godot.linuxbsd.editor.dev.x86_64.llvm

This commit is contained in:
Rakka Rage
2023-11-12 11:03:51 -05:00
parent a120779ca2
commit ac70489b70
@@ -80,7 +80,7 @@ To run and debug the project you need to create a new configuration in the ``lau
"name": "Launch Project",
"type": "lldb",
"request": "launch",
// Change to godot.linuxbsd.tools.64.llvm for llvm-based builds.
// Change to godot.linuxbsd.editor.dev.x86_64.llvm for llvm-based builds.
"program": "${workspaceFolder}/bin/godot.linuxbsd.editor.dev.x86_64",
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.
@@ -97,7 +97,7 @@ To run and debug the project you need to create a new configuration in the ``lau
"name": "Launch Project",
"type": "cppdbg",
"request": "launch",
// Change to godot.linuxbsd.tools.64.llvm for llvm-based builds.
// Change to godot.linuxbsd.editor.dev.x86_64.llvm for llvm-based builds.
"program": "${workspaceFolder}/bin/godot.linuxbsd.editor.dev.x86_64",
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.