Fix some grammar and semantic errors in filesystem.rst (#1964)

* Update filesystem.rst

* Update filesystem.rst
This commit is contained in:
corrigentia
2018-12-04 23:00:59 +01:00
committed by Rémi Verschelde
parent 6f2fcf6c43
commit 616df7b096
+2 -2
View File
@@ -9,7 +9,7 @@ Introduction
File systems are yet another hot topic in engine development. The
file system manages how the assets are stored and how they are accessed.
A well-designed file system also allows multiple developers to edit the
same source files and assets while collaborating together.
same source files and assets while collaborating.
Initial versions of the Godot engine (and previous iterations before it was
named Godot) used a database. Assets were stored in it and assigned an
@@ -29,7 +29,7 @@ example, a font resource is often bundled together with the font textures.
In general, the Godot file system avoids using metadata files. The reason for
this is simple, existing asset managers and VCSs are simply much better than
anything we can implement, so Godot tries the best to play along with SVN,
anything we can implement, so Godot tries its best to play along with SVN,
Git, Mercurial, Perforce, etc.
Example of a file system contents: