80b71c4ba8
Document missing macOS/iOS support for HTML5 due to upstream bugs
2023-03-25 17:49:28 +01:00
Max Hilbrunner
e6382d8e6d
Merge pull request #7053 from paddy-exe/clarify-update-gdextension-docs
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Update/Clarify gdextension docs
2023-03-25 12:26:15 +01:00
Max Hilbrunner
f43627f52b
Merge pull request #7051 from Calinou/sdfgi-sharp-reflections-opaque-only
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Document SDFGI sharp reflections only working on opaque materials
2023-03-25 08:30:18 +01:00
Patrick
b4f3575d3b
Update/Clarify gdextension docs
2023-03-25 01:21:19 +01:00
NickCheng0921
245e8f920b
Update high_level_multiplayer.rst
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Old documentation used set_network_master instead of new method set_multiplayer_authority. Making this small update since rest of documentation for this page looks correct, but it took me a while to figure out why the old method wasn't working.
2023-03-24 18:40:15 -05:00
Hugo Locurcio
96eb7d05ff
Document SDFGI sharp reflections only working on opaque materials
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Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
Max Hilbrunner
92188329b4
Merge pull request #7045 from ganymoe/issue7044
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fix paths used in gdextension example
2023-03-24 15:16:17 +01:00
Max Hilbrunner
e22128ca06
Merge pull request #7042 from Mercerenies/patch1
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Corrected virtual function name in "Custom GUI Controls"
2023-03-24 00:00:38 +01:00
Max Hilbrunner
b01f7c7fa3
Merge pull request #7043 from deand0n/patch-1
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Fix typo at 2d_movenet.rst
2023-03-23 23:48:23 +01:00
Max Hilbrunner
bc511b92e1
Merge pull request #7046 from Calinou/large-world-coordinates-fix-typo
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Fix typo in Large world coordinates
2023-03-23 23:47:46 +01:00
Hugo Locurcio
76941d213c
Fix typo in Large world coordinates
2023-03-23 23:25:08 +01:00
ganymoe
9df4b09f3f
fix paths used in gdextension example
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fixes godotengine#7044
2023-03-23 21:30:46 +01:00
Silvio Mayolo
1269d592e1
Corrected virtual function name in "Custom GUI Controls"
2023-03-23 14:56:41 -04:00
VladKopylets
6085dad3ff
Fix typo at 2d_movenet.rst
2023-03-23 20:56:28 +02:00
Max Hilbrunner
057d8b97f1
Merge pull request #7031 from wlsnmrk/sphinx-build-dir
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Corrected directory for HTML documentation output
2023-03-23 06:39:14 +01:00
Kutub Gandhi
4ef67098a3
update animation tree images ( #7030 )
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* update animation tree iamges
these animation trees used the "KinematicBody2D" node which has been
replaced in Godot4 with the CharacterBody2D node. These images have been
updated accordingly
2023-03-23 06:10:56 +01:00
Max Hilbrunner
62e502fe23
Merge pull request #7004 from kzerot/patch-1
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Added info about range() with negative step
2023-03-23 04:49:37 +01:00
Max Hilbrunner
ebf3a02dbc
Merge pull request #6498 from vmedea/2022-12-style-guide
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Update style guide for new export and setget syntax
2023-03-23 04:46:52 +01:00
Max Hilbrunner
d37b6d6cb5
Merge pull request #6943 from brettchalupa/patch-2
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Fix 2D Sprite Animation @onready vars
2023-03-23 04:44:24 +01:00
Max Hilbrunner
79bbffaadd
Merge pull request #7021 from kastaldi/patch-1
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* Full Rect option in Background section
Corrected the "Full Rect" option location in Background section because it was wrong in Godot 4.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-23 04:41:43 +01:00
Max Hilbrunner
86c4c136ea
Merge pull request #7005 from rcorre/array-type
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Document array types.
2023-03-23 04:41:10 +01:00
Max Hilbrunner
b53e989669
Merge pull request #7012 from jwmcgettigan/onready-patch
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Updated instances of onready to @onready.
