Commit Graph
1556 Commits
Author SHA1 Message Date
Kostas Kontaxis 5599391e07 Ambiguous description of _process() (#9084)
* Fix ambiguous description of _process()
2025-01-25 15:46:05 -05:00
Matthew e3986bf71e Merge pull request #7566 from dahliakyu/patch-1
Update 03.coding_the_player.rst
2025-01-22 16:19:59 -05:00
iv0rye 106ee4efca Update 04.creating_the_enemy.rst (#10455)
* Update 04.creating_the_enemy.rst
2025-01-20 21:48:47 -05:00
skyace65 3bbf1e8bb9 Update first look at Godot's interface for Godot 4.4 2025-01-19 08:22:10 -05:00
Mohamed Koubaa 8debbc2a72 Move position setting code to be before direction in The main game scene (#10452)
Handle the position before the direction to make the code easier to follow.
2025-01-10 19:53:13 +01:00
Hugo Locurcio 2a9935fd44 Clarify the meaning of instancing diagram arrows in Creating instances 2025-01-08 17:58:35 +01:00
Hugo Locurcio 4f70dc1ebd Mention the expected file name for the player scene in Your first 2D game 2025-01-04 00:00:32 +01:00
c01bcad47e "first 2D game" - minor additions, clarification when areas of the editor are first mentioned (#10378)
* "First 2D game" - minor additions, clarification

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-01-03 10:55:05 +01:00
tetrapod00 c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
Max Hilbrunner 6d5fd9acc8 Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos 62b342bba9 C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
tetrapod a64084d491 Merge pull request #9743 from vgezer/scripteditor
Text editor documentation
2024-12-18 14:03:58 -08:00
Volkan Gezer c8be8497af Text editor documentation 2024-12-13 12:03:17 +01:00
tetrapod00andHana - Piralein 19337ad628 Tweak wording in Creating the player scene
Co-authored-by: Hana - Piralein <48352564+Piralein@users.noreply.github.com>
2024-12-10 15:02:48 -08:00
Max Hilbrunner bdcf0defbd Merge pull request #10101 from Calinou/player-scene-animation-tweak-names
Tweak animation file names to be less confusing in Creating the player scene
2024-12-10 22:18:39 +01:00
آتور 9b0d9b213d Made a minor change to make this string more fluid to read and faster to understand 2024-12-05 12:09:51 +03:30
Kushal K Sandtetrapod b82187d22c Clarify Area2D warning behavior (#10173)
* Clarify Area2D warning behavior

* Apply suggestions from code review

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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-20 17:04:12 -08:00
Max Hilbrunner 0a6c134c42 Merge pull request #9382 from fmnjose/patch-1
Change misleading comment in 'Your first 3D game'
2024-11-17 14:00:04 +01:00
Thaddeus Crews f70686cdbe CI: Integrate pre-commit for style checks 2024-11-14 14:08:49 -06:00
NikitaandHugo Locurcio e06a814148 Fix typo in Using signals (#10246)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-11 17:15:52 +01:00
tetrapod00 8a7d0e991c Remove unneeded C# comment from First 2D Game 2024-11-08 20:04:28 -08:00
tetrapod00 5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapodandHugo Locurcio f0b5879b85 Link to Getting Started Input tutorial from Input examples page (#10200)
* Link to Getting Started Input tutorial from Input examples page

