From b426f42ff05e37ed9118eb7c03a7cda274225904 Mon Sep 17 00:00:00 2001 From: GetLocalPlayer Date: Wed, 4 Apr 2018 17:12:19 +0400 Subject: [PATCH] Update ui_introduction_to_the_ui_system.rst Misspalling --- .../step_by_step/ui_introduction_to_the_ui_system.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst b/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst index 295c76aa2..5aee90bf8 100644 --- a/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst +++ b/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst @@ -77,7 +77,7 @@ It seems similar to the Sprite node but it offers multiple scaling modes. Set the Stretch Mode property to change its behaviour: - ``Scale On Expand (compat)`` scales the texture to fit the node’s bounding rectangle, only if ``expand`` property is ``true``; otherwise, it behaves like ``Keep`` mode. Default mode for backwards compatibility. -- ``Sacle`` scales the texture to fit the node’s bounding rectangle +- ``Scale`` scales the texture to fit the node’s bounding rectangle - ``Tile`` makes the texture repeat, but it won't scale - ``Keep`` and ``Keep Centered`` force the texture to remain at its original size, in the top left corner or the center of the frame