Merge pull request #239 from pcvonz/master

adding missing 3 to vec
This commit is contained in:
Rémi Verschelde
2016-09-08 07:30:46 +02:00
committed by GitHub
+1 -1
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@@ -471,7 +471,7 @@ Material that glows from red to white:
::
DIFFUSE = vec3(1,0,0) + vec(1,1,1) * mod(TIME, 1.0);
DIFFUSE = vec3(1,0,0) + vec3(1,1,1) * mod(TIME, 1.0);
Standard Blinn Lighting Shader