Hugo Locurcio
0b0625ca9d
Update Controllers, gamepads and joysticks for SDL 3
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- Mention SDL 3 is now used for input on desktop platforms.
- Mention that mobile/web platforms may have less reliable controller
support as they don't use SDL yet, but it's planned.
2025-09-01 19:13:47 +02:00
MJacred
48150d5cf2
Fix URL to gamepad tester website
2025-04-30 13:01:53 +02:00
Hugo Locurcio
cbdec4e72e
Point mapping contributions to Godot in Controllers, gamepads and joysticks
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GameControllerDB's upstream does not accept contributions from Godot
since it does not use SDL. Users can still create custom mappings,
but they should be submitted to Godot's controller database instead
of the SDL one.
This also adds a reference to `godotcontrollerdb.txt` which was missing
in the first place. This file is used as a complement to `gamecontrollerdb.txt`.
2025-01-29 21:57:40 +01:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
tetrapod00
3bc5ea85af
Remove references to 3.x minor versions
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Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
Hugo Locurcio
8fdd378fa3
Update asset library demo URLs to point to Godot 4.x demos
2024-04-18 03:34:54 +02:00
7bfebadbff
Document Windows limitation to 4 controllers in Controllers, gamepads and joysticks ( #8594 )
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* Document Windows limitation to 4 controllers in Controllers, gamepads and joysticks
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2024-01-14 00:23:56 +01:00
BuildTools
f3f2dad37e
Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter.
2023-09-17 22:53:27 +01:00
Hugo Locurcio
e606097168
Fix missing word in Window focus section of Controllers, gamepads and joysticks
2023-05-08 23:20:26 +02:00
Hugo Locurcio
50b7c155ad
Document focus and sleep caveats in Controllers, gamepads and joysticks
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- Improve line wrapping for long lines in scripts.
- Remove outdated paragraphs about Godot 3.3 changes.
2023-05-06 02:11:19 +02:00
John Veness
05153f071e
Fix backquoted text in Controllers doc
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It seems the space is required before the backquotes
2023-04-18 20:05:59 +01:00
Hugo Locurcio
6e3881b06a
Fix default deadzone value in Controllers, gamepads and joysticks ( #6701 )
2023-02-01 16:01:54 +01:00
Hugo Locurcio
d15472a7b9
Document vibration in Controllers, gamepads and joysticks
2023-01-30 15:00:10 +01:00
Hugo Locurcio
ec88857ba4
Remove outdated notice about lack of controller support on Apple M1
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This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 16:27:03 +02:00
Hugo Locurcio
edb6c31b05
Document updating controller firmware in Controllers, gamepads and joysticks
2021-07-30 17:49:27 +02:00
Hugo Locurcio
b5a7873b42
Update Godot version caveats in Controllers, gamepads and joysticks
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`Input.get_vector()` and `Input.get_axis()` were backported to the
`3.x` branch.
2021-07-24 08:56:58 +02:00
Nathan Lovato
65bdac51d7
Merge pull request #4649 from Calinou/controllers-add-is-action-just-pressed
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Mention `Input.is_action_just_pressed()` on the Controllers page
2021-02-26 14:43:29 -06:00
Hugo Locurcio
c6fedd287e
Clarify deadzone difference for Input.get_vector() in Controllers ( #4651 )
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See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917 .
2021-02-16 19:57:03 +01:00
Hugo Locurcio
04d4f2b6f5
Mention Input.is_action_just_pressed() on the Controllers page
2021-02-14 18:04:58 +01:00
Hugo Locurcio
6d45a91d1e
Fix incorrect code block tab syntax in Controllers documentation ( #4643 )
2021-02-13 15:54:55 +01:00
Hugo Locurcio
53c1af720e
Add a page about gamepad/controller support in Godot ( #4620 )
2021-02-13 02:11:07 +01:00