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Fix typo at 2d_movenet.rst
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@@ -261,7 +261,7 @@ on the screen will cause the player to move to the target location.
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public override void _PhysicsProcess(double delta)
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{
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velocity = Position.DirectionTo(_target) * Speed;
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Velocity = Position.DirectionTo(_target) * Speed;
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// LookAt(target);
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if (Position.DistanceTo(_target) > 10)
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{
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