Commit Graph
8239 Commits
Author SHA1 Message Date
Hugo Locurcio 09078cffb5 Document limit of VoxelGI and LightmapGI instances that can be rendered 2023-12-17 23:06:07 +01:00
Matthew 1390e58607 Merge pull request #8632 from kleonc/testing-pull-requests-fix-swapped-images
Fix swapped order of images in Testing pull requests
2023-12-15 21:06:09 -05:00
kleonc 9ab9947341 Fix swapped order of images in Testing pull requests 2023-12-15 21:43:37 +01:00
Matthew 592c151545 Merge pull request #8622 from AdriaandeJongh/patch-1
Specify POT Generation is only available for GDScript files
2023-12-14 19:32:24 -05:00
Matthew 665dba8d51 Merge pull request #8391 from Calinou/compiling-for-android-generate-apk
Document `generate_apk=yes` SCons option in Compiling for Android
2023-12-14 19:12:06 -05:00
Adriaan de Jongh 00d8799712 Specify POT Generation is only available for GDScript files 2023-12-14 11:55:59 +01:00
Max Hilbrunner 8f784e401c Merge pull request #8615 from TheYellowArchitect/patch-13
Slight polish at enum example
2023-12-13 22:58:17 +01:00
Max Hilbrunner 086cec9b50 Merge pull request #8619 from bruvzg/angle_build
Add instructions for compiling with ANGLE on Windows.
2023-12-13 22:46:27 +01:00
bruvzg 7f8e0e374f Add instructions for compiling with ANGLE on Windows. 2023-12-13 23:07:05 +02:00
The Yellow Architect c01e958492 Corrected expected output in enum comments 2023-12-13 21:05:14 +02:00
AveMo ebf5a78578 Removed reference to 'DEPTH' in CanvasItem shaders (#8616)
* Remove 'DEPTH' constant from CanvasItem shaders

* Re-added Origin mention
2023-12-13 17:10:56 +01:00
Max Hilbrunner 44e0eb1c7c Merge pull request #8610 from clayjohn/D3D12-compile-instructions
Add instructions for compiling with Direct3D 12 support on Windows
2023-12-13 17:08:48 +01:00
Matthew ca93ddac80 Merge pull request #8591 from smix8/navigationregion_baking
Update navigation mesh baking doc
2023-12-12 19:03:55 -05:00
Clay JohnandRémi Verschelde 671a844be4 Apply suggestions from code review
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-12-12 14:46:02 -07:00
smix8 c8f7e92e34 Update navigation mesh baking doc
Updates navigation mesh baking doc.
2023-12-12 20:53:42 +01:00
clayjohn 26d2ef09f3 Add instructions for compiling with Direct3D 12 support on Windows 2023-12-11 22:14:17 -07:00
Matthew 55de3a2b30 Merge pull request #8606 from Kh1ng/patch-2
Update faq.rst
2023-12-11 19:50:12 -05:00
Max Hilbrunner 32e937fa54 Merge pull request #8603 from eisenbar/patch-1
Minor text change from i to node
2023-12-11 19:19:07 +01:00
Max Hilbrunner cf10658beb Merge pull request #8604 from Calinou/fog-banding
Mention potential banding issues in fog and volumetric fog documentation
2023-12-11 19:17:47 +01:00
Colton Spurgin 045ac590bc Update faq.rst
Fixed a grammatical error.
2023-12-11 12:05:15 -06:00
Hugo Locurcio 9804b8abed Mention potential banding issues in fog and volumetric fog documentation 2023-12-11 18:08:32 +01:00
Ryan Eisenbarth 0378ba1b56 Minor text change from i to node
Keeps document consistent throughout
2023-12-11 09:13:21 -07:00
Max Hilbrunner 8209021dd6 Merge pull request #8599 from TheYellowArchitect/patch-11
Add enum value iteration example
2023-12-11 15:02:38 +01:00
TheYellowArchitect 795df857cb Added enum iteration example 2023-12-10 20:32:57 +02:00
n8anandA Thousand Ships 3119d34851 Update list_of_features.rst (#8597)
* Update list_of_features.rst

In 4.2 release notes, debugging threads is listed as a new feature.
Yet in documentation about Godot editor capabilities the opposite was state.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-10 09:36:29 -05:00
Matthew 28f87afdbf Merge pull request #8600 from toadkarter/patch-1
Fixes grammatical error in 'Creating the Enemy'
2023-12-10 08:43:10 -05:00
Vlad Rakhmanin 59336ef39a Fixes grammatical error in 'Creating the Enemy'
The existing text reads "Select the Mob node and set it's Gravity Scale..."

