85 Commits
Author SHA1 Message Date
Bastiaan Olij 57d0d8d21a Add documentation about OpenXR spatial entities 2025-11-04 10:14:14 +11:00
Rageking8 2df068f087 Add some button roles (#11257)
* Add some `button` roles
2025-09-07 12:55:33 -04:00
Max Hilbrunner 7e5f70664e Merge pull request #11140 from skyace65/VisionOSSupport
Document that VisionOS is supported
2025-08-05 15:50:32 +02:00
Max Hilbrunner ec08d6cc83 Merge pull request #11118 from skyace65/RenderModelsSetting
Add the render models extension to the OpenXR settings page
2025-08-04 12:18:44 +02:00
skyace65 cb465c95a8 Update OpenXR vendors plugin page for v4 of plugin 2025-07-25 07:36:52 -04:00
skyace65 e780869e4f Document that VisionOS is supported 2025-07-25 07:06:12 -04:00
skyace65 10bc462086 Add the render models extension to the OpenXR settings page 2025-07-17 20:48:44 -04:00
Matthew 089d35e6d8 Merge pull request #11112 from Piralein/brackets
Add missing brackets in c# code
2025-07-14 16:09:45 -04:00
Hana - Piralein cd3e94b4a1 add missing brackets in c sharp code 2025-07-14 20:29:57 +02:00
Bastiaan Olij e3b128819d Add documentation about OpenXR render models 2025-07-14 11:49:56 +10:00
A Thousand Ships 92cd36b50e Various grammar and spelling fixes 2025-06-23 16:37:26 +02:00
skyace65 2f07ecc138 Several minor XR page improvements 2025-04-14 16:24:12 -04:00
Max Hilbrunner 2801631f70 Merge pull request #10819 from skyace65/OpenXR-Settings
Update OpenXR Settings page
2025-04-07 10:40:19 +02:00
skyace65 907243f580 Update two XR tools pages 2025-03-31 20:43:00 -04:00
skyace65 a04295ee81 Update OpenXR Settings page 2025-03-31 20:40:18 -04:00
Matthew cce8630743 Merge pull request #10727 from devloglogan/asymmetrical-fov-doc
Create xr full screen effects doc page
2025-03-17 22:00:02 -04:00
devloglogan 58a5b507a4 Create xr full screen effects page 2025-03-17 06:46:22 -05:00
Daniel Kinsman 0fd17fe2f9 Fix documented function call inopenxr reference space docs 2025-03-04 08:35:35 +11:00
skyace65 ffb3f46445 Update XR Deploying to android page for 4.4 2025-02-09 11:41:41 -05:00
skyace65 685816118d Update setting up XR for Godot 4.3 2025-01-15 22:17:32 -05:00
tetrapod00 c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
Bastiaan Olij 2bf3d03db4 OpenXR: add binding modifiers documentation to action map 2024-12-27 15:15:39 +11:00
Max Hilbrunner 8c18786cc1 Merge pull request #10409 from tetrapod00/no-simply
Simply remove some words
2024-12-15 17:31:18 +01:00
tetrapod00 bd25f5813a Simply remove some words 2024-12-14 20:36:17 -08:00
tetrapod00 590de7eea8 Link to foveation settings from VRS page 2024-12-14 11:05:02 -08:00
Max Hilbrunner 1b0e0eb8df Merge pull request #10284 from tetrapod00/hyphens
Add hyphens to some adjective phrases
2024-11-18 23:45:16 +01:00
tetrapod00andJohn Veness d354f8cbc2 Add hyphens to some adjective phrases
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:34:22 -08:00
tetrapod00 09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Thaddeus Crews f70686cdbe CI: Integrate pre-commit for style checks 2024-11-14 14:08:49 -06:00
skyace65 36088f33a0 Update recommended renderer for XR 2024-11-13 18:34:25 -05:00
Daniel Garcia Silva f3a18b66f7 Fix typo "exists" to "exits" 2024-10-22 17:20:44 +01:00
tetrapod00 387d5f8145 Fix glTF capitalization in manual 2024-08-15 10:46:51 -07:00
David Snopek 7e0bbcaf70 Truly pause game in XR start script tutorial 2024-07-23 08:41:15 -05:00
Matthew 6842f41914 Merge pull request #9499 from BastiaanOlij/openxr_update_hand_tracking
Rewrite OpenXR hand tracking to reflect new architecture
2024-07-13 15:05:18 -04:00
Hyungki Kim 5ee2d87705 Update deploying_to_android.rst
fix error
2024-06-24 17:20:32 +09:00
Bastiaan Olij f5130209ef Rewrite OpenXR hand tracking to reflect new architecture 2024-06-20 22:49:26 +10:00
Bastiaan Olij 9eb7467328 Adding a next steps page to the XR documentation 2024-06-17 11:03:03 +10:00
Bastiaan Olij 3e61fdff15 OpenXR: Add documentation page about the new composition layers 2024-06-07 14:17:50 +10:00
Bastiaan Olij 17f7f17f3c Update the passthrough documentation to reflect the changes in Godot 4.3 2024-05-30 12:52:18 +10:00
melquiadess dbe3a88377 Fix various minor typos 2024-04-20 16:41:23 +01:00
Matthew 065664eabe Merge pull request #9113 from BastiaanOlij/openxr_add_vrs_startvr
Add VRS/Foveated rendering to XR start script
2024-04-20 08:01:36 -04:00
A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
Bastiaan Olij dd4c2439fe Add a note to the vendor plugin info that it no longer needs to be enabled. 2024-03-20 13:45:03 +11:00
Bastiaan Olij 13ee4b6c69 Add VRS/Foveated rendering to XR start script 2024-03-20 13:25:05 +11:00
Bastiaan Olij 32be83452e Add a help pages detailing out OpenXR settings 2024-03-19 10:00:18 +11:00
skyace65 327c92d3dc Update XR Index page 2024-03-12 20:37:54 -04:00
skyace65 f774b155d2 Update note the renderer to use for XR projects 2024-01-24 18:19:22 -05:00
Matthew d847e2711e Merge pull request #8759 from BastiaanOlij/a_better_xr_start_script
Add a chapter to the XR manual that improves the startup script.
2024-01-22 18:30:15 -05:00
Bastiaan Olij 32584e5a2e Add a chapter to the XR manual that improves the startup script for OpenXR 2024-01-18 11:28:19 +11:00
Hugo Locurcio 95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00