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Fix rotation_degrees note in "Upgrading to Godot 4"
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@@ -564,9 +564,9 @@ The most notable examples of this are:
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before, replace ``call_group(...)`` with
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``call_group_flags(SceneTree.GROUP_CALL_DEFERRED, ...)`` (and do the same with
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``set_group()`` and ``notify_group()`` respectively).
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- The ``rotation_degrees`` property was removed in favor of ``rotation`` property,
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which is still in radians but is automatically displayed as degrees in the
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editor. This breaks animations, as these are not converted automatically by the
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- Instead of ``rotation_degrees``, the ``rotation`` property is exposed to the
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editor, which is automatically displayed as degrees in the Inspector
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dock. This may break animations, as the conversion is not handled automatically by the
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conversion tool.
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- :ref:`class_AABB`'s ``has_no_surface()`` was inverted and renamed to ``has_surface()``.
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- :ref:`class_AABB` and :ref:`class_Rect2`'s ``has_no_area()`` was inverted and
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@@ -694,7 +694,7 @@ ArrayMesh resource again.
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List of automatically renamed methods, properties, signals and constants
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------------------------------------------------------------------------
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The `editor/project_converter_3_to_4.cpp <https://github.com/godotengine/godot/blob/master/editor/project_converter_3_to_4.cpp>`__
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The `editor/renames_map_3_to_4.cpp <https://github.com/godotengine/godot/blob/master/editor/renames_map_3_to_4.cpp>`__
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source file lists all automatic renames performed by the project upgrade tool.
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Lines that are commented out refer to API renames that :ref:`cannot be performed automatically <doc_upgrading_to_godot_4_manual_rename>`.
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