Add missing period in 2D lights and shadows (#5299)

This commit is contained in:
Umut Seven
2021-10-06 00:46:43 +02:00
committed by Hugo Locurcio
parent 84f2a3d14a
commit bc9ca79c2b
+1 -1
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@@ -162,7 +162,7 @@ for a polygon and some other information. For this demo, since our wall is a squ
set ``Polygon`` to a square. The other default settings are fine.
The first setting, ``Closed`` can be either ``on`` or ``off``. A closed polygon occludes light
coming from all directions. An open polygon only occludes light from one direction
coming from all directions. An open polygon only occludes light from one direction.
``Cull Mode`` lets you select which direction gets culled. The default is ``Disabled``, meaning the occluder
will cast a shadow no matter which side the light is on. The other two settings ``Clockwise`` and