Hugo Locurcio
09078cffb5
Document limit of VoxelGI and LightmapGI instances that can be rendered
2023-12-17 23:06:07 +01:00
Matthew
1390e58607
Merge pull request #8632 from kleonc/testing-pull-requests-fix-swapped-images
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Fix swapped order of images in Testing pull requests
2023-12-15 21:06:09 -05:00
kleonc
9ab9947341
Fix swapped order of images in Testing pull requests
2023-12-15 21:43:37 +01:00
Matthew
592c151545
Merge pull request #8622 from AdriaandeJongh/patch-1
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Specify POT Generation is only available for GDScript files
2023-12-14 19:32:24 -05:00
Matthew
665dba8d51
Merge pull request #8391 from Calinou/compiling-for-android-generate-apk
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Document `generate_apk=yes` SCons option in Compiling for Android
2023-12-14 19:12:06 -05:00
Adriaan de Jongh
00d8799712
Specify POT Generation is only available for GDScript files
2023-12-14 11:55:59 +01:00
Max Hilbrunner
8f784e401c
Merge pull request #8615 from TheYellowArchitect/patch-13
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Slight polish at enum example
2023-12-13 22:58:17 +01:00
Max Hilbrunner
086cec9b50
Merge pull request #8619 from bruvzg/angle_build
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Add instructions for compiling with ANGLE on Windows.
2023-12-13 22:46:27 +01:00
bruvzg
7f8e0e374f
Add instructions for compiling with ANGLE on Windows.
2023-12-13 23:07:05 +02:00
The Yellow Architect
c01e958492
Corrected expected output in enum comments
2023-12-13 21:05:14 +02:00
AveMo
ebf5a78578
Removed reference to 'DEPTH' in CanvasItem shaders ( #8616 )
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* Remove 'DEPTH' constant from CanvasItem shaders
* Re-added Origin mention
2023-12-13 17:10:56 +01:00
Max Hilbrunner
44e0eb1c7c
Merge pull request #8610 from clayjohn/D3D12-compile-instructions
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Add instructions for compiling with Direct3D 12 support on Windows
2023-12-13 17:08:48 +01:00
Matthew
ca93ddac80
Merge pull request #8591 from smix8/navigationregion_baking
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Update navigation mesh baking doc
2023-12-12 19:03:55 -05:00
Clay John and Rémi Verschelde
671a844be4
Apply suggestions from code review
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2023-12-12 14:46:02 -07:00
smix8
c8f7e92e34
Update navigation mesh baking doc
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Updates navigation mesh baking doc.
2023-12-12 20:53:42 +01:00
clayjohn
26d2ef09f3
Add instructions for compiling with Direct3D 12 support on Windows
2023-12-11 22:14:17 -07:00
Matthew
55de3a2b30
Merge pull request #8606 from Kh1ng/patch-2
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Update faq.rst
2023-12-11 19:50:12 -05:00
Max Hilbrunner
32e937fa54
Merge pull request #8603 from eisenbar/patch-1
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Minor text change from i to node
2023-12-11 19:19:07 +01:00
Max Hilbrunner
cf10658beb
Merge pull request #8604 from Calinou/fog-banding
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Mention potential banding issues in fog and volumetric fog documentation
2023-12-11 19:17:47 +01:00
Colton Spurgin
045ac590bc
Update faq.rst
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Fixed a grammatical error.
2023-12-11 12:05:15 -06:00
Hugo Locurcio
9804b8abed
Mention potential banding issues in fog and volumetric fog documentation
2023-12-11 18:08:32 +01:00
Ryan Eisenbarth
0378ba1b56
Minor text change from i to node
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Keeps document consistent throughout
2023-12-11 09:13:21 -07:00
Max Hilbrunner
8209021dd6
Merge pull request #8599 from TheYellowArchitect/patch-11
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Add enum value iteration example
2023-12-11 15:02:38 +01:00
TheYellowArchitect
795df857cb
Added enum iteration example
2023-12-10 20:32:57 +02:00
n8an and A Thousand Ships
3119d34851
Update list_of_features.rst ( #8597 )
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* Update list_of_features.rst
In 4.2 release notes, debugging threads is listed as a new feature.
Yet in documentation about Godot editor capabilities the opposite was state.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-12-10 09:36:29 -05:00
Matthew
28f87afdbf
Merge pull request #8600 from toadkarter/patch-1
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Fixes grammatical error in 'Creating the Enemy'
2023-12-10 08:43:10 -05:00
Vlad Rakhmanin
59336ef39a
Fixes grammatical error in 'Creating the Enemy'
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The existing text reads "Select the Mob node and set it's Gravity Scale..."