It is instead grammatically correct to say "and set its" without an apostrophe.
2023-12-10 10:12:16 +00:00
Max Hilbrunner 6eba1c1b24 Merge pull request #8592 from godotengine/classref/sync-b94eb58
classref: Sync with current master branch (b94eb58)
2023-12-09 13:53:26 +01:00
Godot Organization 57e6893bb1 classref: Sync with current master branch (b94eb58) 2023-12-09 03:19:17 +00:00
Max Hilbrunner 7f7bc0ce40 Merge pull request #8588 from timothyqiu/gdextension
Fix capitalization of GDExtension
2023-12-08 15:53:33 +01:00
Haoyu Qiu 1147f9a9bb Fix capitalization of GDExtension 2023-12-08 17:53:45 +08:00
Matthew d7d19fd0ce Merge pull request #8583 from paddy-exe/update-first-2d-shader-docs
Update first 2D shader TEXTURE built-in variable section
2023-12-07 20:37:49 -05:00
Patrick Exner 03ddb93d0a Update first 2D shader TEXTURE built-in variable section 2023-12-07 20:45:58 +01:00
Max Hilbrunner 4856666107 Merge pull request #8579 from yankscally/master
Updated link to qodot plugin
2023-12-07 01:45:46 +01:00
Rémi Verschelde 056c774248 Merge pull request #8577 from akien-mga/release-policy-4.2
Update release policy after 4.2 release. 4.0 is now EOL.
2023-12-06 17:35:11 +01:00
yankscally b1ac7afd7d changed qodot link! 2023-12-06 15:42:00 +00:00
Rémi Verschelde b411b347d7 Update release policy after 4.2 release. 4.0 is now EOL. 2023-12-06 14:54:01 +01:00
Matthew c1bcd06f61 Merge pull request #8574 from Phlegmlee/patch-2
Removed duplicate line.
2023-12-05 19:26:06 -05:00
Phlegmlee d6eb215d19 Removed duplicate line.
The line below is redundant, it exits on line 141 - 142 and therefore isn't needed on 159.

 ## The description of a constant.
    const GRAVITY = 9.8
2023-12-05 14:36:50 -06:00
Max Hilbrunner 053a7e7fae Merge pull request #8568 from Calinou/search-fix-slash-shortcut
Fix `/` keyboard shortcut to allow typing `/` within the search field
2023-12-05 15:11:38 +01:00
Hugo Locurcio 04020f1c08 Fix / keyboard shortcut to allow typing / within the search field
- Select all existing text in the field when pressing the shortcut.
- Remove broken Algolia integration (unused since 4.0) and move
  the shortcut code to the main `custom.js` file.
2023-12-04 15:45:04 +01:00
Max Hilbrunner 6566441e6c Merge pull request #8561 from AThousandShips/rebase_onto
Add instructions for rebasing onto a branch
2023-12-04 15:37:17 +01:00
Max Hilbrunner 9274aac5af Merge pull request #8556 from Calinou/update-docs-changelog-4.2
Update documentation changelog for 4.2
2023-12-04 15:26:18 +01:00
Max Hilbrunner d06f0a0e83 Merge pull request #8557 from Piralein/input-mapping
Your first 2D game - Finishing up: Add image for input map setup clarification
2023-12-04 15:11:48 +01:00
Hugo Locurcio 8a52cac55b Update documentation changelog for 4.2 2023-12-03 18:15:15 +01:00
A Thousand Ships 5064ed9fd1 Add instructions for rebasing onto a branch
Useful if someone has created a PR from the wrong branch
2023-12-03 17:39:42 +01:00
Matthew c807ccecaf Merge pull request #8555 from Stevoisiak/patch-1
First 2D Game - Link directly to Creeps source code
2023-12-03 10:48:48 -05:00
Stevoisiak c674d43c2b First 2D Game - Link directly to Creeps source code
Changes a hyperlink In the tutorial for Your First 2D game, Dodge the Creeps, to link directly to the Dodge the Creeps folder of the Godot demo projects page instead of the main repository page that contains multiple games.
2023-12-03 11:38:20 +01:00
Matthew ba3973db19 Merge pull request #8418 from a2937/fix/use-consistent-script-name
fix : use the earlier name of the player input script
2023-12-02 07:52:19 -05:00
Matthew 047bee53c7 Merge pull request #8558 from Piralein/image-fix
Step by step - Creating your first script: update image with snake case file name
2023-12-02 07:51:22 -05:00