A Thousand Ships
271d4ffbde
Add link to godot-proposals in the issue template
...
To reduce confusion over where to propose enhancements to the engine
itself
2024-08-23 18:14:12 +02:00
Max Hilbrunner
6950a919ec
Merge pull request #9768 from godotengine/classref/sync-1bd740d
...
classref: Sync with current master branch (1bd740d)
2024-08-23 15:06:16 +02:00
Max Hilbrunner
13759251c8
Merge pull request #9796 from esainane/no-comment
...
Fix comment directive to prevent webpage display
2024-08-23 15:05:02 +02:00
Max Hilbrunner
3b888cbead
Merge pull request #9805 from gongpha/v3-style-to-v4-style
...
Update certain example code snippets to use the new syntax
2024-08-23 14:36:35 +02:00
Kongfa Waroros
f27d12979d
Update certain example code snippets to use the new syntax
2024-08-23 14:16:54 +07:00
Matthew
e98b2c77c2
Merge pull request #9767 from cordellbonnieux/patch-1
...
Update navigation_using_navigationagents.rst
2024-08-22 07:53:28 -04:00
Matthew
11434476a0
Merge pull request #9800 from sfreed141/patch-2
...
Fix out of date comment about depth buffer
2024-08-21 22:06:49 -04:00
Sam Freed
689cc55682
Fix out of date comment about depth buffer
2024-08-21 16:40:58 -07:00
Max Hilbrunner
b6e3e5b2f9
Merge pull request #9790 from bruvzg/gde_ios
...
[GDExtension] Add missing iOS instructions and build/config example code.
2024-08-21 13:53:38 +02:00
Sai Nane
f0d9618201
Fix comment directive to prevent webpage display
...
`..` immediately following paragraph text at the same indentation is
interpreted as a continuation of that text, as seen on the website:
https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html#technical-contributions
> Upload your plugins to the Godot Asset Library to make them available to others. .. update to talk about Asset Store later
I feel the intent was still clear, but it does look a bit weird at the moment.
Further information:
- There must be a blank line between the text block and the comment for the
comment to be properly interpreted as a comment.
- There must not be two blank lines between the two list items, once the
comment is ignored. Otherwise, the generated output produces two separate
lists. This a perceptibly different amount of padding compared to when they
were structurally part of the same list in HTML output, since Godot adds
extra padding around `<ul>` tags.
2024-08-21 09:16:01 +00:00
Matthew
be8e0d52cc
Merge pull request #9773 from darkstarworks/master
...
Update 07.killing_player.rst
2024-08-20 21:54:57 -04:00
Matthew
f31489be83
Merge pull request #9713 from esainane/dancestors
...
Fix description of typed resource exports
2024-08-20 21:42:29 -04:00
Matthew
094ac0a269
Merge pull request #9788 from tetrapod00/building-manual-make-filelist
...
Fix "make html FILELIST" command in building_the_manual.rst
2024-08-20 21:26:04 -04:00
Matthew
58f0770650
Merge pull request #9791 from MajorGonzo/master
...
Corrected typo in gdscript_basics.rst
2024-08-20 21:21:32 -04:00
Matthew
ce997a0ec7
Merge pull request #9793 from raulsntos/dotnet/defines
...
C#: Remove references to `GODOT_SERVER` and `GODOT_HTML5` defines
2024-08-20 21:14:13 -04:00
Raul Santos
c138ee01eb
C#: Remove references to GODOT_SERVER and GODOT_HTML5 defines
...
- The `GODOT_SERVER` preprocessor define is no longer available in Godot 4, since the dedicated server platform was removed.
- Replaced a reference to `GODOT_HTML5` with `GODOT_WEB` since that platform was also renamed in Godot 4.
- Remove note about `<DefineConstants>` that only really applies to Godot 3.
2024-08-20 16:53:10 +02:00
MajorGonzo
1d05bdd9f1
Corrected typo in gdscript_basics.rst
...
beging -> begin
2024-08-20 08:38:57 -05:00
bruvzg
3414754a36
[GDExtension] Add missing iOS instructions and build/config example code.
2024-08-20 10:59:23 +03:00
Infiland and A Thousand Ships
ea604c400e
Update release policy information on Godot 4.3 ( #9755 )
...
* Update release_policy.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-08-19 22:24:50 -04:00
tetrapod00
f5fcba79e3
Fix make html with filelist command in building_the_manual.rst
2024-08-19 17:57:02 -07:00
Max Hilbrunner
5dd72ba9d2
Merge pull request #9774 from Calinou/vscode-fix-gdb-script-path
...
Fix Visual Studio Code gdb pretty print script path to match the Godot repository
2024-08-18 17:00:51 +02:00
Cordell and A Thousand Ships
861eb13458
Update tutorials/navigation/navigation_using_navigationagents.rst
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-08-17 16:01:10 -07:00
Dark Star
4664e7ab19
Updated images to match docs
...
Fixing issues/9775
2024-08-17 22:16:10 +02:00
Dark Star
124742666b
Update 18_register_autoload.webp
...
Correct menu layout
2024-08-17 21:51:17 +02:00
Hugo Locurcio
49a432d066
Fix Visual Studio Code gdb pretty print script path to match the Godot repository
2024-08-17 20:31:26 +02:00
Dark Star
0fe736bce8
Update 07.killing_player.rst
...
Corrected grammar on line 141
2024-08-17 20:08:56 +02:00
Max Hilbrunner
42145e89c2
Merge pull request #9758 from bruvzg/ios_req
...
Update iOS system requirements.
2024-08-17 14:34:42 +02:00
Godot Organization
5a25f5357e
classref: Sync with current master branch (1bd740d)
2024-08-17 03:20:21 +00:00
Cordell
0f8477ae19
Update navigation_using_navigationagents.rst
...
In "avoidance_priority" property description, changed "important npcs characters" to "important non playable characters". The term "npc", means "non playable character", so to say "non playable characters characters" seems like an error.
2024-08-16 20:05:45 -07:00
Matthew
f3beeb7ca0
Merge pull request #9764 from tetrapod00/fog-disabled-advanced-postprocessing
...
Fix compile error in advanced_postprocessing.rst
2024-08-16 19:32:04 -04:00
tetrapod00
f48748a05c
Fix compile error in advanced_postprocessing.rst
2024-08-16 12:11:21 -07:00
Matthew
b54f912c77
Merge pull request #9582 from russellsanborn/comma-before-but
...
Add commas before "but" throughout documentation
2024-08-15 21:35:04 -04:00
Matthew
35e2adc277
Merge pull request #9754 from tetrapod00/gltf-capitalization-manual
...
Fix glTF capitalization in manual
2024-08-15 20:57:14 -04:00
Malcolm Nixon
c476471e48
This PR adds graphs showing the behavior of the smoothstep function with positive, zero, and negative ranges. ( #9489 )
2024-08-15 16:28:44 -07:00
bruvzg
afe1c82a0f
Update iOS system requirements.
2024-08-16 00:13:10 +03:00
Max Hilbrunner
1228ab4859
Merge pull request #9753 from paddy-exe/fix-project-structure-docs-gdextension-system
...
Fix project structure diagram in gdextension docs system docs
2024-08-15 20:38:35 +02:00
tetrapod00
387d5f8145
Fix glTF capitalization in manual
2024-08-15 10:46:51 -07:00
Patrick Exner
03f966ab73
Fix project structure diagram in gdextension docs system docs
2024-08-15 19:11:25 +02:00
Max Hilbrunner
c33e0584a0
Merge pull request #9752 from mhilbrunner/bump-version
...
Bump version
2024-08-15 14:22:40 +02:00
Max Hilbrunner
dd9448f725
Bump version
2024-08-15 14:16:05 +02:00
Matthew
d3f3c4fa3c
Merge pull request #9741 from HotariTobu/HotariTobu-patch-1
...
Add pre-cond command to install Godot using Scoop on Windows
2024-08-14 19:56:02 -04:00
Matthew
6a61ee7632
Merge pull request #9735 from tetrapod00/spatial-custom-uvs
...
Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions (used for extra UVs)
2024-08-14 19:50:27 -04:00
Matthew
603f4dcd1a
Merge pull request #9734 from tetrapod00/time-shader
...
Update description of shader variable TIME and add description to Fog, Particle, Sky, and Spatial shader pages
2024-08-14 19:47:02 -04:00
tetrapod00
27a205a9cc
Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions.
2024-08-14 11:24:46 -07:00
Max Hilbrunner
36630bc7ec
Merge pull request #7829 from Calinou/fixing-jitter-stutter-buffer-size
...
Mention buffer size and Windows 11 mouse polling in Fixing jitter, stutter and input lag
2024-08-14 19:44:36 +02:00
DDoop and Max Hilbrunner
e9035f7cf0
Add warnings for classes named "Editor" in GDscript and C# pages, class_name keyword/global class attribute ( #9548 )
...
* Added warning about Editor hiding class_names beginning with Editor prefix
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-08-14 19:42:36 +02:00
Max Hilbrunner
e2735200d5
Merge pull request #9748 from godotengine/classref/sync-8e666ad
...
classref: Sync with current master branch (8e666ad)
2024-08-14 19:34:52 +02:00
Godot Organization
9c9e3a391e
classref: Sync with current master branch (8e666ad)
2024-08-14 17:33:52 +00:00
Balázs Kalydi
91717ff234
Update GDExtension tutorial with the hot reload feature ( #9618 )
...
Although the tutorial assumed the hot reload feature, it wasn't enabled in the example config file. Also it didn't mention that it only works if it's compiled in debug mode.
2024-08-14 19:31:17 +02:00
Patrick Exner (FlameLizard) and Max Hilbrunner
b21addcf51
Add page about gdextension docs generation ( #9667 )
...
* Adding page about gdextension docs generation
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-08-14 19:27:31 +02:00