Add description for MAIN_CAM_INV_VIEW_MATRIX to spatial shader doc page

This commit is contained in:
clayjohn
2024-02-09 17:51:59 -08:00
parent 5062d09306
commit ba670f53b7
@@ -158,6 +158,9 @@ shader, this value can be used as desired.
+----------------------------------------+--------------------------------------------------------+
| in mat4 **INV_VIEW_MATRIX** | View space to world space transform. |
+----------------------------------------+--------------------------------------------------------+
| in mat4 **MAIN_CAM_INV_VIEW_MATRIX** | View space to world space transform of camera used to |
| | draw the current viewport. |
+----------------------------------------+--------------------------------------------------------+
| in mat4 **INV_PROJECTION_MATRIX** | Clip space to view space transform. |
+----------------------------------------+--------------------------------------------------------+
| in vec3 **NODE_POSITION_WORLD** | Node world space position. |