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Merge pull request #1298 from GetLocalPlayer/patch-3
Update ui_introduction_to_the_ui_system.rst
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@@ -77,7 +77,7 @@ It seems similar to the Sprite node but it offers multiple scaling modes.
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Set the Stretch Mode property to change its behaviour:
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- ``Scale On Expand (compat)`` scales the texture to fit the node’s bounding rectangle, only if ``expand`` property is ``true``; otherwise, it behaves like ``Keep`` mode. Default mode for backwards compatibility.
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- ``Sacle`` scales the texture to fit the node’s bounding rectangle
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- ``Scale`` scales the texture to fit the node’s bounding rectangle
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- ``Tile`` makes the texture repeat, but it won't scale
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- ``Keep`` and ``Keep Centered`` force the texture to remain at its
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original size, in the top left corner or the center of the frame
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