diff --git a/tutorials/platform/consoles.rst b/tutorials/platform/consoles.rst
index c3178d9ac..94a4e1b6e 100644
--- a/tutorials/platform/consoles.rst
+++ b/tutorials/platform/consoles.rst
@@ -3,24 +3,55 @@
Console support in Godot
========================
+Console publishing process
+--------------------------
+
+Regardless of the engine used to create the game, the process to publish a game
+to a console platform is as follows:
+
+- Register a developer account on the console manufacturer's website, then sign
+ NDAs and publishing contracts. This requires you to have a registered legal
+ entity.
+- Gain access to the publishing platform by passing the acceptance process. This
+ can take up to several months. Note that this step is significantly easier if
+ an established publisher is backing your game. Nintendo is generally known to
+ be more accepting of smaller developers, but this is not guaranteed.
+- Get access to developer tools and order a console specially made for
+ developers (*devkit*). The cost of those devkits is confidential.
+- Port the engine to the console platform or pay a company to do it.
+- To be published, your game needs to be rated in the regions you'd like to sell
+ it in. For example, in North America, the `ESRB `__
+ handles game ratings. In Europe, this is done by
+ `PEGI `__. Indie developers can generally get a rating
+ for cheaper compared to more established developers.
+
+Due to the complexity of the process, the budget to publish a game by yourself on a
+single console often exceeds $1,000 (this is a rough figure).
+
Official support
----------------
-Godot currently does not officially support consoles
-(except the Xbox One using UWP).
+Godot currently does not officially support consoles. The reasons for this are:
-The reasons for this are:
-
-* To develop for consoles, one must be licensed as a company.
+- To develop for consoles, one must be licensed as a company.
As an open source project, Godot does not have such a legal figure.
-* Console SDKs are secret and covered by non-disclosure agreements.
+- Console SDKs are secret and covered by non-disclosure agreements.
Even if we could get access to them, we could not publish
the platform-specific code under an open source license.
-* Consoles require specialized hardware to develop for, so regular individuals
+- Consoles require specialized hardware to develop for, so regular individuals
can't create games for them anyway.
-However, it is still possible to port your games to consoles thanks to
-services provided by third-party companies.
+However, it is still possible to port your games to consoles thanks to services
+provided by third-party companies.
+
+.. note::
+
+ In practice, the process is quite similar to Unity and Unreal Engine, except
+ that you need to contact a third-party developer to handle the porting
+ process. In other words, there is no engine that is legally allowed to
+ distribute console export templates without requiring the user to prove that
+ they are a licensed console developer. Doing so would violate the console
+ manufacturer's NDA.
Third-party support
-------------------
@@ -31,9 +62,9 @@ your games to various consoles.
Following is the list of providers:
-* `Lone Wolf Technology `_ offers
+- `Lone Wolf Technology `_ offers
Switch, PS4 and Xbox One porting and publishing of Godot games.
-* `Pineapple Works `_ offers
+- `Pineapple Works `_ offers
Switch and Xbox One porting and publishing of Godot games.
If your company offers porting and/or publishing services for Godot games,