smix8
085912e639
Add doc for Navigation Debug PerformanceMonitor
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Adds documentation for Navigation Debug PerformanceMonitor.
2023-01-21 21:49:37 +01:00
Matthew
8d4c972072
Merge pull request #6455 from dalexeev/draw-line-coords
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Explain `draw_line` and `draw_rect` coordinates
2023-01-19 20:59:07 -05:00
Matthew
eb25278373
Merge pull request #6534 from thiagola92/single_quote
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Update string literal example
2023-01-18 21:09:26 -05:00
Matthew
55ca145bcd
Merge pull request #6628 from adamscott/move-icon-to-top
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Update icon annotation references in the documentation
2023-01-18 21:02:37 -05:00
Pedro Pais
232f359d05
Update Pause Mode documentation ( #6624 )
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changed reference to "process" pause mode to "when paused"
2023-01-18 19:58:20 -05:00
Adam Scott
9ab272f94b
Update icon annotation references in the documentation
2023-01-18 08:12:59 -05:00
Matthew
ad31850c36
Merge pull request #6617 from jmdejong/patch-6
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link to appropriate Object._get() and Object._set() sections
2023-01-17 20:14:41 -05:00
DeadlyEssence01
9bc011a1df
Fix C# ChangeScene Method Name in Scene Tree tutorial.
2023-01-16 21:02:22 -05:00
Dramion
c869897350
Fix missing signal connection in code sample in Making HTTP requests ( #6620 )
2023-01-17 02:46:49 +01:00
Paul Joannon and Hugo Locurcio
d70bc1b691
Document export grouping in C# ( #6621 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-01-17 02:45:47 +01:00
J.M. de Jong
2147f64d08
Update particle shader format in Controlling thousands of fish ( #6604 )
2023-01-17 02:30:02 +01:00
Danil Alexeev
519b8acd85
Explain draw_line and draw_rect coordinates
2023-01-16 22:41:06 +03:00
Sebastian Rings
28ab4d2b9e
Fix spelling error
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"procedual" -> "procedural"
2023-01-16 12:05:44 +01:00
Chris Bradfield
4034965c7a
Update CharacterBody2D tutorial, code and descriptions ( #6614 )
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* Update CharacterBody2D tutorial, code and descriptions
2023-01-16 08:15:05 +01:00
J.M. de Jong
6485c97491
link to appropriate Object._get() and Object._set() sections
2023-01-15 11:12:30 +01:00
Max Hilbrunner
4944be969a
Merge pull request #6609 from YuriSizov/random-formatting-fixes
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Fix formatting issues reported by the builder
2023-01-15 02:54:12 +01:00
Max Hilbrunner
c7930cd384
Merge pull request #6611 from YuriSizov/pin-build-requirements
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Pin additional build requirements to avoid syntax highlighting issues
2023-01-15 02:36:06 +01:00
AeioMuch
32d9970205
Update get_world() to get_world_3d() in using_servers.rst ( #6449 )
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get_world() with get_world_3d() on the using servers page
2023-01-14 11:05:04 -05:00
Yuri Sizov
64a60696bf
Pin additional build requirements to avoid syntax highlighting issues
2023-01-14 18:49:07 +03:00
Yuri Sizov
c337204562
Fix formatting issues reported by the builder
2023-01-14 17:40:27 +03:00
Max Hilbrunner
93b6e0977b
Merge pull request #6600 from ctwobosius/compute-shader-renderer-note
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Add note that Compute Shaders only work with a Vulkan renderer
2023-01-14 08:26:41 +01:00
Calvin Wong
0f75624f34
Add note about Compute Shader renderer
2023-01-13 21:46:30 -08:00
Hugo Locurcio
7430b081ea
Fix typo in Mesh level of detail (LOD) ( #6587 )
2023-01-13 17:36:14 -08:00
Winston
11ffa4bf33
Explain LOD arguments in Shading language ( #6593 )
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Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Anthony Cossins
f994d270f8
Update references to Color constants for Godot 4 ( #6602 )
2023-01-14 00:19:09 +01:00
Hugo Locurcio
e2313a8395
Improve Shader preprocessor documentation ( #6563 )
2023-01-13 21:33:07 +01:00
Paul Joannon
ac22d6e537
Update & fix C# blocks under tutorials/scripting/
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- `_Process` and `_PhysicsProcess` take their delta argument as a `double`
- Use string interpolation instead of concatenating strings
- Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR)
- Use `System.Array.Empty<T>()` to init empty arrays
- Use `SignalName.*` instead of `nameof(*)` for signals
- Do not use `event` as an argument name (that's a keyword)
- Match node paths to screenshots when retrieving nodes from the tree
- Add a C# example for scene unique nodes
- Update the "Cross language scripting" page
- Add a note about using `is` against `null`
2023-01-13 20:41:23 +01:00
Yuri Sizov
c5f066b27e
Merge pull request #6343 from alcomposer/patch-1
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Replace the hint_albedo hint with source_color in the shading reference
2023-01-13 16:52:33 +03:00
Yuri Sizov
a20c7f494e
Merge pull request #6581 from Piralein/partial 🔑
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Update C# code samples in Getting Started and Tutorials
2023-01-13 15:59:11 +03:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Max Hilbrunner
bbfc8ac054
Merge pull request #6584 from smix8/doc_navregion_choice_paralysis_4.x
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Fix NavigationRegion choice paralysis
2023-01-11 23:50:13 +01:00
smix8
ba40296563
Fix NavigationRegion choice paralysis
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Users were clearly overwhelmed with this choice what to pick.
