diff --git a/tutorials/assets_pipeline/importing_3d_scenes/img/importing_3d_scenes_advanced_import_settings_meshes.webp b/tutorials/assets_pipeline/importing_3d_scenes/img/importing_3d_scenes_advanced_import_settings_meshes.webp index 25ff9ae5f..e6a281c7a 100644 Binary files a/tutorials/assets_pipeline/importing_3d_scenes/img/importing_3d_scenes_advanced_import_settings_meshes.webp and b/tutorials/assets_pipeline/importing_3d_scenes/img/importing_3d_scenes_advanced_import_settings_meshes.webp differ diff --git a/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.rst b/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.rst index 7e4b03ebc..1a5e1ca21 100644 --- a/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.rst +++ b/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.rst @@ -294,10 +294,6 @@ The options are as follows: :ref:`doc_importing_3d_scenes_using_the_import_dock`. **Default** will use the scene-wide import option, while **Enable** or **Disable** can forcibly enable or disable this behavior on a specific mesh. -- **LODs > Normal Split Angle:** The minimum angle difference between two - vertices required to preserve a geometry edge in mesh LOD generation. If - running into visual issues with LOD generation, decreasing this value may help - (at the cost of less efficient LOD generation). - **LODs > Normal Merge Angle:** The minimum angle difference between two vertices required to preserve a geometry edge in mesh LOD generation. If running into visual issues with LOD generation, decreasing this value may help