corrigentia
088974fbfc
Fix some grammar in gdscript_advanced.rst ( #1978 )
2018-12-05 16:06:43 +01:00
Guillaume Laforte
18b5069a2a
Update importing_scenes.rst ( #1979 )
2018-12-05 15:58:27 +01:00
corrigentia
89173c8d60
Fix miscellaneous errors in gdscript_basics.rst ( #1976 )
2018-12-05 15:54:23 +01:00
corrigentia
0e1dd23cc3
"Beneath the surface" more common than "Below the surface" ( #1967 )
2018-12-04 23:05:02 +01:00
Rémi Verschelde
a3d24a12e2
Merge pull request #1965 from corrigentia/patch-17
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Add missing words in singletons_autoload.rst
2018-12-04 23:01:23 +01:00
corrigentia
616df7b096
Fix some grammar and semantic errors in filesystem.rst ( #1964 )
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* Update filesystem.rst
* Update filesystem.rst
2018-12-04 23:00:59 +01:00
Rémi Verschelde
6f2fcf6c43
Merge pull request #1963 from corrigentia/patch-15
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Fix some grammar and punctuation in resources.rst
2018-12-04 23:00:36 +01:00
Rémi Verschelde
4386edfd6c
Merge pull request #1961 from corrigentia/patch-14
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Add some missing commas.
2018-12-04 22:59:36 +01:00
corrigentia
c3f90be9e5
Update ui_code_a_life_bar.rst ( #1958 )
2018-12-04 22:58:55 +01:00
corrigentia
090ef5dec4
Update ui_main_menu.rst ( #1956 )
2018-12-04 22:55:50 +01:00
Rémi Verschelde
61d186e541
Merge pull request #1955 from corrigentia/patch-10
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Update ui_introduction_to_the_ui_system.rst
2018-12-04 22:51:23 +01:00
Rémi Verschelde
cb841fabbc
Merge pull request #1953 from corrigentia/patch-9
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Update godot_design_philosophy.rst
2018-12-04 22:49:24 +01:00
corrigentia
213380fdf6
Update exporting.rst
2018-12-04 22:44:46 +01:00
corrigentia
47dba05241
Update your_first_game.rst
2018-12-04 22:43:57 +01:00
corrigentia
079f43d19c
Update gdscript_basics.rst
2018-12-04 22:43:06 +01:00
corrigentia
06ffd181b1
Update scripting.rst
2018-12-04 22:43:06 +01:00
corrigentia
038f67b24f
Update singletons_autoload.rst
2018-12-04 11:56:30 +02:00
corrigentia
535532c69a
Update resources.rst
2018-12-04 10:56:42 +02:00
corrigentia
3f3bcf4ec2
Add some missing commas.
2018-12-04 09:38:28 +02:00
Julian Konchunas
613312b095
Fix function name for emit in GDScript
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Rename emit() to emit_signal() since this is the right name
2018-12-03 21:52:28 +02:00
corrigentia
c27ea10168
Update ui_introduction_to_the_ui_system.rst
2018-12-02 18:28:27 +02:00
corrigentia
89302fd993
Update godot_design_philosophy.rst
2018-12-01 15:01:21 +02:00
corrigentia
d5bb23b2b6
Update scenes_and_nodes.rst ( #1939 )
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(cherry picked from commit 26409dda76a503e84bbf800e494164a789abcfa5)
2018-11-28 14:49:42 +01:00
corrigentia
af6a6283bc
Remove incorrect hyphenation because not adjective
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(cherry picked from commit ac127d5af6e3bd97819da6c7140616dd0ccb33cc)
2018-11-28 14:48:56 +01:00
blurrred
fd654b1e4e
Grammar fix
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Added "to."
This could also be re-written as "This is where we connect nodes to listen to the node we selected."
(cherry picked from commit 37ccbd76cd )
2018-11-28 14:47:31 +01:00
blurrred
3550d1fd7d
Grammar fix + clarity improvements
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Added proper article before "background" and put the type of node in parenthesis.
