Rémi Verschelde
203fbd35c0
Merge pull request #5837 from akien-mga/gdnative-html5
2022-06-08 13:25:43 +02:00
Andrew Rublyov
057dfc2d67
Add missing C# samples for the "Inspector plugins" page ( #5829 )
2022-06-08 13:22:43 +02:00
Rémi Verschelde
f293d3398f
Merge pull request #5855 from smix8/navigation_missing_category_4.x
2022-06-08 13:22:06 +02:00
Clay John
739331c11e
Merge pull request #5841 from skyace65/3DText4
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Document Label3D and text mesh (4.0)
2022-06-07 08:15:38 -07:00
Mathichai Dechdee
87685ed531
Rename hint_color to source_color in examples
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in examples of shading language page
2022-06-07 21:39:00 +09:00
smix8
5cbff38341
Add missing Navigation category
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Add missing Navigation category
2022-06-04 00:15:12 +02:00
skyace65
c380aed394
Document label 3d and text mesh (4.0)
2022-05-27 11:34:00 -04:00
Hugo Locurcio
dc20b238e3
Fix missing file extension in Exporting projects
2022-05-26 20:54:09 +02:00
Clay John
fcbe3b23fb
Merge pull request #5840 from Calinou/exporting-projects-output-file-extension
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Clarify the expected output file extensions in Exporting projects
2022-05-26 11:48:44 -07:00
Hugo Locurcio
791814bb10
Clarify the expected output file extensions in Exporting projects
2022-05-26 20:42:57 +02:00
Danil Alexeev
e161f86cf5
Update docs about doc comments (@desc: replaced with blank line) ( #5838 )
2022-05-26 19:40:34 +02:00
Rémi Verschelde
790c6ca532
Fix outdated comment about GDNative on HTML5
2022-05-25 12:35:00 +02:00
Yuri Rubinsky
c423eef3f5
Rename hint_albedo, hint_white/black in shaders
2022-05-24 09:53:23 +03:00
Telmo "Trooper and Hugo Locurcio
d24f12558f
Add exit condition to prevent thread from hanging in resource_queue.gd ( #5833 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-05-23 15:01:27 +02:00
Max Hilbrunner
c483b5204e
Merge pull request #5835 from skyace65/Clearcoat4
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Add example for clearcoat parameter (4.0)
2022-05-23 08:05:09 +02:00
Matthew and Hugo Locurcio
fd545c7a3e
Document scene unique nodes ( #5831 )
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* Document scene unique nodes
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-05-23 08:03:37 +02:00
skyace65
37174fdd7e
Add clearcoat comparison image
2022-05-22 13:32:29 -04:00
Clay John
81680e5cd7
Merge pull request #4587 from skyace65/StandardMaterial
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Update Spatial Material 3D page for Godot 4
2022-05-21 11:00:06 -06:00
skyace65
f37cffc8ee
Update Spatial material 3D page for Godot 4
2022-05-19 19:53:40 -04:00
Max Hilbrunner
749b98fc50
Merge pull request #5815 from Calinou/autoload-no-free
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Document that autoloads must not be freed to avoid crashes
2022-05-15 19:28:05 +02:00
Max Hilbrunner
ecdd7d311a
Merge pull request #5816 from Calinou/feature-tags-immutable
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Document most default feature tags being immutable
2022-05-15 19:27:16 +02:00
Hugo Locurcio
f0bc196ed6
Remove mentions of PVRTC texture compression in the documentation
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Support for PVRTC was removed in 4.0alpha.
2022-05-14 23:18:37 +02:00
Hugo Locurcio
f351c799ec
Document most default feature tags being immutable
2022-05-14 23:16:03 +02:00
Hugo Locurcio
cb9b2b8c5d
Document that autoloads must not be freed to avoid crashes
2022-05-14 20:35:21 +02:00
Yuri Rubinsky
239c49cc8a
Add pow operator to GDScript operators list
2022-05-12 11:10:14 +03:00
Hugo Locurcio
ec88857ba4
Remove outdated notice about lack of controller support on Apple M1
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This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 16:27:03 +02:00
vratajin
d330568d32
Fix invalid variable name in C# example in Physics introduction ( #5809 )
2022-05-07 22:04:48 +02:00
Hugo Locurcio
6a510d5556
Improve File paths in Godot projects documentation
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- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
for project data.
- Remove mention of consoles as Godot currently doesn't officially
support consoles.
- Mention that self-contained mode isn't supported for use by projects
yet.
