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Fix typos in FAQ and List of features (#5941)
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@@ -305,7 +305,7 @@ There are several reasons for this:
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For all the reasons above, we have to be selective of what we can accept as core
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functionality in Godot. This is why we are aiming to move some core
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functionality to officially supported add-ons in future versions of Godot. In
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terms of binary size, this also has the advance of making you pay only for what
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terms of binary size, this also has the advantage of making you pay only for what
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you actually use in your project. (In the meantime, you can
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:ref:`compile custom export templates with unused features disabled <doc_optimizing_for_size>`
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to optimize the distribution size of your project.)
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@@ -72,7 +72,6 @@ Editor
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- Editor plugins can be downloaded from the
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:ref:`asset library <doc_what_is_assetlib>` to extend editor functionality.
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- :ref:`Create your own plugins <doc_making_plugins>` using GDScript to add new
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- Download projects from the asset library in the project manager and import them directly.
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features or speed up your workflow.
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- :ref:`Download projects from the asset library <doc_using_assetlib_editor>`
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in the project manager and import them directly.
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