107 Commits
Author SHA1 Message Date
Hugo Locurcio d9180381f1 Update SSL/TLS certificates page for Godot 4.x
- Recommend CA certificates as the first option, as they're trusted
  by other applications and require less configuration. Let's Encrypt
  has made CA certificates available for free for a while now.
- Link to mkcert as an alternative for self-signed certificates
  (for local development purposes).

(cherry picked from commit 8acfc9fa52)
2024-07-24 20:54:42 +02:00
Max Hilbrunner 595640c930 Merge pull request #9249 from skyace65/NetworkingPlugin
Remove link to outdated networking library

(cherry picked from commit 6c3d852eb8)
2024-05-07 12:59:11 +02:00
6ecf95872c Update high_level_multiplayer.rst (#8697)
* Update high_level_multiplayer.rst

Clarifying RPC checksum, and how all RPCs on a script must have matching partners on the target peer's script as well.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-25 10:11:28 +01:00
Matthew d3eaf0c9a5 Merge pull request #8707 from trflorian/http-client-await
Replace yield with await in gd script for http client tutorial
2024-01-25 10:01:27 +01:00
Hugo Locurcio f9817954c7 Remove unused images
This reduces the size of ZIP downloads for offline reading.

Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Peter LindgrenandHugo Locurcio f64d6f51c8 Update WebRTC example code for Godot 4 (#7882)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-09 13:52:41 +01:00
7e573eae55 Document requirement of having client + server RPCs in High-level multiplayer (#7932)
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-09 13:30:36 +01:00
Hugo Locurcio 8e264e61e8 Add class name in classref links in Run-time file loading and saving
This is more consistent with the rest of the documentation.
2023-11-08 00:46:34 +01:00
skyace65 1ae0eff971 Fix Build issue 2023-10-02 21:19:42 -04:00
Jordyfel 49a6228d6e Patch lobby example implementation. 2023-08-21 13:10:32 +03:00
Jordyfel 2bdba37ec9 Update high level multiplayer manual for Godot 4. 2023-07-28 22:52:44 +03:00
spaceyjaseandRaul Santos 16c94c6e7c Update http_request_class.rst (#7619)
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-07-09 16:56:20 +02:00
Max Hilbrunner 666b55ca77 Update HTTP docs for Godot 4 2023-04-21 04:30:54 +02:00
NickCheng0921 245e8f920b Update high_level_multiplayer.rst
Old documentation used set_network_master instead of new method set_multiplayer_authority. Making this small update since rest of documentation for this page looks correct, but it took me a while to figure out why the old method wasn't working.
2023-03-24 18:40:15 -05:00
Martin Majewski bc925e0c80 Made a sentence easier to read and included a reference to class_String (#7034)
* Excluded user created Python venv folder

* Added monospace format to code and added ref to String doc
2023-03-23 02:28:05 +01:00
Jacob Steffler d24d85acc1 Fix a grammar mistake by adding an apostrophe 2023-03-16 19:51:08 -05:00
Patrick 1d609842dd GDExtension docs
Renames from GDNative to GDExtension


Add Pictures/Gifs and clarified compatability


Remove GDNative language bindings from GDExtension docs


Update SConstruct and AddingProperties section


updated with suggestions


Added property hint example + updated to API naming changes


Fixed redirect.csv
2023-02-26 16:44:45 +01:00
Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Yuri Sizov 9473b6c9e3 Enable error reporting on the CI and address the remaining errors 2023-02-24 17:35:32 +01:00
Raul SantosandPaul Joannon b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
BlueStag 135ad68cab Use 4.0 method of connecting to and emitting signals (#6311)
Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Dramion c869897350 Fix missing signal connection in code sample in Making HTTP requests (#6620) 2023-01-17 02:46:49 +01:00
Hana 9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Hugo Locurcio 509804650e Update all instances of instance() to instantiate() 2022-11-29 16:59:09 +01:00
Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Hugo Locurcio d917648102 Remove mentions of VisualScript in the documentation
VisualScript has been removed in 4.0.alpha15 and later.
2022-09-01 01:44:54 +02:00
Raul Santos 3b36a94d35 Update C# signal documentation
Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
David Snopek 838d03cd50 Attempt to clarify reliable vs unreliable RPCs 2022-08-02 08:49:31 -05:00
Nathan AndersonandHugo Locurcio aca8507c92 Mention WebRTC support on HTML5 in High-level multiplayer (#5937)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-07-16 18:36:29 +02:00
Fabio Alessandrelli fd0d712814 [Net] Change server in the websocket demo.
The old server (echo.websocket.org) is no longer active.
The new server (libwebsockets.org) is the demo server of another popular
websocket library (LWS) which we also previously used.
2022-04-29 13:44:48 +02:00
Will Stott 1ac9f5ec31 Update the websockets tutorial for Godot 4's new signal connect syntax. (#5776) 2022-04-29 12:26:29 +02:00
Henodude deb89f665d Fix the syntax for the Android permission requirement on network tutorials (#5433) 2021-12-06 18:13:15 +01:00
Lucida Dragon 062aa06eec Fix typo in WebSocket tutorial (#5296) 2021-10-04 01:40:12 +02:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
luzpaz d9bc787dd9 Fix various typos (#5215)
Fix various typos

Found via `codespell -q 3 -S ./LICENSE.txt -L doubleclick,findn,lod,inout,nd,raison,te`
2021-09-02 17:02:23 +03:00
Hugo Locurcio 17c5fe0e35 Document the permission requirement on Android on network tutorials 2021-08-11 18:15:28 +02:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Rodrigo Ceccato de Freitas 32bb9315e0 Fix small typo 2021-06-12 18:26:37 -03:00
Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
Rémi Verschelde 2d710ef15e Merge pull request #4462 from TechnoPorg/master
Add C# code examples for HTTPClient and HTTPRequest
2021-03-19 13:19:24 +01:00
Divided by Zer0 36c9302533 Adjust HTTPClient example code to not break in HTML5 exports (#4738)
Fixes godotengine/godot#46857

Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:14:44 +01:00
TechnoPorg 8d78a46f0d Add C# code examples for HTTPClient and HTTPRequest
Ported the existing GDScript code examples to C# for both HTTPClient and HTTPRequest.
2021-01-19 15:17:51 -07:00
Hugo Locurcio 7b168d6d78 Add a Hosting considerations section to High-level multiplayer
This covers topics such as internal vs public IP addresses
and port forwarding.
2020-11-09 20:40:14 +01:00
Meriipu f4aeaac2e2 high-level networking: remove bad practice; bomber demo more explicit
Removed an instance of a bad practice (letting the clients pass their
own rpc caller id to the server and having the server trust it), as
well as making the server the only one able to unpause the game.

The first of the two is a fairly harmful habit to teach, especially
in a first introduction.

Also made the bomber demo way more explicit (and verbose) by avoiding
as many ambiguous pronouns as possible, instead being quite explicit
about which nodes or methods are being referred to at any time, and
also some intermingled motivations/reminders for why these steps are
being taken.
2020-06-25 10:44:17 +02:00
Max Hilbrunner c302e96507 Update tutorials/networking/high_level_multiplayer.rst 2020-05-20 11:24:29 +02:00
Hugo Locurcio ec77f48d5e Add documentation about exporting for dedicated servers
This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.

This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Hugo Locurcio 4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
vetu11 b04225c997 fix-3511 2020-05-10 10:52:11 +02:00
Hugo Locurcio 726fe7ca1f Use network_peer as a property instead of using the setter method 2020-05-02 01:12:09 +02:00