Commit Graph
63 Commits
Author SHA1 Message Date
Hugo Locurcio ec88857ba4 Remove outdated notice about lack of controller support on Apple M1
This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 16:27:03 +02:00
Markus Sauermann 73f57ce0c4 Fix reference to MainLoop 2022-02-11 18:47:41 +01:00
Hugo Locurcio 31746843d0 Document keyboard ghosting caveats in Input examples 2022-01-04 22:37:23 +01:00
Schmake 00fb1025ce Fix spelling error in Using InputEvent (they -> the) (#5351) 2021-10-29 15:35:25 +02:00
Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Aaron Franke 4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
luzpaz d9bc787dd9 Fix various typos (#5215)
Fix various typos

Found via `codespell -q 3 -S ./LICENSE.txt -L doubleclick,findn,lod,inout,nd,raison,te`
2021-09-02 17:02:23 +03:00
Hugo Locurcio edb6c31b05 Document updating controller firmware in Controllers, gamepads and joysticks 2021-07-30 17:49:27 +02:00
Hugo Locurcio b5a7873b42 Update Godot version caveats in Controllers, gamepads and joysticks
`Input.get_vector()` and `Input.get_axis()` were backported to the
`3.x` branch.
2021-07-24 08:56:58 +02:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
cosmicrandMax Hilbrunner 9b2d058da2 Update inputevent.rst (#5043)
* Update inputevent.rst

Added object picking must be turned on in viewport properties

Add project settings reference

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-06 03:23:53 +02:00
Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
Rémi Verschelde 722df7673d Merge pull request #4948 from DeeJayLSP/master
Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:25:32 +02:00
Douglas d22be3aeee Give input event flow graph a background to make it visible on dark theme 2021-06-02 11:22:59 +02:00
Hugo Locurcio 6babc68649 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
insomniac_lemonandHugo Locurcio ea1ae27270 Add info on sending quit requests properly in Handling quit requests (#4911)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-14 21:44:40 +02:00
Nathan Lovato 65bdac51d7 Merge pull request #4649 from Calinou/controllers-add-is-action-just-pressed
Mention `Input.is_action_just_pressed()` on the Controllers page
2021-02-26 14:43:29 -06:00
Hugo Locurcio c6fedd287e Clarify deadzone difference for Input.get_vector() in Controllers (#4651)
See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917.
2021-02-16 19:57:03 +01:00
Hugo Locurcio 04d4f2b6f5 Mention Input.is_action_just_pressed() on the Controllers page 2021-02-14 18:04:58 +01:00
Hugo Locurcio 6d45a91d1e Fix incorrect code block tab syntax in Controllers documentation (#4643) 2021-02-13 15:54:55 +01:00
Hugo Locurcio 53c1af720e Add a page about gamepad/controller support in Godot (#4620) 2021-02-13 02:11:07 +01:00
Beuc cdb9024360 inputevent: Fix/update default signal name (#4634)
See
https://github.com/godotengine/godot/blob/5260b6e046c244ed6376c47c7af5a0f27d934c12/scene/gui/control.cpp#L3038
https://github.com/godotengine/godot/blob/5260b6e046c244ed6376c47c7af5a0f27d934c12/scene/main/viewport.cpp#L2373
2021-02-08 13:19:09 +01:00
Nathan Lovato 359f09343a Fix typo in input_examples.rst 2021-01-21 11:48:45 -06:00
Feniks f830197075 Fix C# condition being as instead of is in Input examples (#4362) 2020-11-13 15:25:00 +01:00
Nathan Lovato ac3cbb8195 Merge branch 'master' into InputEventKey.keycode 2020-11-05 10:08:37 -06:00
Robert ColtonandHugo Locurcio 79c1ae2777 Update the Input Map tab name in the InputEvent documentation (#4257)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-11 20:26:24 +02:00
Nathan Lovato 81f764e270 Move handling_quit_requests to inputs 2020-10-08 14:14:44 -06:00
Rémi Verschelde 79113672ff Fix C# code in Input examples
And work around two other warnings, making the build warning free.
2020-07-15 10:34:38 +02:00
Michael Alexsander 1f6d3995e4 Apply general code formatting to some pages in the tutorial section 2020-07-08 23:02:14 -03:00
baldanders-skulltuna a1312d6f90 Fix spelling in C# code sample in the Input examples tutorial (#3735)
`(Keylist)keyEvent.Scancode` -> `(KeyList)...`

Project does not compile otherwise.
2020-06-27 14:30:19 +02:00
Paul Joannon a19d7496d6 rename InputEventKey.scancode into keycode
This change was introduced in godotengine/godot@1af06d3d.

As I was editing the tutorials/inputs/input_examples.rst file I noticed that some C# snippets were triggering lexer errors. It was because they were using string interpolation (with $"") so I changed that as well.
2020-06-16 19:37:19 +02:00
Hugo Locurcio 18af843dd0 Describe the differences between hardware and software mouse cursors 2020-05-30 16:23:12 +02:00
Yuri Sizov 135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Yuri Sizov 37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
cbaal83 cbdb90f894 added some c# input examples (#3158) 2020-03-03 20:11:25 +01:00
Guilherme Felipe de C. G. da Silva 37e9a07069 Update mouse_and_input_coordinates.rst
Fix https://github.com/godotengine/godot/issues/32578
2019-10-06 12:26:12 -03:00
Meriipu 0234d98169 try and -> try to 2019-06-08 12:15:58 +00:00
Hearto faa17097c3 Updated set_as_action code
Fixed code example using set_as_action.
Issue fixed:
https://github.com/godotengine/godot-docs/issues/2435
2019-05-20 18:38:35 -04:00
Justin Burchartz 60a354e394 GetViewPortRect().Size -> GetViewportRect().Size (#2338)
* GetViewPortRect().Size -> GetViewport().Size

GetViewPortRect() does not seem to excist anymore so I replaced it with GetViewport().Size

* GetViewportRect() actually excists but with proper casing
2019-04-16 14:17:23 +02:00
Rémi Verschelde 28fe16b26e Fix title case 2019-04-09 11:42:56 +02:00
Chris Bradfield e0b543b948 Add input examples tutorial 2019-04-02 22:16:41 -07:00
Asheraryam d3e485f006 Added note for the captured mouse mode scenario.
See https://github.com/godotengine/godot/issues/24363#issuecomment-450574818
2019-02-06 09:20:46 +02:00
Rémi Verschelde 5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde 46b9e43c4b Merge pull request #2091 from corrigentia/patch-90
Fix punctuation in custom_mouse_cursor
2019-01-08 13:07:55 +01:00
Rémi Verschelde 5434e4f25c Merge pull request #2090 from corrigentia/patch-89
Tweak mouse_and_input_coordinates
2019-01-08 13:07:03 +01:00
Rémi Verschelde a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 2019-01-07 11:43:18 +01:00
corrigentia b123c06783 Fix punctuation in custom_mouse_cursor
Fix punctuation in custom_mouse_cursor.
2019-01-02 11:39:12 +02:00
corrigentia addd298528 Tweak mouse_and_input_coordinates
Fix punctuation and word choice in mouse_and_input_coordinates.
2019-01-02 10:57:59 +02:00