mirror of
https://github.com/stan220/godot-docs.git
synced 2026-09-08 19:29:06 +00:00
Fix documented function call inopenxr reference space docs
This commit is contained in:
@@ -102,7 +102,7 @@ Not doing so will prevent your game from being accepted on various stores.
|
||||
|
||||
In Godot you can do this by calling the ``center_on_hmd`` function on the :ref:`XRServer <class_xrserver>`:
|
||||
|
||||
- Calling ``XRServer.center_on_hmd(XRServer.RESET_BUT_KEEP_TILT, true)`` will move the :ref:`XRCamera3D <class_xrcamera3d>` node
|
||||
- Calling ``XRServer.center_on_hmd(XRServer.RESET_BUT_KEEP_TILT, false)`` will move the :ref:`XRCamera3D <class_xrcamera3d>` node
|
||||
to the :ref:`XROrigin3D <class_xrorigin3d>` node similar to the ``Local`` reference space.
|
||||
- Calling ``XRServer.center_on_hmd(XRServer.RESET_BUT_KEEP_TILT, true)`` will move the :ref:`XRCamera3D <class_xrcamera3d>` node
|
||||
above the :ref:`XROrigin3D <class_xrorigin3d>` node keeping the player's height, similar to the ``Local Floor`` reference space.
|
||||
|
||||
Reference in New Issue
Block a user