2023-03-23 04:39:30 +01:00
Max Hilbrunner
6c424ed6ad
Update getting_started/first_2d_game/07.finishing-up.rst
2023-03-23 04:36:44 +01:00
Max Hilbrunner
0c01b9fd8e
Merge pull request #7038 from mhilbrunner/fixups
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Update mouse button enum references
2023-03-23 04:29:04 +01:00
Max Hilbrunner
29ead33bb3
Update mouse button enum references
2023-03-23 04:16:39 +01:00
Max Hilbrunner
9afa1b02a9
Merge pull request #7020 from notPelf/patch-2
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Updated MouseButton enum values in input examples
2023-03-23 04:13:41 +01:00
Max Hilbrunner
0fb5bfa152
Merge pull request #7037 from mhilbrunner/fixups
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Various fixups
2023-03-23 03:40:26 +01:00
Max Hilbrunner
7d5fb4e6a2
Various fixups
2023-03-23 03:13:29 +01:00
Gabriel Ford
72216483eb
Fix incorrect auto-generated signal names
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In https://github.com/godotengine/godot-docs/issues/7028 it is noted that the autogenerated signal names for "Your first 2D game" are in the wrong case. They are PascalCase in the docs but in the engine they are snake_case in the latest stable 4.0.
fixes #7028
2023-03-22 22:10:55 -04:00
Max Hilbrunner
5d914518eb
Merge pull request #6383 from Piralein/update-highlighter
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update the gdscript highlighter
2023-03-23 03:09:17 +01:00
Kory Postma and Max Hilbrunner
c93375e10f
Update scripting_first_script.rst ( #7023 )
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* Update scripting_first_script.rst
Added some clarity and made changes to properly support Godot 4 changes. The images still need to be updated though.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-23 03:04:27 +01:00
Max Hilbrunner
8d1af60ddb
Merge pull request #7036 from ajreckof/update_configuring_xcode
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update the page explaining Xcode configuration for engine development
2023-03-23 02:56:28 +01:00
Max Hilbrunner
8d1cfa6c37
Merge pull request #6345 from Calinou/add-custom-platform-ports
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Add a page on creating custom platform ports
2023-03-23 02:38:02 +01:00
Martin Majewski
bc925e0c80
Made a sentence easier to read and included a reference to class_String ( #7034 )
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* Excluded user created Python venv folder
* Added monospace format to code and added ref to String doc
2023-03-23 02:28:05 +01:00
ajreckof
cc91994efd
update the page explaining Xcode configuration for engine development
2023-03-22 21:26:15 +01:00
12ff0a170d
Document the Visual Profiler debugger tab, update some screenshots to 4.0 ( #6976 )
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* Document the Visual Profiler debugger tab, update some screenshots to 4.0
* Update tutorials/scripting/debug/debugger_panel.rst
Co-authored-by: Clay John <claynjohn@gmail.com >
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2023-03-22 11:29:05 +01:00
a434971e4f
Updating the instructions for C# debugging in Visual Studio Code ( #6977 )
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* Updating the instructions for Visual Studio Code
Edited the instructions needed to make Visual Studio Code debugging work with Godot 4 - .net. Explained the situation with the not yet updated Godot c# extension for Visual Studio Code.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-03-22 11:26:22 +01:00
c3869d986a
update the profiling C# code section of the doc for Godot 4 ( #7025 )
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* update the profiling C# code section of the doc for Godot 4
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-22 11:01:59 +01:00
Max Hilbrunner
fe8b9e1476
Merge pull request #7033 from Arnklit/import-plugin-fileaccess-change
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docs: fix for File -> FileAccess change
2023-03-22 10:55:45 +01:00
Kasper Frandsen
69e8f24fdd
docs: fix for File -> FileAccess change
2023-03-21 15:17:09 +00:00
Matthew
40c585657d
Merge pull request #6954 from pcamp/patch-3
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"Search" -> "Search Help" in learning_new_features
2023-03-20 19:12:47 -04:00
Mark Wilson
24bc17efe3
Provide correct directory for HTML documentation output
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Updated output directory in tutorial for manual sphinx-build operations
on godot-docs. It now matches the output directory used by the make
command for godot-docs.
2023-03-20 13:57:35 -04:00
Max Hilbrunner
da46470513
Merge pull request #6978 from JohnVeness/project-manager
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Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
Max Hilbrunner
e7ec0d54bc
Merge pull request #6993 from Calinou/using-fonts-embolden
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Document embolden and font spacing in Using fonts
2023-03-20 02:42:02 +01:00