Clay John
29d02e14d4
Merge pull request #5972 from snailrhymer/arraymesh-tut-changes
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Update and improve clarity in procedural geometry tutorials
2022-07-25 23:39:06 -07:00
Max Hilbrunner
3f00b445e6
Merge pull request #5983 from 31/dev/31/cli
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Add "dotnet CLI" option to all C# editor docs
2022-07-26 00:40:05 +02:00
sublimemm
5e9d2286ef
Move OpenJDK installation before Android SDK in Exporting for Android ( #5988 )
2022-07-25 21:31:47 +02:00
TheLegoSensei
65c8880d2f
Update recording_with_microphone.rst ( #5986 )
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* Update recording_with_microphone.rst
Added the detail that you need to enable the mic in the project settings, as I just spent about two hours wondering why it wasn't working like the example.
2022-07-25 13:08:29 +02:00
31
b3296f0573
Remove "Core" from .NET SDK, simplify Mono mention
2022-07-24 17:55:10 -07:00
31
5f60723cd4
Add "dotnet CLI" option to all C# editor docs
2022-07-24 16:03:24 -07:00
SnailRhymer
4ed027c4a5
Update and improve clarity in procedural geometry tutorials
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Update arraymesh.rst, index.rst and meshdatatool.rst to 4.0 class names.
Make some changes to improve the flow and clarity of the tutorials.
2022-07-24 10:42:04 +01:00
Jaime Crespo
33caaf6535
Fix misc syntax/style errors/warnings on documentation head ( #5977 )
2022-07-23 18:29:56 +02:00
Max Hilbrunner
3524748f27
Merge pull request #5946 from RolandMarchand/NewTutorialCustomPostProcessing
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Replace the custom post-processing shader tutorial
2022-07-23 11:28:04 +02:00
bruvzg
b82de55573
Rename OSX to macOS and iPhoneOS to iOS. Update iOS build instructions.
2022-07-21 12:54:21 +03:00
Roland Marchand
245975f4aa
Rewrote the custom post-processing shader tutorial
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The original method of applying shaders to viewports did not work in practice. It was also too complicated. This new way of doing it with CanvasLayers works well and is easy to implement.
I reorganised the information to improve the information flow and readability, and to reduce redundancy.
I replaced the original cube example with a sheep sprite. While the original tutorial claimed to be in 2D, the example cubes were in 3D, which was confusing. Also, sheep are more engaging than cubes.
I replaced the the Sobel filter example with an hex pixelization example, because in practice applying a Sobel filter to a frame often makes it appear pure black. People trying out this filter may think it does not work. Removing the Sobel filter example also removes a note about the filter's implementation, saving space. In contrast, a pixelization filter works on nearly all images and makes for a more engaging and clear example.
2022-07-20 22:39:00 -04:00
Hugo Locurcio
74b2ce1982
Document blend shapes being supported in GLES2
2022-07-19 20:47:18 +02:00
Patrick Exner
e5f23eebf2
Examples of matrix input usage in Spatial Shaders
2022-07-19 18:48:42 +02:00
Max Hilbrunner
fcb71d2f29
Merge pull request #5952 from bruvzg/macos_export_hidden
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Update macOS export page.
2022-07-19 16:01:37 +02:00
Max Hilbrunner
eeb290d073
Merge pull request #5939 from panreyes/master
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Update consoles.rst: Added two new porting/publishing companies
2022-07-19 11:55:10 +02:00
bruvzg
1e630c103a
Update macOS export page to include information about hidden options and exporting from non macOS systems.
2022-07-19 12:21:10 +03:00
snailrhymer
d47389721a
Improve clarity in animation_tree.rst
2022-07-18 11:09:40 +01:00
Hugo Locurcio
845a41a10f
Add a page on playing videos using VideoStreamPlayer ( #5923 )
2022-07-17 18:33:25 +02:00
panreyes
6d33e16a31
Update consoles.rst
2022-07-17 11:47:49 +02:00
Nathan Anderson and Hugo Locurcio
aca8507c92
Mention WebRTC support on HTML5 in High-level multiplayer ( #5937 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-07-16 18:36:29 +02:00
Matthew
b22a6435a2
Update required NDK version in Exporting for Android ( #5924 )
2022-07-12 18:19:21 +02:00
Max Hilbrunner
61dba21a26
Merge pull request #5902 from aaronfranke/matrix-transform-wording-g4
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Improve wording in Matrices and Transforms article and update for Godot 4
2022-07-12 08:39:29 +02:00
Max Hilbrunner
9dbd98600a
Merge pull request #5830 from skyace65/type_variation
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Document type variations and update images
2022-07-12 08:35:35 +02:00
Nabware
15173a0eec
Update Command line tutorial to match 4.0.alpha11 --help output ( #5918 )
2022-07-12 00:56:53 +02:00
Moté
48f10af7da
Update Godot Kotlin link to point to newer implementation ( #5921 )
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The makers did a new implementation that works better, according to them.