2023-01-11 22:36:24 +01:00
Amaral Krichman
0ac2031972
tutorials/physics/ray-casting: Update missing v4 fixes ( #6439 )
2023-01-11 22:02:16 +01:00
Max Hilbrunner
322e0f5802
Merge pull request #6466 from kkoang/patch-4
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Update physics_introduction.rst
2023-01-11 21:59:17 +01:00
Max Hilbrunner
74080ae210
Merge pull request #6473 from kkoang/patch-7
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Modify code adaptation 4.0 physics_introduction
2023-01-11 21:57:28 +01:00
smix8
0443713ca1
Fix missing var in NavigationAgent script example
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Fixes missing var for CharacterBody3D NavigationAgent script example.
2023-01-11 21:20:06 +01:00
JoNax97 and Hugo Locurcio
fc52ca81f7
Update Pausing Games tutorial to match the 4.0 API ( #6518 )
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* Update Pausing Games tutorial to match the 4.0 API
Some parts of the page were referring to the 3.x API, I've updated them following the observed behavior and API of 4.0beta9
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-01-11 14:45:50 +01:00
smix8
dcc9cfae1c
Add detail for common NavigationMesh user misconceptions
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Adds note and more detailed explanation for common navigation mesh or navigation system user misconceptions.
2023-01-11 09:21:44 +01:00
Yuri Sizov
dbfe3b1d26
Reorganize documentation for contributors
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- Merge Community/Contributing and Engine Development into one top-level section, Contributing.
- Structure it in a way that gives equal priority to various ways to contribute, including documentation.
- Rename several articles to be more comprehensive and in line with the overall state of the documentation.
- Rewrite the guide for class reference contributions.
2023-01-10 01:49:30 +03:00
Max Hilbrunner
af8ccbe56b
Merge pull request #6396 from Sauermann/fix-input-event-tutorial
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Update Input Event Tutorial
2023-01-09 23:03:44 +01:00
Max Hilbrunner
f38e40e858
Merge pull request #6544 from Simo-1234/patch-1
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Error in the C# style guide
2023-01-09 20:54:07 +01:00
Max Hilbrunner
b0eff76a0f
Merge pull request #6569 from jmdejong/patch-3
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fix imulExtended description
2023-01-09 06:48:03 +01:00
Winston
0e69978598
Use 32 bits when converting back from bytes in Using compute shaders ( #6571 )
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Fixes an oversight from a previous documentation update.
2023-01-09 01:37:25 +01:00
Max Hilbrunner
b8dcd3f18f
Merge pull request #6553 from smix8/navregion_doc_update_4.x
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Clarify NavigationServer created regions
2023-01-09 00:17:33 +01:00
J.M. de Jong
116cfdf9b7
fix imulExtended description
2023-01-08 18:38:02 +01:00
Sheep
82c49b952f
fixed a typo in cpu optimizations ( #6566 )
2023-01-07 11:38:14 -08:00
Thiago Lages de Alencar
591296ceb3
Update in description ( #6526 )
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* Update `in` description
It can be used without the `if` keyword
It appears as keyword in gdscript tokenizer: https://github.com/godotengine/godot/blob/0103af1ddda6a2aa31227965141dd7d3a513e081/modules/gdscript/gdscript_tokenizer.cpp#L474
2023-01-06 01:00:57 +01:00
Max Hilbrunner
3b5e316d11
Merge pull request #6551 from c-schembri/patch-1
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Update C# code example
2023-01-06 00:47:20 +01:00
Yuri Sizov
3f8fd6d127
Rename Tutorials to Manual, move migration guide to a higher level ( #6509 )
2023-01-05 15:37:47 -08:00
Jon Gonzalez
b603b1df3a
Update compute_shaders.rst ( #6468 )
2023-01-04 12:21:43 -08:00