From bc9ca79c2bc2e7b591323cfe1c161a4822bfb1ff Mon Sep 17 00:00:00 2001 From: Umut Seven Date: Tue, 5 Oct 2021 23:45:22 +0100 Subject: [PATCH] Add missing period in 2D lights and shadows (#5299) --- tutorials/2d/2d_lights_and_shadows.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/2d/2d_lights_and_shadows.rst b/tutorials/2d/2d_lights_and_shadows.rst index 3ab691638..e44927c9a 100644 --- a/tutorials/2d/2d_lights_and_shadows.rst +++ b/tutorials/2d/2d_lights_and_shadows.rst @@ -162,7 +162,7 @@ for a polygon and some other information. For this demo, since our wall is a squ set ``Polygon`` to a square. The other default settings are fine. The first setting, ``Closed`` can be either ``on`` or ``off``. A closed polygon occludes light -coming from all directions. An open polygon only occludes light from one direction +coming from all directions. An open polygon only occludes light from one direction. ``Cull Mode`` lets you select which direction gets culled. The default is ``Disabled``, meaning the occluder will cast a shadow no matter which side the light is on. The other two settings ``Clockwise`` and