Commit Graph
180 Commits
Author SHA1 Message Date
kleonc 9ab9947341 Fix swapped order of images in Testing pull requests 2023-12-15 21:43:37 +01:00
Matthew 665dba8d51 Merge pull request #8391 from Calinou/compiling-for-android-generate-apk
Document `generate_apk=yes` SCons option in Compiling for Android
2023-12-14 19:12:06 -05:00
bruvzg 7f8e0e374f Add instructions for compiling with ANGLE on Windows. 2023-12-13 23:07:05 +02:00
Clay JohnandRémi Verschelde 671a844be4 Apply suggestions from code review
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-12-12 14:46:02 -07:00
clayjohn 26d2ef09f3 Add instructions for compiling with Direct3D 12 support on Windows 2023-12-11 22:14:17 -07:00
A Thousand Ships 5064ed9fd1 Add instructions for rebasing onto a branch
Useful if someone has created a PR from the wrong branch
2023-12-03 17:39:42 +01:00
Matthew a84cd8e85e Merge pull request #8093 from tobloef/fix-clion-debug-docs
Fix CLion debugging steps
2023-11-27 19:51:44 -05:00
Max Hilbrunner 5f5185e5a7 Merge pull request #8503 from idoleat/master
Add an option to soft link besides copying for libatomic.a on linuxbsd
2023-11-26 03:51:15 +01:00
Matthew 2ed36650e7 Merge pull request #8457 from rakkarage/update-vscode-llvm-comment
Change comment to use new executable name: godot.linuxbsd.editor.dev.x86_64.llvm
2023-11-24 16:44:14 -05:00
Hugo Locurcio 2633dedf71 Add section on optimizing distribution size in Optimizing a build for size
This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
A Thousand Ships df9bed0836 Fix copyright header in code style guidelines 2023-11-21 23:10:48 +01:00
idoleat 4219b924bf Add an option to soft link besides copying
The document suggests copy `/usr/lib/libatomic_ops.a` to
`/usr/lib/libatomic.a`. Instead of copying, using a soft link to
libatomic_ops is also an option. The reason to soft link is also added.
I have successfully built Godot by using soft link.
2023-11-19 10:20:15 +08:00
Rémi Verschelde ee401703f0 Remove UWP mentions as the platform port was removed in 4.2 2023-11-16 13:03:31 +01:00
Aitor GuevaraandHugo Locurcio 4a51190b60 Update MinGW-w64 instructions for Windows cross-compilation (#8469)
Fix outdated environment variables when setting up MinGW-w64 paths. Also
add a note to mind different host/target architectures (common pitfall
when compiling from e.g. Apple silicon).

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-16 12:53:29 +01:00
Rakka Rage ac70489b70 godot.linuxbsd.editor.dev.x86_64.llvm 2023-11-12 11:03:51 -05:00
RobProductions e256cf6172 Fix styling and grammar in object_class.rst
I noticed some of the phrasing and grammar in object_class.rst was a bit confusing, so I tried to improve the clarity while keeping the original intent of the content. 

Let me know if the changes are consistent with the rest of the docs, thanks!
2023-11-12 01:17:53 -05:00
Adam Scott e130fd58e7 Add --headless parameter to examples 2023-11-11 15:19:22 -05:00
Yuri Sizov cd92be066d Update references to private class methods across the docs 2023-11-10 16:06:36 +01:00
Saif Kandil ead42d79de Fix `*.out` file path in integration tests documentation (#8221)
The path to the `bin/` directory is written from the root as `./bin/<godot_binary>`,
however the path to the `scripts/` directory is written from outside the root as
`godot-source/modules/gdscript/tests/scripts`, which is inconsistent.
2023-11-09 13:09:29 +01:00
Max Hilbrunner 1145e1a594 Merge pull request #8407 from hugarty/patch-1
Update register_types in binding_to_external_libraries.rst
2023-11-09 09:38:39 +01:00
Hugo Locurcio e0a8e07f56 Update list of modules that can be disabled in Optimizing for size
This list was confirmed to be working for the 2D platformer demo
(with missing background music if the Ogg/Vorbis modules are left
disabled).

This adds instructions for disabling the advanced text server
and using the fallback text server instead. The list has been
reorganized to list options with the most space savings at the top.

