Commit Graph
2475 Commits
Author SHA1 Message Date
smix8 085912e639 Add doc for Navigation Debug PerformanceMonitor
Adds documentation for Navigation Debug PerformanceMonitor.
2023-01-21 21:49:37 +01:00
Matthew 8d4c972072 Merge pull request #6455 from dalexeev/draw-line-coords
Explain `draw_line` and `draw_rect` coordinates
2023-01-19 20:59:07 -05:00
Matthew eb25278373 Merge pull request #6534 from thiagola92/single_quote
Update string literal example
2023-01-18 21:09:26 -05:00
Matthew 55ca145bcd Merge pull request #6628 from adamscott/move-icon-to-top
Update icon annotation references in the documentation
2023-01-18 21:02:37 -05:00
Pedro Pais 232f359d05 Update Pause Mode documentation (#6624)
changed reference to "process" pause mode to "when paused"
2023-01-18 19:58:20 -05:00
Adam Scott 9ab272f94b Update icon annotation references in the documentation 2023-01-18 08:12:59 -05:00
Matthew ad31850c36 Merge pull request #6617 from jmdejong/patch-6
link to appropriate Object._get() and Object._set() sections
2023-01-17 20:14:41 -05:00
DeadlyEssence01 9bc011a1df Fix C# ChangeScene Method Name in Scene Tree tutorial. 2023-01-16 21:02:22 -05:00
Dramion c869897350 Fix missing signal connection in code sample in Making HTTP requests (#6620) 2023-01-17 02:46:49 +01:00
Paul JoannonandHugo Locurcio d70bc1b691 Document export grouping in C# (#6621)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-17 02:45:47 +01:00
J.M. de Jong 2147f64d08 Update particle shader format in Controlling thousands of fish (#6604) 2023-01-17 02:30:02 +01:00
Danil Alexeev 519b8acd85 Explain draw_line and draw_rect coordinates 2023-01-16 22:41:06 +03:00
Sebastian Rings 28ab4d2b9e Fix spelling error
"procedual" -> "procedural"
2023-01-16 12:05:44 +01:00
Chris Bradfield 4034965c7a Update CharacterBody2D tutorial, code and descriptions (#6614)
* Update CharacterBody2D tutorial, code and descriptions
2023-01-16 08:15:05 +01:00
J.M. de Jong 6485c97491 link to appropriate Object._get() and Object._set() sections 2023-01-15 11:12:30 +01:00
Max Hilbrunner 4944be969a Merge pull request #6609 from YuriSizov/random-formatting-fixes
Fix formatting issues reported by the builder
2023-01-15 02:54:12 +01:00
Max Hilbrunner c7930cd384 Merge pull request #6611 from YuriSizov/pin-build-requirements
Pin additional build requirements to avoid syntax highlighting issues
2023-01-15 02:36:06 +01:00
AeioMuch 32d9970205 Update get_world() to get_world_3d() in using_servers.rst (#6449)
get_world() with get_world_3d() on the using servers page
2023-01-14 11:05:04 -05:00
Yuri Sizov 64a60696bf Pin additional build requirements to avoid syntax highlighting issues 2023-01-14 18:49:07 +03:00
Yuri Sizov c337204562 Fix formatting issues reported by the builder 2023-01-14 17:40:27 +03:00
Max Hilbrunner 93b6e0977b Merge pull request #6600 from ctwobosius/compute-shader-renderer-note
Add note that Compute Shaders only work with a Vulkan renderer
2023-01-14 08:26:41 +01:00
Calvin Wong 0f75624f34 Add note about Compute Shader renderer 2023-01-13 21:46:30 -08:00
Hugo Locurcio 7430b081ea Fix typo in Mesh level of detail (LOD) (#6587) 2023-01-13 17:36:14 -08:00
Winston 11ffa4bf33 Explain LOD arguments in Shading language (#6593)
Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Anthony Cossins f994d270f8 Update references to Color constants for Godot 4 (#6602) 2023-01-14 00:19:09 +01:00
Hugo Locurcio e2313a8395 Improve Shader preprocessor documentation (#6563) 2023-01-13 21:33:07 +01:00
Paul Joannon ac22d6e537 Update & fix C# blocks under tutorials/scripting/
- `_Process` and `_PhysicsProcess` take their delta argument as a `double`
- Use string interpolation instead of concatenating strings
- Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR)
- Use `System.Array.Empty<T>()` to init empty arrays
- Use `SignalName.*` instead of `nameof(*)` for signals
- Do not use `event` as an argument name (that's a keyword)
- Match node paths to screenshots when retrieving nodes from the tree
- Add a C# example for scene unique nodes
- Update the "Cross language scripting" page
- Add a note about using `is` against `null`
2023-01-13 20:41:23 +01:00
Yuri Sizov c5f066b27e Merge pull request #6343 from alcomposer/patch-1
Replace the hint_albedo hint with source_color in the shading reference
2023-01-13 16:52:33 +03:00
Yuri Sizov a20c7f494e Merge pull request #6581 from Piralein/partial🔑
Update C# code samples in Getting Started and Tutorials
2023-01-13 15:59:11 +03:00
Hana 9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Max Hilbrunner bbfc8ac054 Merge pull request #6584 from smix8/doc_navregion_choice_paralysis_4.x
Fix NavigationRegion choice paralysis
2023-01-11 23:50:13 +01:00
smix8 ba40296563 Fix NavigationRegion choice paralysis
Users were clearly overwhelmed with this choice what to pick.
2023-01-11 22:36:24 +01:00
Amaral Krichman 0ac2031972 tutorials/physics/ray-casting: Update missing v4 fixes (#6439) 2023-01-11 22:02:16 +01:00
Max Hilbrunner 322e0f5802 Merge pull request #6466 from kkoang/patch-4
Update physics_introduction.rst
2023-01-11 21:59:17 +01:00
Max Hilbrunner 74080ae210 Merge pull request #6473 from kkoang/patch-7
Modify code adaptation 4.0 physics_introduction
2023-01-11 21:57:28 +01:00
smix8 0443713ca1 Fix missing var in NavigationAgent script example
Fixes missing var for CharacterBody3D NavigationAgent script example.
2023-01-11 21:20:06 +01:00
JoNax97andHugo Locurcio fc52ca81f7 Update Pausing Games tutorial to match the 4.0 API (#6518)
* Update Pausing Games tutorial to match the 4.0 API

