Commit Graph
9238 Commits
Author SHA1 Message Date
A Thousand Ships 271d4ffbde Add link to godot-proposals in the issue template
To reduce confusion over where to propose enhancements to the engine
itself
2024-08-23 18:14:12 +02:00
Max Hilbrunner 6950a919ec Merge pull request #9768 from godotengine/classref/sync-1bd740d
classref: Sync with current master branch (1bd740d)
2024-08-23 15:06:16 +02:00
Max Hilbrunner 13759251c8 Merge pull request #9796 from esainane/no-comment
Fix comment directive to prevent webpage display
2024-08-23 15:05:02 +02:00
Max Hilbrunner 3b888cbead Merge pull request #9805 from gongpha/v3-style-to-v4-style
Update certain example code snippets to use the new syntax
2024-08-23 14:36:35 +02:00
Kongfa Waroros f27d12979d Update certain example code snippets to use the new syntax 2024-08-23 14:16:54 +07:00
Matthew e98b2c77c2 Merge pull request #9767 from cordellbonnieux/patch-1
Update navigation_using_navigationagents.rst
2024-08-22 07:53:28 -04:00
Matthew 11434476a0 Merge pull request #9800 from sfreed141/patch-2
Fix out of date comment about depth buffer
2024-08-21 22:06:49 -04:00
Sam Freed 689cc55682 Fix out of date comment about depth buffer 2024-08-21 16:40:58 -07:00
Max Hilbrunner b6e3e5b2f9 Merge pull request #9790 from bruvzg/gde_ios
[GDExtension] Add missing iOS instructions and build/config example code.
2024-08-21 13:53:38 +02:00
Sai Nane f0d9618201 Fix comment directive to prevent webpage display
`..` immediately following paragraph text at the same indentation is
interpreted as a continuation of that text, as seen on the website:

https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html#technical-contributions

> Upload your plugins to the Godot Asset Library to make them available to others. .. update to talk about Asset Store later

I feel the intent was still clear, but it does look a bit weird at the moment.

