kleonc
9ab9947341
Fix swapped order of images in Testing pull requests
2023-12-15 21:43:37 +01:00
Matthew
665dba8d51
Merge pull request #8391 from Calinou/compiling-for-android-generate-apk
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Document `generate_apk=yes` SCons option in Compiling for Android
2023-12-14 19:12:06 -05:00
bruvzg
7f8e0e374f
Add instructions for compiling with ANGLE on Windows.
2023-12-13 23:07:05 +02:00
Clay John and Rémi Verschelde
671a844be4
Apply suggestions from code review
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2023-12-12 14:46:02 -07:00
clayjohn
26d2ef09f3
Add instructions for compiling with Direct3D 12 support on Windows
2023-12-11 22:14:17 -07:00
A Thousand Ships
5064ed9fd1
Add instructions for rebasing onto a branch
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Useful if someone has created a PR from the wrong branch
2023-12-03 17:39:42 +01:00
Matthew
a84cd8e85e
Merge pull request #8093 from tobloef/fix-clion-debug-docs
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Fix CLion debugging steps
2023-11-27 19:51:44 -05:00
Max Hilbrunner
5f5185e5a7
Merge pull request #8503 from idoleat/master
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Add an option to soft link besides copying for libatomic.a on linuxbsd
2023-11-26 03:51:15 +01:00
Matthew
2ed36650e7
Merge pull request #8457 from rakkarage/update-vscode-llvm-comment
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Change comment to use new executable name: godot.linuxbsd.editor.dev.x86_64.llvm
2023-11-24 16:44:14 -05:00
Hugo Locurcio
2633dedf71
Add section on optimizing distribution size in Optimizing a build for size
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This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
A Thousand Ships
df9bed0836
Fix copyright header in code style guidelines
2023-11-21 23:10:48 +01:00
idoleat
4219b924bf
Add an option to soft link besides copying
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The document suggests copy `/usr/lib/libatomic_ops.a` to
`/usr/lib/libatomic.a`. Instead of copying, using a soft link to
libatomic_ops is also an option. The reason to soft link is also added.
I have successfully built Godot by using soft link.
2023-11-19 10:20:15 +08:00
Rémi Verschelde
ee401703f0
Remove UWP mentions as the platform port was removed in 4.2
2023-11-16 13:03:31 +01:00
Aitor Guevara and Hugo Locurcio
4a51190b60
Update MinGW-w64 instructions for Windows cross-compilation ( #8469 )
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Fix outdated environment variables when setting up MinGW-w64 paths. Also
add a note to mind different host/target architectures (common pitfall
when compiling from e.g. Apple silicon).
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-16 12:53:29 +01:00
Rakka Rage
ac70489b70
godot.linuxbsd.editor.dev.x86_64.llvm
2023-11-12 11:03:51 -05:00
RobProductions
e256cf6172
Fix styling and grammar in object_class.rst
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I noticed some of the phrasing and grammar in object_class.rst was a bit confusing, so I tried to improve the clarity while keeping the original intent of the content.
Let me know if the changes are consistent with the rest of the docs, thanks!
2023-11-12 01:17:53 -05:00
Adam Scott
e130fd58e7
Add --headless parameter to examples
2023-11-11 15:19:22 -05:00
Yuri Sizov
cd92be066d
Update references to private class methods across the docs
2023-11-10 16:06:36 +01:00
Saif Kandil
ead42d79de
Fix `*.out` file path in integration tests documentation ( #8221 )
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The path to the `bin/` directory is written from the root as `./bin/<godot_binary>`,
however the path to the `scripts/` directory is written from outside the root as
`godot-source/modules/gdscript/tests/scripts`, which is inconsistent.
2023-11-09 13:09:29 +01:00
Max Hilbrunner
1145e1a594
Merge pull request #8407 from hugarty/patch-1
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Update register_types in binding_to_external_libraries.rst
2023-11-09 09:38:39 +01:00
Hugo Locurcio
e0a8e07f56
Update list of modules that can be disabled in Optimizing for size
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This list was confirmed to be working for the 2D platformer demo
(with missing background music if the Ogg/Vorbis modules are left
disabled).
This adds instructions for disabling the advanced text server
and using the fallback text server instead. The list has been
reorganized to list options with the most space savings at the top.
This also removes the platform options from each example as SCons
uses autodetection by default now.
2023-11-08 13:08:10 +01:00
Hugarty Pedro
deac8080dc
Update register_types.h and register_types.cpp in binding_to_external_libraries.rst
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Based in https://github.com/godotengine/godot/issues/84456
Change register_tts_types() to initialize_tts_module()
Change unregister_tts_types() to uninitialize_tts_module()
Add parameter ModuleInitializationLevel p_level to uninitialize_tts_module and initialize_tts_module
2023-11-07 08:17:00 -03:00
Hugo Locurcio
14d35fc671
Document generate_apk=yes SCons option in Compiling for Android
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This removes the need for OS-specific instructions and streamlines
the build process a bit.
