diff --git a/tutorials/2d/2d_lights_and_shadows.rst b/tutorials/2d/2d_lights_and_shadows.rst index 3ab691638..e44927c9a 100644 --- a/tutorials/2d/2d_lights_and_shadows.rst +++ b/tutorials/2d/2d_lights_and_shadows.rst @@ -162,7 +162,7 @@ for a polygon and some other information. For this demo, since our wall is a squ set ``Polygon`` to a square. The other default settings are fine. The first setting, ``Closed`` can be either ``on`` or ``off``. A closed polygon occludes light -coming from all directions. An open polygon only occludes light from one direction +coming from all directions. An open polygon only occludes light from one direction. ``Cull Mode`` lets you select which direction gets culled. The default is ``Disabled``, meaning the occluder will cast a shadow no matter which side the light is on. The other two settings ``Clockwise`` and