This also removes the platform options from each example as SCons
uses autodetection by default now.
2023-11-08 13:08:10 +01:00
Hugarty Pedro deac8080dc Update register_types.h and register_types.cpp in binding_to_external_libraries.rst
Based in https://github.com/godotengine/godot/issues/84456

Change register_tts_types() to initialize_tts_module()
Change unregister_tts_types() to uninitialize_tts_module()
Add parameter ModuleInitializationLevel p_level to uninitialize_tts_module and initialize_tts_module
2023-11-07 08:17:00 -03:00
Hugo Locurcio 14d35fc671 Document generate_apk=yes SCons option in Compiling for Android
This removes the need for OS-specific instructions and streamlines
the build process a bit.
2023-11-04 08:29:37 +01:00
Max Hilbrunner ef633e9cd5 Merge pull request #8368 from m4gr3d/update_jdk_version
Clean up the instructions in the `compiling_for_android` docs
2023-11-02 20:54:57 +01:00
danfountgames 4367d18826 The most important line was missing from the example entitlements file. 2023-11-02 11:48:14 +00:00
Fredia Huya-Kouadio 7db7cc92c2 - Update the JDK version for Godot Android development
- Update the env variable pointing to the Android SDK
2023-11-01 09:20:26 -07:00
Max Hilbrunner 365a295c04 Merge pull request #8253 from skyace65/Windows-Defender
Update Windows security instructions
2023-10-16 10:08:36 +02:00
skyace65 de4f406e59 Update Windows security instructions 2023-10-15 19:28:53 -04:00
skyace65 83346a6a5a Update remaining QA links 2023-10-15 19:08:48 -04:00
Tobias Løfgren 286039aee0 Fix CLion build/debugging steps 2023-10-11 10:32:50 +02:00
Max Hilbrunner e269ed9f56 Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio 66ee5cb491 Update the Android documentation for Godot 4.2 2023-10-10 09:31:52 -07:00
Max Hilbrunner e65562c558 Merge pull request #7577 from br1trs/patch-1
Fix Visual studio Clang Extension outdated and grammar on Code style guidelines
2023-10-09 02:06:11 +02:00
Max Hilbrunner 09be27768a Merge pull request #8171 from DeeJayLSP/patch-2
Anticipate the target argument
2023-10-06 13:31:29 +02:00
Max Hilbrunner 0c79e66498 Merge pull request #7953 from adamscott/remove-old-target
Remove reference to old target in the macOS docs
2023-10-06 13:28:40 +02:00
Douglas Leão e9dd530c42 Anticipate the target argument
For a bit of consistence with the rest of the argument lists in the page.

Better for translation, as the `target` word didn't appear as an argument before.
2023-10-05 21:01:37 -03:00
Yuri Sizov 7e64017004 Improve introduction into buildsystem
And also attempt to improve navigation of the engine
development section of the contribution docs.
2023-10-03 14:43:51 +02:00
Sean Campbell e3ac8ee034 Corrected --e to -e (#8111)
Change --e to -e in the rider setup docs.
2023-09-30 22:23:11 -04:00
MIfoodie f8f8913e76 Update ways_to_contribute.rst (#8083)
* Update ways_to_contribute.rst

Updated the amount of developers that have contributed
2023-09-29 09:20:59 +02:00
Andrew Ogden e0ac48eb91 Modifying documentation to use correct editor executable file names 2023-09-27 12:22:42 -07:00
Max Hilbrunner e5bf7c31b2 Merge pull request #8011 from llzen44/patch-1
Fix compiled file names when building on Windows
2023-09-24 23:38:40 +02:00
Emmanuel Ferdman 7e583582f5 fix: update location of audio_stream_player.cpp 2023-09-24 13:03:49 +03:00
llzen44 7605541ac9 Fix compiled flle names when building on Windows 2023-09-23 10:28:37 +02:00
Adam Scott d7e300c01d Remove reference to old target in the macOS docs 2023-09-18 16:17:41 -04:00
Emmanuel Ferdman 76c533610c fix: update location fo node_3d_editor_gizmos.cpp
Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2023-08-04 18:17:25 +03:00
Hugo Locurcio 3dda1b382d Mark UWP as non-functional in its respective export and compilation pages
The associated text was removed as it's not relevant for Godot 4.
2023-07-24 19:58:44 +02:00
Hugo Locurcio a9a50b66e3 Update list of Godot version tags in Bisecting regressions 2023-07-23 23:11:52 +02:00
465c6dde85 Fixed Issue 'Broken link on internal_rendering_architecture page - 404 #7570' (#7589)
Co-authored-by: Matthew <matthewehr@hotmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-07-22 22:13:09 +02:00
f73951f580 explicit the need for code signing when creating an .app of the editor (#7527)
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-07-22 21:30:26 +02:00
Max Hilbrunner abaf08ee1a Merge pull request #7582 from Calinou/scons-update-lto-parameter 2023-07-22 17:38:21 +02:00