Merge pull request #3566 from Calinou/improve-console-support

Improve the Console support in Godot page
This commit is contained in:
Max Hilbrunner
2020-05-20 14:00:17 +02:00
committed by GitHub
+42 -11
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@@ -3,24 +3,55 @@
Console support in Godot
========================
Console publishing process
--------------------------
Regardless of the engine used to create the game, the process to publish a game
to a console platform is as follows:
- Register a developer account on the console manufacturer's website, then sign
NDAs and publishing contracts. This requires you to have a registered legal
entity.
- Gain access to the publishing platform by passing the acceptance process. This
can take up to several months. Note that this step is significantly easier if
an established publisher is backing your game. Nintendo is generally known to
be more accepting of smaller developers, but this is not guaranteed.
- Get access to developer tools and order a console specially made for
developers (*devkit*). The cost of those devkits is confidential.
- Port the engine to the console platform or pay a company to do it.
- To be published, your game needs to be rated in the regions you'd like to sell
it in. For example, in North America, the `ESRB <https://www.esrb.org/>`__
handles game ratings. In Europe, this is done by
`PEGI <https://pegi.info/>`__. Indie developers can generally get a rating
for cheaper compared to more established developers.
Due to the complexity of the process, the budget to publish a game by yourself on a
single console often exceeds $1,000 (this is a rough figure).
Official support
----------------
Godot currently does not officially support consoles
(except the Xbox One using UWP).
Godot currently does not officially support consoles. The reasons for this are:
The reasons for this are:
* To develop for consoles, one must be licensed as a company.
- To develop for consoles, one must be licensed as a company.
As an open source project, Godot does not have such a legal figure.
* Console SDKs are secret and covered by non-disclosure agreements.
- Console SDKs are secret and covered by non-disclosure agreements.
Even if we could get access to them, we could not publish
the platform-specific code under an open source license.
* Consoles require specialized hardware to develop for, so regular individuals
- Consoles require specialized hardware to develop for, so regular individuals
can't create games for them anyway.
However, it is still possible to port your games to consoles thanks to
services provided by third-party companies.
However, it is still possible to port your games to consoles thanks to services
provided by third-party companies.
.. note::
In practice, the process is quite similar to Unity and Unreal Engine, except
that you need to contact a third-party developer to handle the porting
process. In other words, there is no engine that is legally allowed to
distribute console export templates without requiring the user to prove that
they are a licensed console developer. Doing so would violate the console
manufacturer's NDA.
Third-party support
-------------------
@@ -31,9 +62,9 @@ your games to various consoles.
Following is the list of providers:
* `Lone Wolf Technology <http://www.lonewolftechnology.com/>`_ offers
- `Lone Wolf Technology <http://www.lonewolftechnology.com/>`_ offers
Switch, PS4 and Xbox One porting and publishing of Godot games.
* `Pineapple Works <https://pineapple.works/>`_ offers
- `Pineapple Works <https://pineapple.works/>`_ offers
Switch and Xbox One porting and publishing of Godot games.
If your company offers porting and/or publishing services for Godot games,