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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-05 00:38:49 +01:00
Hugo Locurcio b364717251 Tweak animation file names to be less confusing in Creating the player scene
It's more verbose, but it's easier to understand and doesn't rely on
the reader knowing how to interpret the `[1/2]` part.
2024-10-17 15:11:19 +02:00
Hugo Locurcio a9a2cd1a20 Tweak note about making Physics Material unique in Creating instances 2024-10-02 16:39:21 +02:00
Hugo Locurcio 7a13592c9c Link to Exporting projects in Finishing up page of Your first 2D game
After finishing your first game, you may want to share it for others
to try it out without needing to install Godot.
2024-09-19 01:44:06 +02:00
Hugo Locurcio 3acbf06937 Fix animation name in Your first 2D game 2024-09-15 17:56:30 +02:00
Matthew 72afe8ceb0 Merge pull request #9834 from Piralein/update_images
Update getting started 2D to 4.3
2024-09-07 13:20:50 -04:00
Hana - Piralein 9202c89ff6 Update getting started 2D to 4.3 2024-09-07 19:13:48 +02:00
Matthew 9dbc6f8253 Merge pull request #9844 from choidavid4/master
Added screenshot to first_2d_game/player_scene for clarity
2024-09-01 15:21:14 -04:00
Philip Woods e9ef898fed Changed Autoload to Globals -> Autoload
Since the Autoload tab is under Globals, I updated the documentation to reflect its new position.
2024-09-01 10:47:38 -04:00
David Choi 164f7e37ad Added screenshot to first_2d_game/player_scene for clarity 2024-08-26 22:41:49 -03:00
Dark Star 124742666b Update 18_register_autoload.webp
Correct menu layout
2024-08-17 21:51:17 +02:00
Dark Star 0fe736bce8 Update 07.killing_player.rst
Corrected grammar on line 141
2024-08-17 20:08:56 +02:00
tetrapod00 387d5f8145 Fix glTF capitalization in manual 2024-08-15 10:46:51 -07:00
skyace65 f15784d14b Add info in instancing for opening the demo project 2024-08-11 22:45:27 -04:00
Matthew 6c312f011b Merge pull request #9482 from arim97/master
Add clarification for importing project in Your first 3D game tutorial
2024-08-09 18:04:58 -04:00
arim97 88baaa1a6e Add a segment about converting the imported project to current version 2024-08-09 18:04:06 -04:00
leanneluandHugo Locurcio cdf9895ec9 Add instructions for opening a scene in Creating instances (#9143)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-02 02:38:33 +02:00
Kevin Bloch (@codingthat) ea120f2b39 Remove already completed step from 06.heads_up_display.rst
This was done at the end of the previous page, i.e., in https://docs.godotengine.org/en/stable/getting_started/first_2d_game/05.the_main_game_scene.html#testing-the-scene

(Replaces #9676 )
2024-07-30 17:45:59 +02:00
Max Hilbrunner c6bcae3129 Merge pull request #9656 from Kaspazza/patch-1
Update getting started link
2024-07-29 19:57:41 +02:00
Volkan Gezer b08d7fea84 First look at editor's interface iteration 2024-07-27 14:02:02 +02:00
Mateusz Mazurczak 8b2c36bb05 Update getting started link
Previously there was suggested 5 minutes video from GDQuest youtube channel. 
They've prepared new video that is about GODOT 4, which is more relevant for godot 4 tutorial.
2024-07-26 12:34:53 +02:00
Trevor cdd8ba9e0f 1st 3D Game Tutorial: Setting up the game area update (#9578)
* Update 01.game_setup.rst
Grid Snap uses correct shortcut for 4.2
Screenshot of toolbar with Grid Snap selected.
macOS shortcut fixes
small text tweaks
2024-07-15 18:40:07 -04:00
Matthew c36d413ed2 Merge pull request #9562 from russellsanborn/update-played-gd-filename
Update Dodge the creeps file names to snake case
2024-07-14 19:00:02 -04:00
Hana - PiraleinandBryan Gillis 15fbfc5d64 Adding "Using System;" line to default C# script
Co-Authored-By: Bryan Gillis <7204836+brgillis@users.noreply.github.com>
2024-07-13 13:39:05 +02:00
TrevorandA Thousand Ships 4e60b38a90 macOS screenshot updates to learning_new_features.rst (#9580)
* Update learning_new_features.rst

* Update getting_started/introduction/learning_new_features.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-07-13 04:29:43 +02:00
Trevor e2cc5e4cfb Update first_look_at_the_editor.rst (#9574)
* Update first_look_at_the_editor.rst

add macOS shortcut and cleaning up the click shortcut.
2024-07-09 19:19:29 -04:00
Hugo Locurcio d23fe7bd8e Mention that signals are first-class types since Godot 4.0 in Using signals 2024-07-03 17:41:25 +02:00
Russell Sanborn d095668491 Update 2D and 3D example file names to snake case 2024-06-30 08:05:53 -05:00