Fix typos in FAQ and List of features (#5941)

This commit is contained in:
John Veness
2022-07-17 18:34:24 +02:00
committed by GitHub
parent 04db57f3a8
commit 934fe7f3b7
2 changed files with 1 additions and 2 deletions
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@@ -305,7 +305,7 @@ There are several reasons for this:
For all the reasons above, we have to be selective of what we can accept as core
functionality in Godot. This is why we are aiming to move some core
functionality to officially supported add-ons in future versions of Godot. In
terms of binary size, this also has the advance of making you pay only for what
terms of binary size, this also has the advantage of making you pay only for what
you actually use in your project. (In the meantime, you can
:ref:`compile custom export templates with unused features disabled <doc_optimizing_for_size>`
to optimize the distribution size of your project.)
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@@ -72,7 +72,6 @@ Editor
- Editor plugins can be downloaded from the
:ref:`asset library <doc_what_is_assetlib>` to extend editor functionality.
- :ref:`Create your own plugins <doc_making_plugins>` using GDScript to add new
- Download projects from the asset library in the project manager and import them directly.
features or speed up your workflow.
- :ref:`Download projects from the asset library <doc_using_assetlib_editor>`
in the project manager and import them directly.