From cf9af0aeb3208034fc8e95c67fca6c5259b72dc1 Mon Sep 17 00:00:00 2001 From: Micky <66727710+Mickeon@users.noreply.github.com> Date: Sun, 12 Feb 2023 14:16:32 +0100 Subject: [PATCH] Fix `rotation_degrees` note in "Upgrading to Godot 4" --- tutorials/migrating/upgrading_to_godot_4.rst | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/tutorials/migrating/upgrading_to_godot_4.rst b/tutorials/migrating/upgrading_to_godot_4.rst index 2a94aeb3b..0f1cc4deb 100644 --- a/tutorials/migrating/upgrading_to_godot_4.rst +++ b/tutorials/migrating/upgrading_to_godot_4.rst @@ -564,9 +564,9 @@ The most notable examples of this are: before, replace ``call_group(...)`` with ``call_group_flags(SceneTree.GROUP_CALL_DEFERRED, ...)`` (and do the same with ``set_group()`` and ``notify_group()`` respectively). -- The ``rotation_degrees`` property was removed in favor of ``rotation`` property, - which is still in radians but is automatically displayed as degrees in the - editor. This breaks animations, as these are not converted automatically by the +- Instead of ``rotation_degrees``, the ``rotation`` property is exposed to the + editor, which is automatically displayed as degrees in the Inspector + dock. This may break animations, as the conversion is not handled automatically by the conversion tool. - :ref:`class_AABB`'s ``has_no_surface()`` was inverted and renamed to ``has_surface()``. - :ref:`class_AABB` and :ref:`class_Rect2`'s ``has_no_area()`` was inverted and @@ -694,7 +694,7 @@ ArrayMesh resource again. List of automatically renamed methods, properties, signals and constants ------------------------------------------------------------------------ -The `editor/project_converter_3_to_4.cpp `__ +The `editor/renames_map_3_to_4.cpp `__ source file lists all automatic renames performed by the project upgrade tool. Lines that are commented out refer to API renames that :ref:`cannot be performed automatically `.