Merge pull request #2615 from skyace65/spatial_material
Update spatial material page for Godot 3.1
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 6.0 KiB |
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Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
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Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.7 KiB |
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Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
@@ -116,6 +116,11 @@ Disable Ambient Light
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Makes the object not receive any kind of ambient lighting that would
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otherwise light it.
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Ensure Correct Normals
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Fixes normals when non-uniform scaling is used.
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Vertex Color
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@@ -244,6 +249,11 @@ faces the camera:
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The above options are only enabled for Particle Billboard.
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Billboard Keep Scale
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Enables scaling a mesh in billboard mode.
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Grow
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