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Update gdscript.rst
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@@ -1142,7 +1142,7 @@ signal is received, execution will recommence. Here are some examples:
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# Resume execution when animation is done playing:
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yield( get_node("AnimationPlayer"), "finished" )
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# Wait 5 seconds, then resume execution (Godot 2.2+)
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# Wait 5 seconds, then resume execution (Godot 2.2+)
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yield( get_tree().create_timer(5.0), "timeout" )
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Onready keyword
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