Commit Graph
6957 Commits
Author SHA1 Message Date
Unai Martinez-Corral 31204023b6 Makefile: use sphinx-build -M 2023-03-28 19:34:39 +02:00
Unai Martinez-Corral d37aceedeb Makefile: fix check condition 2023-03-28 17:44:54 +02:00
Max Hilbrunner 17936f75aa Merge pull request #7056 from Calinou/exporting-for-web-macos-ios-broken
Document missing macOS/iOS support for HTML5 due to upstream bugs
2023-03-28 08:22:00 +02:00
Unai Martinez-Corral 08f2c7ce44 [contributing/development/compiling/compiling_for_linuxbsd] update style; use directives (#7059)
* [contributing/development/compiling/compiling_for_linuxbsd] use tabs to show distro-specific one-liners
2023-03-28 07:50:21 +02:00
Max Hilbrunner 9f0e93722f Merge pull request #7052 from NickCheng0921/master
Update high_level_multiplayer.rst
2023-03-27 10:42:07 +02:00
Matthew 8a85f656b6 Merge pull request #7035 from The-Briel-Deal/patch-1
Fix incorrect auto-generated signal names
2023-03-25 15:16:27 -04:00
Hugo Locurcio 80b71c4ba8 Document missing macOS/iOS support for HTML5 due to upstream bugs 2023-03-25 17:49:28 +01:00
Max Hilbrunner e6382d8e6d Merge pull request #7053 from paddy-exe/clarify-update-gdextension-docs
Update/Clarify gdextension docs
2023-03-25 12:26:15 +01:00
Max Hilbrunner f43627f52b Merge pull request #7051 from Calinou/sdfgi-sharp-reflections-opaque-only
Document SDFGI sharp reflections only working on opaque materials
2023-03-25 08:30:18 +01:00
Patrick b4f3575d3b Update/Clarify gdextension docs 2023-03-25 01:21:19 +01:00
NickCheng0921 245e8f920b Update high_level_multiplayer.rst
Old documentation used set_network_master instead of new method set_multiplayer_authority. Making this small update since rest of documentation for this page looks correct, but it took me a while to figure out why the old method wasn't working.
2023-03-24 18:40:15 -05:00
Hugo Locurcio 96eb7d05ff Document SDFGI sharp reflections only working on opaque materials
Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
Max Hilbrunner 92188329b4 Merge pull request #7045 from ganymoe/issue7044
fix paths used in gdextension example
2023-03-24 15:16:17 +01:00
Max Hilbrunner e22128ca06 Merge pull request #7042 from Mercerenies/patch1
Corrected virtual function name in "Custom GUI Controls"
2023-03-24 00:00:38 +01:00
Max Hilbrunner b01f7c7fa3 Merge pull request #7043 from deand0n/patch-1
Fix typo at 2d_movenet.rst
2023-03-23 23:48:23 +01:00
Max Hilbrunner bc511b92e1 Merge pull request #7046 from Calinou/large-world-coordinates-fix-typo
Fix typo in Large world coordinates
2023-03-23 23:47:46 +01:00
Hugo Locurcio 76941d213c Fix typo in Large world coordinates 2023-03-23 23:25:08 +01:00
ganymoe 9df4b09f3f fix paths used in gdextension example
fixes godotengine#7044
2023-03-23 21:30:46 +01:00
Silvio Mayolo 1269d592e1 Corrected virtual function name in "Custom GUI Controls" 2023-03-23 14:56:41 -04:00
VladKopylets 6085dad3ff Fix typo at 2d_movenet.rst 2023-03-23 20:56:28 +02:00
Max Hilbrunner 057d8b97f1 Merge pull request #7031 from wlsnmrk/sphinx-build-dir
Corrected directory for HTML documentation output
2023-03-23 06:39:14 +01:00
Kutub Gandhi 4ef67098a3 update animation tree images (#7030)
* update animation tree iamges

these animation trees used the "KinematicBody2D" node which has been
replaced in Godot4 with the CharacterBody2D node. These images have been
updated accordingly
2023-03-23 06:10:56 +01:00
Max Hilbrunner 62e502fe23 Merge pull request #7004 from kzerot/patch-1
Added info about range() with negative step
2023-03-23 04:49:37 +01:00
Max Hilbrunner ebf3a02dbc Merge pull request #6498 from vmedea/2022-12-style-guide
Update style guide for new export and setget syntax
2023-03-23 04:46:52 +01:00
Max Hilbrunner d37b6d6cb5 Merge pull request #6943 from brettchalupa/patch-2
Fix 2D Sprite Animation @onready vars
2023-03-23 04:44:24 +01:00
Max Hilbrunner 79bbffaadd Merge pull request #7021 from kastaldi/patch-1
* Full Rect option in Background section

Corrected the "Full Rect" option location in Background section because it was wrong in Godot 4.