2023-11-04 08:29:37 +01:00
Max Hilbrunner
ef633e9cd5
Merge pull request #8368 from m4gr3d/update_jdk_version
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Clean up the instructions in the `compiling_for_android` docs
2023-11-02 20:54:57 +01:00
danfountgames
4367d18826
The most important line was missing from the example entitlements file.
2023-11-02 11:48:14 +00:00
Fredia Huya-Kouadio
7db7cc92c2
- Update the JDK version for Godot Android development
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- Update the env variable pointing to the Android SDK
2023-11-01 09:20:26 -07:00
Max Hilbrunner
365a295c04
Merge pull request #8253 from skyace65/Windows-Defender
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Update Windows security instructions
2023-10-16 10:08:36 +02:00
skyace65
de4f406e59
Update Windows security instructions
2023-10-15 19:28:53 -04:00
skyace65
83346a6a5a
Update remaining QA links
2023-10-15 19:08:48 -04:00
Tobias Løfgren
286039aee0
Fix CLion build/debugging steps
2023-10-11 10:32:50 +02:00
Max Hilbrunner
e269ed9f56
Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
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Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491
Update the Android documentation for Godot 4.2
2023-10-10 09:31:52 -07:00
Max Hilbrunner
e65562c558
Merge pull request #7577 from br1trs/patch-1
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Fix Visual studio Clang Extension outdated and grammar on Code style guidelines
2023-10-09 02:06:11 +02:00
Max Hilbrunner
09be27768a
Merge pull request #8171 from DeeJayLSP/patch-2
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Anticipate the target argument
2023-10-06 13:31:29 +02:00
Max Hilbrunner
0c79e66498
Merge pull request #7953 from adamscott/remove-old-target
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Remove reference to old target in the macOS docs
2023-10-06 13:28:40 +02:00
Douglas Leão
e9dd530c42
Anticipate the target argument
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For a bit of consistence with the rest of the argument lists in the page.
Better for translation, as the `target` word didn't appear as an argument before.
2023-10-05 21:01:37 -03:00
Yuri Sizov
7e64017004
Improve introduction into buildsystem
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And also attempt to improve navigation of the engine
development section of the contribution docs.
2023-10-03 14:43:51 +02:00
Sean Campbell
e3ac8ee034
Corrected --e to -e ( #8111 )
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Change --e to -e in the rider setup docs.
2023-09-30 22:23:11 -04:00
MIfoodie
f8f8913e76
Update ways_to_contribute.rst ( #8083 )
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* Update ways_to_contribute.rst
Updated the amount of developers that have contributed
2023-09-29 09:20:59 +02:00
Andrew Ogden
e0ac48eb91
Modifying documentation to use correct editor executable file names
2023-09-27 12:22:42 -07:00
Max Hilbrunner
e5bf7c31b2
Merge pull request #8011 from llzen44/patch-1
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Fix compiled file names when building on Windows
2023-09-24 23:38:40 +02:00
Emmanuel Ferdman
7e583582f5
fix: update location of audio_stream_player.cpp
2023-09-24 13:03:49 +03:00
llzen44
7605541ac9
Fix compiled flle names when building on Windows
2023-09-23 10:28:37 +02:00
Adam Scott
d7e300c01d
Remove reference to old target in the macOS docs
2023-09-18 16:17:41 -04:00
Emmanuel Ferdman
76c533610c
fix: update location fo node_3d_editor_gizmos.cpp
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Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com >
2023-08-04 18:17:25 +03:00
Hugo Locurcio
3dda1b382d
Mark UWP as non-functional in its respective export and compilation pages
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The associated text was removed as it's not relevant for Godot 4.
2023-07-24 19:58:44 +02:00
Hugo Locurcio
a9a50b66e3
Update list of Godot version tags in Bisecting regressions
2023-07-23 23:11:52 +02:00
465c6dde85
Fixed Issue 'Broken link on internal_rendering_architecture page - 404 #7570 ' ( #7589 )
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Co-authored-by: Matthew <matthewehr@hotmail.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-07-22 22:13:09 +02:00
f73951f580
explicit the need for code signing when creating an .app of the editor ( #7527 )
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-07-22 21:30:26 +02:00
Max Hilbrunner
abaf08ee1a
Merge pull request #7582 from Calinou/scons-update-lto-parameter
2023-07-22 17:38:21 +02:00