Further information:
 - There must be a blank line between the text block and the comment for the
   comment to be properly interpreted as a comment.
 - There must not be two blank lines between the two list items, once the
   comment is ignored. Otherwise, the generated output produces two separate
   lists. This a perceptibly different amount of padding compared to when they
   were structurally part of the same list in HTML output, since Godot adds
   extra padding around `<ul>` tags.
2024-08-21 09:16:01 +00:00
Matthew be8e0d52cc Merge pull request #9773 from darkstarworks/master
Update 07.killing_player.rst
2024-08-20 21:54:57 -04:00
Matthew f31489be83 Merge pull request #9713 from esainane/dancestors
Fix description of typed resource exports
2024-08-20 21:42:29 -04:00
Matthew 094ac0a269 Merge pull request #9788 from tetrapod00/building-manual-make-filelist
Fix "make html FILELIST" command in building_the_manual.rst
2024-08-20 21:26:04 -04:00
Matthew 58f0770650 Merge pull request #9791 from MajorGonzo/master
Corrected typo in gdscript_basics.rst
2024-08-20 21:21:32 -04:00
Matthew ce997a0ec7 Merge pull request #9793 from raulsntos/dotnet/defines
C#: Remove references to `GODOT_SERVER` and `GODOT_HTML5` defines
2024-08-20 21:14:13 -04:00
Raul Santos c138ee01eb C#: Remove references to GODOT_SERVER and GODOT_HTML5 defines
- The `GODOT_SERVER` preprocessor define is no longer available in Godot 4, since the dedicated server platform was removed.
- Replaced a reference to `GODOT_HTML5` with `GODOT_WEB` since that platform was also renamed in Godot 4.
- Remove note about `<DefineConstants>` that only really applies to Godot 3.
2024-08-20 16:53:10 +02:00
MajorGonzo 1d05bdd9f1 Corrected typo in gdscript_basics.rst
beging -> begin
2024-08-20 08:38:57 -05:00
bruvzg 3414754a36 [GDExtension] Add missing iOS instructions and build/config example code. 2024-08-20 10:59:23 +03:00
InfilandandA Thousand Ships ea604c400e Update release policy information on Godot 4.3 (#9755)
* Update release_policy.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-19 22:24:50 -04:00
tetrapod00 f5fcba79e3 Fix make html with filelist command in building_the_manual.rst 2024-08-19 17:57:02 -07:00
Max Hilbrunner 5dd72ba9d2 Merge pull request #9774 from Calinou/vscode-fix-gdb-script-path
Fix Visual Studio Code gdb pretty print script path to match the Godot repository
2024-08-18 17:00:51 +02:00
CordellandA Thousand Ships 861eb13458 Update tutorials/navigation/navigation_using_navigationagents.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-17 16:01:10 -07:00
Dark Star 4664e7ab19 Updated images to match docs
Fixing issues/9775
2024-08-17 22:16:10 +02:00
Dark Star 124742666b Update 18_register_autoload.webp
Correct menu layout
2024-08-17 21:51:17 +02:00
Hugo Locurcio 49a432d066 Fix Visual Studio Code gdb pretty print script path to match the Godot repository 2024-08-17 20:31:26 +02:00
Dark Star 0fe736bce8 Update 07.killing_player.rst
Corrected grammar on line 141
2024-08-17 20:08:56 +02:00
Max Hilbrunner 42145e89c2 Merge pull request #9758 from bruvzg/ios_req
Update iOS system requirements.
2024-08-17 14:34:42 +02:00
Godot Organization 5a25f5357e classref: Sync with current master branch (1bd740d) 2024-08-17 03:20:21 +00:00
Cordell 0f8477ae19 Update navigation_using_navigationagents.rst
In "avoidance_priority" property description, changed "important npcs characters" to "important non playable characters". The term "npc", means "non playable character", so to say "non playable characters characters" seems like an error.
2024-08-16 20:05:45 -07:00
Matthew f3beeb7ca0 Merge pull request #9764 from tetrapod00/fog-disabled-advanced-postprocessing
Fix compile error in advanced_postprocessing.rst
2024-08-16 19:32:04 -04:00
tetrapod00 f48748a05c Fix compile error in advanced_postprocessing.rst 2024-08-16 12:11:21 -07:00
Matthew b54f912c77 Merge pull request #9582 from russellsanborn/comma-before-but
Add commas before "but" throughout documentation
2024-08-15 21:35:04 -04:00
Matthew 35e2adc277 Merge pull request #9754 from tetrapod00/gltf-capitalization-manual
Fix glTF capitalization in manual
2024-08-15 20:57:14 -04:00
Malcolm Nixon c476471e48 This PR adds graphs showing the behavior of the smoothstep function with positive, zero, and negative ranges. (#9489) 2024-08-15 16:28:44 -07:00
bruvzg afe1c82a0f Update iOS system requirements. 2024-08-16 00:13:10 +03:00
Max Hilbrunner 1228ab4859 Merge pull request #9753 from paddy-exe/fix-project-structure-docs-gdextension-system
Fix project structure diagram in gdextension docs system docs
2024-08-15 20:38:35 +02:00
tetrapod00 387d5f8145 Fix glTF capitalization in manual 2024-08-15 10:46:51 -07:00
Patrick Exner 03f966ab73 Fix project structure diagram in gdextension docs system docs 2024-08-15 19:11:25 +02:00
Max Hilbrunner c33e0584a0 Merge pull request #9752 from mhilbrunner/bump-version
Bump version
2024-08-15 14:22:40 +02:00
Max Hilbrunner dd9448f725 Bump version 2024-08-15 14:16:05 +02:00
Matthew d3f3c4fa3c Merge pull request #9741 from HotariTobu/HotariTobu-patch-1
Add pre-cond command to install Godot using Scoop on Windows
2024-08-14 19:56:02 -04:00
Matthew 6a61ee7632 Merge pull request #9735 from tetrapod00/spatial-custom-uvs
Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions (used for extra UVs)
2024-08-14 19:50:27 -04:00
Matthew 603f4dcd1a Merge pull request #9734 from tetrapod00/time-shader
Update description of shader variable TIME and add description to Fog, Particle, Sky, and Spatial shader pages
2024-08-14 19:47:02 -04:00
tetrapod00 27a205a9cc Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions. 2024-08-14 11:24:46 -07:00
Max Hilbrunner 36630bc7ec Merge pull request #7829 from Calinou/fixing-jitter-stutter-buffer-size
Mention buffer size and Windows 11 mouse polling in Fixing jitter, stutter and input lag
2024-08-14 19:44:36 +02:00
DDoopandMax Hilbrunner e9035f7cf0 Add warnings for classes named "Editor" in GDscript and C# pages, class_name keyword/global class attribute (#9548)
* Added warning about Editor hiding class_names beginning with Editor prefix

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-08-14 19:42:36 +02:00
Max Hilbrunner e2735200d5 Merge pull request #9748 from godotengine/classref/sync-8e666ad
classref: Sync with current master branch (8e666ad)
2024-08-14 19:34:52 +02:00
Godot Organization 9c9e3a391e classref: Sync with current master branch (8e666ad) 2024-08-14 17:33:52 +00:00
Balázs Kalydi 91717ff234 Update GDExtension tutorial with the hot reload feature (#9618)
Although the tutorial assumed the hot reload feature, it wasn't enabled in the example config file. Also it didn't mention that it only works if it's compiled in debug mode.
2024-08-14 19:31:17 +02:00
Patrick Exner (FlameLizard)andMax Hilbrunner b21addcf51 Add page about gdextension docs generation (#9667)
* Adding page about gdextension docs generation

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-08-14 19:27:31 +02:00