Merge pull request #2615 from skyace65/spatial_material

Update spatial material page for Godot 3.1
This commit is contained in:
Chris Bradfield
2019-07-14 15:25:07 -07:00
committed by GitHub
5 changed files with 10 additions and 0 deletions
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@@ -116,6 +116,11 @@ Disable Ambient Light
Makes the object not receive any kind of ambient lighting that would
otherwise light it.
Ensure Correct Normals
~~~~~~~~~~~~~~~~~~~~~~
Fixes normals when non-uniform scaling is used.
Vertex Color
------------
@@ -244,6 +249,11 @@ faces the camera:
The above options are only enabled for Particle Billboard.
Billboard Keep Scale
~~~~~~~~~~~~~~~~~~~~
Enables scaling a mesh in billboard mode.
Grow
~~~~