2022-05-06 18:09:10 +02:00
Michael Nischt
3d0e98886f
Update bake configuration from 3 to 4 modes
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4 Modes: Low, Medium, High, and Ultra
2022-05-05 11:53:34 +02:00
Michael Nischt
c2212f1646
Fix matrix member to column-major access in Shading language ( #5794 )
2022-05-04 23:06:41 +02:00
Haoyu Qiu
1c71b31210
Document zero padding and left alignment in format string ( #5790 )
2022-05-01 19:08:22 +02:00
Yuri Roubinsky
5eaebc2e5a
Add a hint_color note for vec3 in shading_language
2022-05-01 11:43:37 +03:00
Aaron Franke
82e5e4585e
Merge pull request #5249 from aaronfranke/salvage-vinnno
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Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 17:45:08 -05:00
Gerry and Aaron Franke
61e9256e4f
Clear up ambiguity in the intial rotation example
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When a user is seeing transform.basis for the first time, it's
very important to label all the inputs. People reading this are
being presented with several values at once and must understand
all of them to understand what is happening in the example. The
reader is likely unfamiliar with what `transform.basis` actually
does. They are also given a Vector3 without explanation that it
is the axis, they are given PI without explanation that that is
the amount of rotation, they are multiplying by the value of the
transform.basis again hinging on them understanding what that is.
Finally, they are creating a Basis object and it's not made clear
that the two values this receives are actually an axis and an
amount.
Rotating by PI makes the rotation direction very unclear.
I'm introducing the changes above to hopefully rectify a lot of
these issues and make things easier for the next person.
Thanks to Aaron Franke for:
- Adds types to the C# code
- Fixes a misnamed variable
- Clearing up some of the code comments
- Changes vectors so they are consistent with the GDScript examples
- fixing float values so they are correct and consistent
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2022-04-29 21:26:22 +01:00
Aaron Franke
da14b8000d
Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 08:08:09 -05:00
Rémi Verschelde
bb55b7fead
Merge pull request #5787 from Faless/ws/change_snippet_server
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[Net] Change server in the websocket demo.
2022-04-29 14:24:39 +02:00
Rémi Verschelde
35ab01482e
Fixup link in Managing groups section
2022-04-29 14:06:51 +02:00
Rémi Verschelde
5b2b0c4980
Fixup doc ref in Managing editor features
2022-04-29 13:48:01 +02:00
Fabio Alessandrelli
fd0d712814
[Net] Change server in the websocket demo.
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The old server (echo.websocket.org) is no longer active.
The new server (libwebsockets.org) is the demo server of another popular
websocket library (LWS) which we also previously used.
2022-04-29 13:44:48 +02:00
berightben and Paul Joannon
e5747c8ca7
Fix csharp code in using_kinematic_body_2d.rst ( #5173 )
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2022-04-29 13:21:41 +02:00
AndreKoscianski and Rémi Verschelde
a4c360c66f
Clarify instructions on managing groups ( #5316 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-04-29 13:19:25 +02:00
Hugo Locurcio
955c97bb1d
Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
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There's a lot of confusion between compiling Godot and exporting projects.
This aims to resolve part of the confusion by cross-linking other pages
for each platform.
2022-04-29 13:10:37 +02:00
skyace65
a9af005495
Document how to test translations with the test project setting ( #5488 )
2022-04-29 13:08:18 +02:00
Rémi Verschelde
26fb5af226
Merge pull request #5483 from Ivorforce/patch-1
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Remove references to 'godot-headers' from gdnative cpp example
2022-04-29 12:59:43 +02:00
Matthew and Rémi Verschelde
fb921874e4
Add a page on managing editor features ( #5489 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-04-29 12:51:37 +02:00
Stephen Molyneaux
e0dfdf96ce
Update mentions of "editor_hint" ( #5589 )
2022-04-29 12:35:49 +02:00
HoustonBass
b3973b93a0
updating setget to godot 4 syntax ( #5781 )
2022-04-29 12:34:10 +02:00
Matthew
87d12d7533
Document Profiler C# limitations ( #5779 )
2022-04-29 12:33:58 +02:00
Will Stott
1ac9f5ec31
Update the websockets tutorial for Godot 4's new signal connect syntax. ( #5776 )
2022-04-29 12:26:29 +02:00
Christian Wookey
6fcaed6497
Fixed an old-style .connect() call ( #5772 )
2022-04-29 12:19:48 +02:00