2022-07-11 20:25:44 +02:00
skyace65
3bfd9b8ba6
Document Theme type variations
2022-07-11 20:48:45 +03:00
Hugo Locurcio and snailrhymer
3b1e2f6be3
Add a page on creating movies with Godot using Movie Maker functionality ( #5889 )
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Co-authored-by: snailrhymer <61291296+snailrhymer@users.noreply.github.com >
2022-07-11 16:55:14 +02:00
Loki McKay
c9da1e8a37
Update instance() call to instantiate() in Making Plugins ( #5917 )
2022-07-08 20:07:33 +02:00
kkoang
ffd84fa9a0
Fix inline code display in GDScript reference ( #5907 )
2022-07-03 21:02:15 +02:00
Rémi Verschelde
ad3ca732d3
Android: Update screenshot showing Custom Build option
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It was moved to its own section in 3.5 and 4.0.
2022-07-03 18:04:09 +02:00
Aaron Franke
503511ce30
Improve wording in Matrices and Transforms article, update for Godot 4
2022-07-02 11:25:23 -05:00
Douglas Leão
4f49d2f7ef
Fix image link in Internationalizing games ( #5899 )
2022-07-01 19:47:49 +02:00
Evan and Hugo Locurcio
2e0162afa0
Improve title of 3D text for descriptive navigation ( #5897 )
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Previously, it displayed as "Introduction" under the 3D tab, making it incredibly unclear what the page was actually about. If I understand ReadTheDocs generation of the menu correctly, this will give it a much clearer and more descriptive name of "3D text" in the navigation menu.
I based my exact title on the format of the "3D lights and shadows" documentation title, figuring it was the closest in content type to what is included in the 3D Text documentation.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-06-29 18:05:19 +02:00
Max Hilbrunner
ecaaa4f960
Merge pull request #5879 from Calinou/one-click-deploy-add-troubleshooting
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Add Android troubleshooting instructions in One-click deploy
2022-06-22 18:52:48 +02:00
Max Hilbrunner
231b356e3d
Merge pull request #5870 from skyace65/BlenderEmissive
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Update blender gltf export information
2022-06-22 18:51:16 +02:00
Max Hilbrunner
fa07d717a0
Merge pull request #5869 from bruvzg/update_locales
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Update "locale codes" list.
2022-06-22 18:50:15 +02:00
Spencer Kotys and Hugo Locurcio
22f820a036
Improved documentation for GDScript in keyword ( #5883 )
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* Improve 'in' operator description
* Apply syntax suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-06-22 18:48:29 +02:00
Aaron Franke
158ffa41cd
Update OS feature tags list with new architecture features
2022-06-17 13:33:09 -05:00
rafascar and Hugo Locurcio
de03891213
Fix typo on Exporting to macOS ( #5878 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-06-15 16:57:59 +02:00
Hugo Locurcio
0ee6795a05
Add Android troubleshooting instructions in One-click deploy
2022-06-15 16:49:18 +02:00
skyace65
656dec53ad
Update blender gltf export information
2022-06-10 21:29:49 -04:00
bruvzg
cd6e06c8ec
Update "locale codes" list.
2022-06-10 16:44:23 +03:00
smix8 and Rémi Verschelde
869830c6ba
Document MeshLibrary navmesh export ( #5863 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-06-08 13:31:52 +02:00
Rémi Verschelde
203fbd35c0
Merge pull request #5837 from akien-mga/gdnative-html5
2022-06-08 13:25:43 +02:00
Andrew Rublyov
057dfc2d67
Add missing C# samples for the "Inspector plugins" page ( #5829 )
2022-06-08 13:22:43 +02:00
Rémi Verschelde
f293d3398f
Merge pull request #5855 from smix8/navigation_missing_category_4.x
2022-06-08 13:22:06 +02:00
Clay John
739331c11e
Merge pull request #5841 from skyace65/3DText4
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Document Label3D and text mesh (4.0)
2022-06-07 08:15:38 -07:00
Mathichai Dechdee
87685ed531
Rename hint_color to source_color in examples
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in examples of shading language page
2022-06-07 21:39:00 +09:00
smix8
5cbff38341
Add missing Navigation category
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Add missing Navigation category
2022-06-04 00:15:12 +02:00
skyace65
c380aed394
Document label 3d and text mesh (4.0)
2022-05-27 11:34:00 -04:00