(cherry picked from commit 36bd2bbd93 )
2018-11-20 11:41:36 +01:00
Andy Alt
5f3870e6f0
fix typo within ui_main_menu.rst (had->have)
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(cherry picked from commit 39adfad322 )
2018-11-20 11:10:32 +01:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017
Fix mixed use of tabs and spaces in indented blocks
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4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Rémi Verschelde
2b6f6756f2
Merge pull request #1891 from aaronfranke/mul-div-rem
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Simplify GDScript mul/div/remainder operator text
2018-11-20 09:56:30 +01:00
Rémi Verschelde
3a6fa1507c
Merge pull request #1892 from Calinou/capitalize-godot
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Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Vallentin
cd4353790f
Fixed typos ( #1906 )
2018-11-20 09:44:00 +01:00
Rémi Verschelde
8a7a151522
Merge pull request #1917 from Calinou/improve-exporting-projects
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Improve the "Exporting projects" page
2018-11-20 09:38:38 +01:00
janvanhoudt
161b2b0653
Prefabs are a Unity concept.
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Since not all readers have Unity experience and thus know what prefabs are, it seems better to clarify it here.
2018-11-18 14:56:44 +01:00
Hugo Locurcio
75de736a2e
Improve the "Exporting projects" page
2018-11-13 20:02:48 +01:00
Chris Bradfield
e2785c3bb9
Merge pull request #1902 from RoloDMonkey/master
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#1901 - Wrong button is highlighted in Scenes and Nodes
2018-11-11 23:25:14 -08:00
Aaron Franke
35235a1d28
Simplify mul/div/remainder operator text
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IMO this is a much better description. It's to the point, and if anyone has further questions, they can look up how the C++ operators work.
2018-11-08 23:08:53 -05:00
Andrew Predmore
f8cee7c160
#1901 - replaced playscene.png with a new image that highlights the correct button; highlighted where to put the filename in save_scene.png; changed the doc text so that the name of the file, "Hello.tscn" has the same capitalization as the screenshot
2018-11-02 16:19:43 -04:00
jerry
1727be33b8
Fix typo 'an weapon'->'a weapon'
2018-11-01 15:46:46 +09:00
Hugo Locurcio
adf3cb915a
Capitalize all instances of Godot (except the binary name)
2018-10-27 21:01:11 +02:00
Rémi Verschelde
e3b9e56516
Fix capitalization of some headers
2018-10-25 15:52:04 +02:00
Max Hilbrunner
ea9f3ea049
Merge pull request #1830 from ZX-WT/editor_3d
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added link to intro_to_3d in 3d workspace section of intro to the editor's interface
2018-10-21 22:12:32 +02:00
Max Hilbrunner
dfd036327a
Merge pull request #1833 from YeldhamDev/resources_update
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Update "External vs built-in" section in "Resources" page to 3.*
2018-10-21 22:00:26 +02:00
Joe Sweeney
fe76bef199
British to American spelling ( #1837 )
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* British to American spelling
2018-10-21 21:51:57 +02:00
Vikram1323
bb8fa1d842
Editing pass ( #1874 )
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* Update faq.rst
* Update c_sharp_basics.rst
* Update external_editor.rst
* Update unity_to_godot.rst
* Update unity_to_godot.rst
2018-10-21 21:42:47 +02:00
M. Huri
034bb63e84
Repaired mistyped of 'its'.
2018-10-19 19:39:49 +07:00
Andy Alt
ca7dff7133
Update project_organization.rst:(importing section)fix typo, improve grammar ( #1824 )
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* Update project_organization.rst
various grammar, spelling corrections
* gitignore->gdignore
2018-10-17 07:47:42 +02:00
Nathan Lovato
a6c5956da6
Merge pull request #1860 from mega-bit/godot-docs/exporting-uwp
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Fixed typo in "Exporting for Universal Windows Platform"
2018-10-17 08:08:21 +09:00
Nathan Lovato
59fd04b049
Merge pull request #1858 from mega-bit/godot-docs/file-system-typo
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Fixed typo in "File system"
2018-10-17 08:06:10 +09:00
mega-bit
e3e98030e7
Fixed typo in "Customizing the Web export HTML page" ( #1859 )
2018-10-17 08:05:23 +09:00