It is instead grammatically correct to say "and set its" without an apostrophe.
2023-12-10 10:12:16 +00:00
Max Hilbrunner
6eba1c1b24
Merge pull request #8592 from godotengine/classref/sync-b94eb58
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classref: Sync with current master branch (b94eb58)
2023-12-09 13:53:26 +01:00
Godot Organization
57e6893bb1
classref: Sync with current master branch (b94eb58)
2023-12-09 03:19:17 +00:00
Max Hilbrunner
7f7bc0ce40
Merge pull request #8588 from timothyqiu/gdextension
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Fix capitalization of GDExtension
2023-12-08 15:53:33 +01:00
Haoyu Qiu
1147f9a9bb
Fix capitalization of GDExtension
2023-12-08 17:53:45 +08:00
Matthew
d7d19fd0ce
Merge pull request #8583 from paddy-exe/update-first-2d-shader-docs
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Update first 2D shader TEXTURE built-in variable section
2023-12-07 20:37:49 -05:00
Patrick Exner
03ddb93d0a
Update first 2D shader TEXTURE built-in variable section
2023-12-07 20:45:58 +01:00
Max Hilbrunner
4856666107
Merge pull request #8579 from yankscally/master
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Updated link to qodot plugin
2023-12-07 01:45:46 +01:00
Rémi Verschelde
056c774248
Merge pull request #8577 from akien-mga/release-policy-4.2
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Update release policy after 4.2 release. 4.0 is now EOL.
2023-12-06 17:35:11 +01:00
yankscally
b1ac7afd7d
changed qodot link!
2023-12-06 15:42:00 +00:00
Rémi Verschelde
b411b347d7
Update release policy after 4.2 release. 4.0 is now EOL.
2023-12-06 14:54:01 +01:00
Matthew
c1bcd06f61
Merge pull request #8574 from Phlegmlee/patch-2
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Removed duplicate line.
2023-12-05 19:26:06 -05:00
Phlegmlee
d6eb215d19
Removed duplicate line.
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The line below is redundant, it exits on line 141 - 142 and therefore isn't needed on 159.
## The description of a constant.
const GRAVITY = 9.8
2023-12-05 14:36:50 -06:00
Max Hilbrunner
053a7e7fae
Merge pull request #8568 from Calinou/search-fix-slash-shortcut
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Fix `/` keyboard shortcut to allow typing `/` within the search field
2023-12-05 15:11:38 +01:00
Hugo Locurcio
04020f1c08
Fix / keyboard shortcut to allow typing / within the search field
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- Select all existing text in the field when pressing the shortcut.
- Remove broken Algolia integration (unused since 4.0) and move
the shortcut code to the main `custom.js` file.
2023-12-04 15:45:04 +01:00
Max Hilbrunner
6566441e6c
Merge pull request #8561 from AThousandShips/rebase_onto
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Add instructions for rebasing onto a branch
2023-12-04 15:37:17 +01:00
Max Hilbrunner
9274aac5af
Merge pull request #8556 from Calinou/update-docs-changelog-4.2
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Update documentation changelog for 4.2
2023-12-04 15:26:18 +01:00
Max Hilbrunner
d06f0a0e83
Merge pull request #8557 from Piralein/input-mapping
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Your first 2D game - Finishing up: Add image for input map setup clarification
2023-12-04 15:11:48 +01:00
Hugo Locurcio
8a52cac55b
Update documentation changelog for 4.2
2023-12-03 18:15:15 +01:00
A Thousand Ships
5064ed9fd1
Add instructions for rebasing onto a branch
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Useful if someone has created a PR from the wrong branch
2023-12-03 17:39:42 +01:00
Matthew
c807ccecaf
Merge pull request #8555 from Stevoisiak/patch-1
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First 2D Game - Link directly to Creeps source code
2023-12-03 10:48:48 -05:00
Stevoisiak
c674d43c2b
First 2D Game - Link directly to Creeps source code
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Changes a hyperlink In the tutorial for Your First 2D game, Dodge the Creeps, to link directly to the Dodge the Creeps folder of the Godot demo projects page instead of the main repository page that contains multiple games.
2023-12-03 11:38:20 +01:00
Matthew
ba3973db19
Merge pull request #8418 from a2937/fix/use-consistent-script-name
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fix : use the earlier name of the player input script
2023-12-02 07:52:19 -05:00
Matthew
047bee53c7
Merge pull request #8558 from Piralein/image-fix
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Step by step - Creating your first script: update image with snake case file name
2023-12-02 07:51:22 -05:00