Remove reference to "Normal Split Angle" from the mesh import dialog

This setting was removed in godotengine/godot#98620
This commit is contained in:
Adam Simpkins
2025-06-27 18:31:21 -07:00
parent 7e591554a2
commit f8d5ea6cc0
2 changed files with 0 additions and 4 deletions
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@@ -294,10 +294,6 @@ The options are as follows:
:ref:`doc_importing_3d_scenes_using_the_import_dock`. **Default** will use the
scene-wide import option, while **Enable** or **Disable** can forcibly enable
or disable this behavior on a specific mesh.
- **LODs > Normal Split Angle:** The minimum angle difference between two
vertices required to preserve a geometry edge in mesh LOD generation. If
running into visual issues with LOD generation, decreasing this value may help
(at the cost of less efficient LOD generation).
- **LODs > Normal Merge Angle:** The minimum angle difference between two
vertices required to preserve a geometry edge in mesh LOD generation. If
running into visual issues with LOD generation, decreasing this value may help