Patrick Exner
be6f9a5b8a
Add dependency section to gdextension file docs
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(cherry picked from commit 2877a27633 )
2024-07-24 21:09:39 +02:00
Patrick Exner
22cfe0233c
Add documentation about .gdextension file
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Update tutorials/scripting/gdextension/gdextension_file.rst
(cherry picked from commit 7695474656 )
2024-07-24 21:07:25 +02:00
Patrick Exner
f4679b0b57
Remove reference of `vertex` in particle shaders
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(cherry picked from commit db0c9bb046 )
2024-07-24 21:03:23 +02:00
Patrick Exner
314c9044e7
Replace ClassDB calls with available macros in GDExtension docs
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(cherry picked from commit 1c49683ee8 )
2024-07-24 20:59:05 +02:00
Patrick Exner
3c54d71038
Update first 2D shader TEXTURE built-in variable section
2024-01-25 09:43:05 +01:00
Patrick
b14b5c8166
Add request to report missing exposed GDExtension funcationality
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* adds note to the "What is GDExtension" docs to call for issue creation when people can't do something in GDExtension that is possible with modules
2023-07-21 22:02:25 +02:00
Patrick
a9ab043f08
Update GDExtension docs with 4.1 branch info
2023-07-12 23:11:46 +02:00
Patrick
9704d2928e
Set godot-cpp branch to 4.0 in GDExtension tutorial
2023-06-09 20:44:49 +02:00
Patrick
7961a18087
Fixes typos in GDExtension tutorial
2023-06-09 20:30:04 +02:00
Patrick
37c50b1909
Update GDExtension tutorial for entry functions
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Docs part of https://github.com/godotengine/godot-cpp/pull/1095
Same changes as https://github.com/godotengine/godot-cpp/pull/1115
2023-05-19 11:32:59 +02:00
Patrick
60da673ced
Mention Spatial -> Node3D rename in Introduction docs
2023-05-11 23:31:43 +02:00
Patrick
b4f3575d3b
Update/Clarify gdextension docs
2023-03-25 01:21:19 +01:00
Patrick
11ae34336f
Fix GDExtension file path for extension registration
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This PR fixes the issue by adding the necessary `/demo` path part.
Fixes https://github.com/godotengine/godot-docs/issues/6872#issuecomment-1452752784
2023-03-03 02:03:48 +01:00
Patrick
ddd4de4ff0
Fix minor inconsistencies of gdextension docs
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* Fixed wrong indentation
* `ADD_SIGNAL` is not a method but a macro which simplifies the usage of the ClassDB method.
2023-02-27 13:11:19 +01:00
Patrick
1d609842dd
GDExtension docs
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Renames from GDNative to GDExtension
Add Pictures/Gifs and clarified compatability
Remove GDNative language bindings from GDExtension docs
Update SConstruct and AddingProperties section
updated with suggestions
Added property hint example + updated to API naming changes
Fixed redirect.csv
2023-02-26 16:44:45 +01:00
Patrick
c298b8f494
Typo fix and add forgotten built-in for spatial shader docs
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Added the . at the end of the built-ins I forgot and the built-ins CAMERA_DIRECTIOON_WORLD for the fragment built-ins
2022-09-07 19:49:10 +02:00
Patrick Exner
bb6e986321
Document new shader built-ins (node position, camera pos/dir)
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Following up on this PR: https://github.com/godotengine/godot/pull/63597
Documents the new shader built-ins introduced by this PR.
```
NODE_POSITION_WORLD = Node world space position
NODE_POSITION_VIEW = Node view position
CAMERA_POSITION_WORLD = Camera world space position
CAMERA_DIRECTION_WORLD = Camera world space direction
```
2022-08-05 21:28:26 +02:00
Patrick Exner
e5f23eebf2
Examples of matrix input usage in Spatial Shaders
2022-07-19 18:48:42 +02:00
Patrick (FlameLizard21)
e3964988cc
Update fragment() -> sky() function name in Sky shaders ( #5719 )
2022-03-28 18:56:56 +02:00