Fix documented function call inopenxr reference space docs

This commit is contained in:
Daniel Kinsman
2025-03-04 08:35:35 +11:00
committed by GitHub
parent 99eed1043f
commit 0fd17fe2f9
+1 -1
View File
@@ -102,7 +102,7 @@ Not doing so will prevent your game from being accepted on various stores.
In Godot you can do this by calling the ``center_on_hmd`` function on the :ref:`XRServer <class_xrserver>`:
- Calling ``XRServer.center_on_hmd(XRServer.RESET_BUT_KEEP_TILT, true)`` will move the :ref:`XRCamera3D <class_xrcamera3d>` node
- Calling ``XRServer.center_on_hmd(XRServer.RESET_BUT_KEEP_TILT, false)`` will move the :ref:`XRCamera3D <class_xrcamera3d>` node
to the :ref:`XROrigin3D <class_xrorigin3d>` node similar to the ``Local`` reference space.
- Calling ``XRServer.center_on_hmd(XRServer.RESET_BUT_KEEP_TILT, true)`` will move the :ref:`XRCamera3D <class_xrcamera3d>` node
above the :ref:`XROrigin3D <class_xrorigin3d>` node keeping the player's height, similar to the ``Local Floor`` reference space.