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-23 04:41:43 +01:00
Max Hilbrunner 86c4c136ea Merge pull request #7005 from rcorre/array-type
Document array types.
2023-03-23 04:41:10 +01:00
Max Hilbrunner b53e989669 Merge pull request #7012 from jwmcgettigan/onready-patch
Updated instances of onready to @onready.
2023-03-23 04:39:30 +01:00
Max Hilbrunner 6c424ed6ad Update getting_started/first_2d_game/07.finishing-up.rst 2023-03-23 04:36:44 +01:00
Max Hilbrunner 0c01b9fd8e Merge pull request #7038 from mhilbrunner/fixups
Update mouse button enum references
2023-03-23 04:29:04 +01:00
Max Hilbrunner 29ead33bb3 Update mouse button enum references 2023-03-23 04:16:39 +01:00
Max Hilbrunner 9afa1b02a9 Merge pull request #7020 from notPelf/patch-2
Updated MouseButton enum values in input examples
2023-03-23 04:13:41 +01:00
Max Hilbrunner 0fb5bfa152 Merge pull request #7037 from mhilbrunner/fixups
Various fixups
2023-03-23 03:40:26 +01:00
Max Hilbrunner 7d5fb4e6a2 Various fixups 2023-03-23 03:13:29 +01:00
Gabriel Ford 72216483eb Fix incorrect auto-generated signal names
In https://github.com/godotengine/godot-docs/issues/7028 it is noted that the autogenerated signal names for "Your first 2D game" are in the wrong case. They are PascalCase in the docs but in the engine they are snake_case in the latest stable 4.0.

fixes #7028
2023-03-22 22:10:55 -04:00
Max Hilbrunner 5d914518eb Merge pull request #6383 from Piralein/update-highlighter
update the gdscript highlighter
2023-03-23 03:09:17 +01:00
Kory PostmaandMax Hilbrunner c93375e10f Update scripting_first_script.rst (#7023)
* Update scripting_first_script.rst

Added some clarity and made changes to properly support Godot 4 changes.  The images still need to be updated though.
---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-23 03:04:27 +01:00
Max Hilbrunner 8d1af60ddb Merge pull request #7036 from ajreckof/update_configuring_xcode
update the page explaining Xcode configuration for engine development
2023-03-23 02:56:28 +01:00
Max Hilbrunner 8d1cfa6c37 Merge pull request #6345 from Calinou/add-custom-platform-ports
Add a page on creating custom platform ports
2023-03-23 02:38:02 +01:00
Martin Majewski bc925e0c80 Made a sentence easier to read and included a reference to class_String (#7034)
* Excluded user created Python venv folder

* Added monospace format to code and added ref to String doc
2023-03-23 02:28:05 +01:00
ajreckof cc91994efd update the page explaining Xcode configuration for engine development 2023-03-22 21:26:15 +01:00
12ff0a170d Document the Visual Profiler debugger tab, update some screenshots to 4.0 (#6976)
* Document the Visual Profiler debugger tab, update some screenshots to 4.0

* Update tutorials/scripting/debug/debugger_panel.rst

Co-authored-by: Clay John <claynjohn@gmail.com>

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-03-22 11:29:05 +01:00
a434971e4f Updating the instructions for C# debugging in Visual Studio Code (#6977)
* Updating the instructions for Visual Studio Code

Edited the instructions needed to make Visual Studio Code debugging work with Godot 4 - .net. Explained the situation with the not yet updated Godot c# extension for Visual Studio Code.

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-03-22 11:26:22 +01:00
c3869d986a update the profiling C# code section of the doc for Godot 4 (#7025)
* update the profiling C# code section of the doc for Godot 4

---------

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-22 11:01:59 +01:00
Max Hilbrunner fe8b9e1476 Merge pull request #7033 from Arnklit/import-plugin-fileaccess-change
docs: fix for File -> FileAccess change
2023-03-22 10:55:45 +01:00
Kasper Frandsen 69e8f24fdd docs: fix for File -> FileAccess change 2023-03-21 15:17:09 +00:00
Matthew 40c585657d Merge pull request #6954 from pcamp/patch-3
"Search" -> "Search Help" in learning_new_features
2023-03-20 19:12:47 -04:00
Mark Wilson 24bc17efe3 Provide correct directory for HTML documentation output
Updated output directory in tutorial for manual sphinx-build operations
on godot-docs. It now matches the output directory used by the make
command for godot-docs.
2023-03-20 13:57:35 -04:00
Max Hilbrunner da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
Max Hilbrunner e7ec0d54bc Merge pull request #6993 from Calinou/using-fonts-embolden
Document embolden and font spacing in Using fonts
2023-03-20 02:42:02 +01:00