From 934fe7f3b79449ad21d6f14adf00542659066fd5 Mon Sep 17 00:00:00 2001 From: John Veness Date: Sun, 17 Jul 2022 17:34:24 +0100 Subject: [PATCH] Fix typos in FAQ and List of features (#5941) --- about/faq.rst | 2 +- about/list_of_features.rst | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/about/faq.rst b/about/faq.rst index 24dc6b6f2..f8a936e36 100644 --- a/about/faq.rst +++ b/about/faq.rst @@ -305,7 +305,7 @@ There are several reasons for this: For all the reasons above, we have to be selective of what we can accept as core functionality in Godot. This is why we are aiming to move some core functionality to officially supported add-ons in future versions of Godot. In -terms of binary size, this also has the advance of making you pay only for what +terms of binary size, this also has the advantage of making you pay only for what you actually use in your project. (In the meantime, you can :ref:`compile custom export templates with unused features disabled ` to optimize the distribution size of your project.) diff --git a/about/list_of_features.rst b/about/list_of_features.rst index 4ec599f42..9905dd106 100644 --- a/about/list_of_features.rst +++ b/about/list_of_features.rst @@ -72,7 +72,6 @@ Editor - Editor plugins can be downloaded from the :ref:`asset library ` to extend editor functionality. - :ref:`Create your own plugins ` using GDScript to add new -- Download projects from the asset library in the project manager and import them directly. features or speed up your workflow. - :ref:`Download projects from the asset library ` in the project manager and import them directly.