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Fix animation name in Your first 2D game
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@@ -30,7 +30,7 @@ functionality.
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Before we add any children to the ``Player`` node, we want to make sure we don't
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accidentally move or resize them by clicking on them. Select the node and click
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the icon to the right of the lock. Its tooltip says "Groups the selected node
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the icon to the right of the lock. Its tooltip says "Groups the selected node
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with its children. This causes the parent to be selected when any child
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node is clicked in 2D and 3D view."
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@@ -73,7 +73,7 @@ On the left is a list of animations. Click the "default" one and rename it to
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"walk". Then click the "Add Animation" button to create a second animation named
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"up". Find the player images in the "FileSystem" tab - they're in the ``art``
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folder you unzipped earlier. Drag the two images for each animation, named
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``playerGrey_up[1/2]`` and ``playerGrey_walk[1/2]``, into the "Animation Frames"
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``playerGrey_walk[1/2]`` and ``playerGrey_walk[2/2]``, into the "Animation Frames"
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side of the panel for the corresponding animation:
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.. image:: img/spriteframes_panel2.webp
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