Some parts of the page were referring to the 3.x API, I've updated them following the observed behavior and API of 4.0beta9

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-11 14:45:50 +01:00
smix8 dcc9cfae1c Add detail for common NavigationMesh user misconceptions
Adds note and more detailed explanation for common navigation mesh or navigation system user misconceptions.
2023-01-11 09:21:44 +01:00
Yuri Sizov dbfe3b1d26 Reorganize documentation for contributors
- Merge Community/Contributing and Engine Development into one top-level section, Contributing.
- Structure it in a way that gives equal priority to various ways to contribute, including documentation.
- Rename several articles to be more comprehensive and in line with the overall state of the documentation.
- Rewrite the guide for class reference contributions.
2023-01-10 01:49:30 +03:00
Max Hilbrunner af8ccbe56b Merge pull request #6396 from Sauermann/fix-input-event-tutorial
Update Input Event Tutorial
2023-01-09 23:03:44 +01:00
Max Hilbrunner f38e40e858 Merge pull request #6544 from Simo-1234/patch-1
Error in the C# style guide
2023-01-09 20:54:07 +01:00
Max Hilbrunner b0eff76a0f Merge pull request #6569 from jmdejong/patch-3
fix imulExtended description
2023-01-09 06:48:03 +01:00
Winston 0e69978598 Use 32 bits when converting back from bytes in Using compute shaders (#6571)
Fixes an oversight from a previous documentation update.
2023-01-09 01:37:25 +01:00
Max Hilbrunner b8dcd3f18f Merge pull request #6553 from smix8/navregion_doc_update_4.x
Clarify NavigationServer created regions
2023-01-09 00:17:33 +01:00
J.M. de Jong 116cfdf9b7 fix imulExtended description 2023-01-08 18:38:02 +01:00
Sheep 82c49b952f fixed a typo in cpu optimizations (#6566) 2023-01-07 11:38:14 -08:00
Thiago Lages de Alencar 591296ceb3 Update in description (#6526)
* Update `in` description

It can be used without the `if` keyword
It appears as keyword in gdscript tokenizer: https://github.com/godotengine/godot/blob/0103af1ddda6a2aa31227965141dd7d3a513e081/modules/gdscript/gdscript_tokenizer.cpp#L474
2023-01-06 01:00:57 +01:00
Max Hilbrunner 3b5e316d11 Merge pull request #6551 from c-schembri/patch-1
Update C# code example
2023-01-06 00:47:20 +01:00
Yuri Sizov 3f8fd6d127 Rename Tutorials to Manual, move migration guide to a higher level (#6509) 2023-01-05 15:37:47 -08:00
Jon Gonzalez b603b1df3a Update compute_shaders.rst (#6468) 2023-01-04 12:21:43 -08:00